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I haven't been doing regular maintenance on the mod because I'm working on a completely new and much-improved version.
I hope to have it finished in a few months.
Thanks for your support and patience.
Cheers
I'm glad you're enjoying the mod :).
It is possible that in the future it will add new model mods, but not at the moment. I have all my time invested in a new version of this mod that I hope to finish in a few months :).
Thanks for your comments and support!.
Leaving the bases round is a matter of saving time. Most of the models found in the workshop come with round bases, so by leaving them like that I have saved a lot of work. It really isn't something that affects the gaming experience too much...
I finally see that I have succeeded, and your map is the perfect example of it.
Great job, mate. I love it. I can't wait to see your next map! :)
But sure, send me the save file and I'll check it as soon as i can.
That said, I doubt running out of RAM memory is the cause, I have 16 gb of RAM and the game's performance was smooth other than those consistent crashes (consistent for the save file, I mean. Doesn't seem like this crash is easy to reproduce at all.)
I think it's always the one labelled '3', has happened in multiple matches so far.
Was able to make do by just recalling everything else and manually deleting the leftovers that couldn't be recalled.
Other than that, great mod!
Thanks for help anyway :-)
I have built a few things that work fine for me, but when i use it with other players, some parts are missing....
I played an adventure the other day and one of my guys says "ill pull the lever"....... The other 2 said "what lever?" as they couldn't see it....
This has happened 2 times with totally different games, not just assets...
About the memory bag, try using the Directsun version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057376256
I'm curious... how did you get the memory bags to store "Attached" items....When i use the bag to store attached items, it throws my items everywhere when recalled (not an issue in this Mod)