Left 4 Dead 2

Left 4 Dead 2

SeqHouse
8 Comments
Spectral 14 Aug, 2022 @ 11:15am 
Audio, Video, Disco.
gavmod1232  [author] 14 Aug, 2022 @ 10:12am 
My man, I am a child
Spectral 25 May, 2022 @ 1:13pm 
:Owl:
SPEEDANDPOWER 20 Oct, 2021 @ 1:44pm 
is it just a room
gavmod1232  [author] 16 May, 2021 @ 8:52am 
MistahBombastic Thank you so much for the positive feedback! I'm glad you enjoyed it! I'm almost done making another campaign that's a sequel to this. It's gonna have 6 levels.
MistahBombastic 16 May, 2021 @ 6:08am 
Played trough all the entire trilogy, enjoyed it and thats all it matters to me :steamthumbsup:
gavmod1232  [author] 15 May, 2021 @ 12:42am 
AlwaysToast thanks for helping me out with the nav problem. I really appreciate it
AlwaysToast 14 May, 2021 @ 8:01pm 
Bot’s couldn’t get into the end checkpoint rooms on maps 3&4, we had to wait for them to teleport past the open door. Then split the huge nav right before it, so there is a thin section before the door, then split that into three sections with one right in front of the nav for the door. Mark that doorway nav and the piece in front of it as PRECISE.So the bots will be less likely to get stuck cutting the corner. Cubemaps , cubemaps are badly needed. Some areas look like they exist for zombie spawning, but have no nav on them. Could use more zombie spawning areas that aren’t accessible to survivors and aren’t blocked by invisible walls. Love the elevator nav sign. I'd like to see more signs like that to add personality to the campaign.