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Besides that, I agree that specialists should be added to specialty districts which did not have them before, especially the Entertainment Complex.
2 Food, 6 Science, and 1 Culture. Of course, this has its price and isn't free like the 2 science in vanilla, but if you have a large city that you want to focus on specialists, you can get great value out of them.
Seems like overall not a huge buff, but the free food does feel like it would be enough to make them viable.
The urban complexity mods look really interesting, but the AI already struggles enough as it is. I doubt it has the capacity to plan tall vs. wide cities.
Just for my clarification, since this mod essentially adds specialist slots and yields to district buildings, does it also mean I can manually fill them, to prevent the citizen manager from doing it automatically? I guess I'm thinking of it in terms of CIV 5's Manual Specialist Control checkbox.