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The passive sway can be combined with almost all turrets. You just have to make sure that only one circuit outputs at the time. The passive sway only outputs when the periscope is *not* manned already and as far as I know the bonfire is directly connected to the periscope which only outputs when manned. So I think you can just connect both circuits to the position_in here.
For what I did to the wiring so far, the XOR connected to the turret's trigger input only has it's timeframe changed from 0.05 to 6.00, due to it being how long the Pulse Laser need to "charge" before firing. The Xor connected to the periscope's trigger input however is where your "Decrease the firing frequency" worked, as I changed that from 4 to 2, and now it's not automatically emtying it's fuel box.
Though, there are still some problems, like the one 1 click = 3 lasers thing, and the fact that it still messes up for a first couple rounds before going to the said 1-to-3 thing.
I did notice I made a slight mistake, if you decrease the firing frequency you have to do so by replacing the value in the XOR, it should be 4 right now. you may have to decrease that to a lower frequency
Keep in mind, all i touched on the actual circuit so far were the Oscillator component and the two XOR components. Mainly the XOR component that's connected to the turret for your suggested fix.
For what I mean: Whenever I fire the Pulse laser when it's hooked up to it, the circuit treats it as a single click rather than holding down the button to fire. I'm starting to think of taking a bit off of the Charged turrets or Procrastinator to try and fix it, but might as well say what the main problem is here too. Might say it on the Discord, but oh well.
Adding a fourth turret is just adding another one of these circuits. If a component (for instance the sin component) has already too many wires, you'll have to use a relay to give it more output pins.
On the beacon there are already a subtractors that calculates 360-position_out because baro has a weird angle system. It's the two subtractors with mems containing 360 a right after the relays and right before the relays. Remove those and wire it directly instead.
The pile driver is special in that the turrets can already shoot 360 degrees, but the range is limited by the RegEx comp. So you only need to change the RegEx to match from 0-180 instead of 180-360. The RegEx for that is "(?<out>(^(\d|\d\d|1[0-7]\d)(\.\d*)?$))|"
I want. I want Beacon and Pile driver to face down
Replace the "6" in these components with something higher. If you go really high you may also have to decrease the "reload" property of the coilgun. Hope that helps!
So to increase the firerate, if you look at the assembly you can see that:
-The RegEx holds all numbers for the top counter at which the bottom counter is increased
-The oscillator controls the "tick speed". This is the maximum firerate
Changing the RegEx will make shots load faster, changing the oscillator will change the speed of the entire system
Am I supposed to change this in the components and if so, how do I do it as I am fairly new to the whole component aspect of Barotrauma.
Amazing stuff