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Both the modlist and the mod are available here on Steam for those interested in reading more:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2553012355
You comment here already means more than anything but if you could drop a thumbs-up or an award to help promote the mod in the Workshop, that would be very helpful too <3 Happy gaming!
For Linux Mint XFCE 18.3 the Torchlight II savegame location is:
/home/<USERNAME>/.steam/steam/steamapps/common/Torchlight II/my games/runic games/torchlight 2/
The mod is AWESOME. Is now possible to rush through the world picking up gold only from monsters. Chests drop Blue+, never seen a green or less, so every item has a good money value or an utility of some sort.
In addition, the perks "More Gold drop from Monsters" or "Increased % of magic drops" now are extremely useful, if the formula works how I think it does.
The char file is untouched, so is still possible to add other mods, or remove the mod and still have the char playable.
Probably won't play anymore without!
In my Linux install I have "save" and "modsave" folders under "my games/runic games/torchlight 2" when you right-click the game and select "browse local files".
On Windows the location seems to be "Documents/My Games/Runic Games/Torchlight 2" and you can find the same folders there.
Remember to backup your saves just in case, I haven't tried this myself so proceed with caution!
Also, I made this mod to be a part of a larger modlist which is ready for release - but the timing for it was wrong with the new Path of Exile league and Lost Ark coming out this month. If you'd rather wait to try the whole modlist, I will announce ti in this comment section once I make it public! Thanks for checking the mod anyway and have fun!
I looked for it to copy in the "Mods" savegame folder, but after finding out 20 different indications to where the Steam savegames are under Linux (none of those indications being true), I decided to carry on with my unmodded game due to not being up to re-start for the 3rd time a lev. 46 character.
If one day I will be able to discover where Steam saves my games (one of which got lost despite using the cloud), I'll gladly try this mod out.
For details on the new balance approach check the "more information" link on the description.
Monster drops remain unchanged in this update.
1. Being able to deliberately choose your gear from the vendors is a lot more strategic than simply "use whatever is best" from drops. On my limited testing, I have gone for things like Mana Regen even though the gear wasn't all that great for me just because... well I wanted more Mana Regen - while in vanilla I would never buy/use a Mana Regen item for that stat alone.
2. On inventory management, picking up items really breaks the flow for me, especially when the loot filter can be janky in TL2 - with the mod I feel like you could even play without the filter at all.
Let me know how your Veteran run goes and if needed I will buff the drops some. In 3 hours of play (an act), sounds like you should have gotten at least one or two cool drops. I think shat should be easy enough to fix :) thanks again for your help in testing this out!
So this mod does a solid job, checking off two of those boxes. I might just be having bad luck with gear from containers, but with the droprate being so low combined with the pace this build goes, it'll take awhile for my luck to average out.
That's it for now. I had planned to share my initial thoughts at the end of Act I but I'm considering a switch to Veteran mode after my first death. It felt pretty cheap getting one-shot by Chillhoof through all the precautions I took to avoid that happening. In Veteran I hope to avoid one-shots without farming Grell eyes.
Since the value you get from using dropped gear is equal to its buy & sell price combined, it makes sense to get slightly more gold than vanilla, where you take advantage of that value nearly all the time.
I reached Grell with around 14,000 gold acquired according to the statistics page, much of it from selling gems. It was enough to upgrade my weapon twice, and I managed to equip all but a solid belt and chest piece. I even blew 3,000 gold on enchants. Most of this came after I acquired health-on-hit. Before having sustain without potions, it was difficult to afford anything but the cheapest gear.
I never found any gear in containers that was better than the cheapest shop gear. The only dropped gear I ended up using temporarily were ghastly gloves, because I was level 3 with no other options.
I haven't tested this as much as I'd like yet but so far, despite lots of gold, it's never been enough that I can just buy every item I'd want and potions, etc. I always end up returning to little to no gold after coming back to town.
About your summoner build, this mod makes no changes to how shop inventory is generated but since you will find a lot less items on the ground, it will be harder for you to find the gear you truly want. That's part of the intended design here - you will need to make use of non-optimal items you find in shops and unique/legendary items from chests that may not 100% fit your build.
Finally, if you feel like sharing why this idea had crossed your mind already, I'd like to hear it too!
Now, I'm not familiar at all with vanilla Torchlight's item progression, but I will give this a shot and share my thoughts after a bit.
For reference/as a disclaimer: I'll be trying to complete my first full playthrough of NG and NG+ on Elite difficulty with a summon focused Outlander. My main goal will be to get my hands on as many sockets and minion damage gear I can find while keeping a healthy stock of potions. Since I don't have any benchmarks to compare my progress to, the main thing I'm looking out for is how often I have the gold to purchase an upgrade when I reach a jump in difficulty or hit a wall while leveling.