Arma 3
S.O.G. PF - Defoliating Daisycutters
44 Comments
Lady Inquisitor 13 Jun @ 4:31pm 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
76561198192726397 8 Jun @ 11:03am 
@[EC] HAWK
can you elaborate?
[EC] HAWK 8 Jul, 2024 @ 6:24am 
it si possibile but must be used setdamge with no effect option to make job instant https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957393571
Dapal 7 Apr, 2024 @ 3:45am 
This mod works great, but when rounds are called in a dense location, many duplicate dead tree objects will spawn causing the game to lag out. Would it be possible that there's a check to not spawn new dead tree objects for trees that are already hiden?
WrathActual 18 Oct, 2023 @ 10:24am 
I've been doing some more extensive testing. At the moment the mod is working perfectly in SP but in dedicated MP it doesn't seem to be working.
Captain AmericanBurger1775 24 Sep, 2023 @ 2:14pm 
@WrathActual Just used the mod today and seemed to work fine
WrathActual 21 Sep, 2023 @ 1:57pm 
Has anybody else noticed that the mod stopped working after the last ArmA update? I'll fire up ArmA with just SOG and this loaded when I get a chance and run some more detailed tests but for my crew it stopped once ArmA's last update launch. Can anybody else confirm this?
CrypticCrowd613 31 Aug, 2023 @ 6:58pm 
@Wenza Is it still broken?
50 trees spawing in one little area?
WrathActual 10 Jul, 2023 @ 8:43am 
@Wenza I've just tested it and it works perfectly again, thank you so much for the fix!
WrathActual 10 Jul, 2023 @ 4:47am 
@Wenza you are heroic. I will test it as soon as I finish work and get back to you. Tha k you for implementing the fix so quickly. The changelog also appears very interesting so I'm looking forward to experimenting with different ordnance :)
Wenza  [author] 9 Jul, 2023 @ 9:49am 
@WrathActual
Update has been pushed, please let me know if the problem is fixed, if the mod is worked correctly without issues, and if you have any feedback!
WrathActual 9 Jul, 2023 @ 9:25am 
@Wezna I believe you're correct, they updated the VFX for most bombs depending on their size with the update so it's probably that. Thanks man!
Wenza  [author] 9 Jul, 2023 @ 5:37am 
@WrathActual
Thanks for letting me know, I'll take a look into it. At a guess, they may have changed the name of the explosion used, but I'll see what I can do.
WrathActual 9 Jul, 2023 @ 5:35am 
Sorry to come bearing bad news @Wenza. Since the 1.3 update for SOG the Daisy Cutters no longer clear foliage when they explode. Something in the SOG:PF update seems to have broken it. Tested with only SOG:PF and Defoliant Daisy Cutters running.
MajorBarf 1 Apr, 2023 @ 1:55pm 
The CH-54 Tarhe (the helicopter the Mi-290 Taru is modelled on in the game) carried 10000lb BLU-82B bombs during Vietnam. Equipped with a probe to detonate it a few feet above ground for maximum effect, the CH-54 was the only thing that could carry & drop the bomb precisely enough. They'd use it to create a clearing for a firebase, fly in bulldozers to carve out bunkers and then drop a prefab tower in the middle.
SGT Lone_Wolf1157 15 Sep, 2022 @ 4:32pm 
Imagine clearing an lz with an arc light strike 😈
Tiretracker 21 Aug, 2022 @ 9:08pm 
What's an LZ without a little agent orange?
Gilatar 6 Jun, 2022 @ 12:59am 
@Wenza Thank you so much!
Wenza  [author] 5 Jun, 2022 @ 9:10am 
@Gilatar
Vanilla version released, check the description above for a link, or visit my workshop! :)
Gilatar 12 May, 2022 @ 11:11pm 
Ah, great! Thank you!
Wenza  [author] 12 May, 2022 @ 1:33am 
@Gilatar
I'll be releasing a vanilla version soon, it's 90% done, just a few things to iron out :)
Gilatar 11 May, 2022 @ 1:07pm 
This is awesome! I'd like to make a vanilla version of this for my group. Do I have permission to use your script?
Wenza  [author] 17 Feb, 2022 @ 10:58pm 
@PigeonGuided CruiseMissile
I'll look into it, I don't see why not. Currently working on other things at the moment but I'll try to get around to it at some point soon.
@Rowan
Defoliation script fires from the particleFX class in config.cpp.
There's a line that allows you to call a script before the particle ends - it initiates from there. It's how I've jerry-rigged a lot of my mods to work, because I'm terrible at scripting and kinda just hack things together until it works...
@Jack
I tried, but if you reference my reply to @Rowan - the way the script is called doesn't play well with the napalm - the area of defoliation is always offset from where the napalm fire burns for some reason, in a random direction. So where the fire burns doesn't get defoliated. I'll come back to this mod in the next month or two or so and see if I can figure it out but can't promise anything.
Jack 17 Feb, 2022 @ 10:41am 
Hi man - is there anyway to apply this to naplam bombs in SOG?
Rowan 16 Jan, 2022 @ 7:33am 
Hey, is there a way to port this over to some of the base ARMA bombs? I see the scripts are pretty straightforward, but I'm not really understanding how the scripts are fired.
Pigeon Guided Cruise Missile 15 Jan, 2022 @ 4:45pm 
Could you extend this to work with the SOGPF heavy artillery as well?
Wenza  [author] 27 Sep, 2021 @ 8:48pm 
@boobenthusiast
I guess so, I haven't tested but I don't see why not
CHONK 27 Sep, 2021 @ 1:39pm 
will this work in an MP/dedicated server environment?
xanderarizona 10 Jun, 2021 @ 3:46am 
Add me if you want btw
xanderarizona 10 Jun, 2021 @ 3:46am 
Will let you know when i wake up, sorry for making you wait so long but I should be up and about 2 or 3 hours anyway
Wenza  [author] 10 Jun, 2021 @ 3:33am 
@xanderarizona
Tried again, see if that works
xanderarizona 9 Jun, 2021 @ 9:17pm 
it didnt work simply because the bikey shares a name with another mod change the name and it should be good to go
xanderarizona 9 Jun, 2021 @ 7:52pm 
i am testing it now i will edit or comment again if it works but SERIOUSLY THANK YOU you are the kind of mod dev that gets way less attention than you should for immediately trying to fix an issue no matter how small!
Wenza  [author] 9 Jun, 2021 @ 1:11am 
Attempt 1 at bikey, hope it works for everyone
Wenza  [author] 9 Jun, 2021 @ 12:20am 
@xanderarizona
I'd love to, I'll have to try and figure out how. Thought the bikey would be ok, I followed all the instructions I could find. I'll give it another go at some point over the next week or so.
Wenza  [author] 9 Jun, 2021 @ 12:18am 
@LuizBarros99 & @Airborne

If it does, I haven't seen it, I'll go back and have a look. All my testing was in the editor/zeus.
Haven't played Mike Force myself yet, this was just a nifty little idea I had to fill an apparent gap that I saw at the time :)
xanderarizona 8 Jun, 2021 @ 1:59pm 
can you add an actual key to it for use on some servers, we cannot use it as it wont accept the bi-key
Airborne 7 Jun, 2021 @ 5:16pm 
@LuizBarros99 It definitely does in mike force at least.
LuizBarros99 26 May, 2021 @ 6:07am 
Doesn't the BLU-82 already clear some trees and some other objects?

At least it seemed to, and so much so that when I tested it on Chernarus Redux it completely broke certain underground compositions by deleting lots of objects! (Specifically Altar Hill. Try dropping a few "vanilla BLU-82s" on the underground base that is there)
Wenza  [author] 20 May, 2021 @ 8:54am 
@Celtic
I haven't tested, but it would most likely be best practice to have both Client and Server have the mod active
Celtic 20 May, 2021 @ 8:25am 
Does this work server side only? or would all clients require it?
XbiT 19 May, 2021 @ 9:16am 
create a item version so ground troops can place on ground and detonate to create LZs from the ground.
Wenza  [author] 13 May, 2021 @ 10:44am 
真是一座漂亮的桥

This mod does not add any Zeus modules, the 500lb Napalm Module is available by default with the SOG-PF CDLC.
无罪,有理 13 May, 2021 @ 9:41am 
Hello, after using your mod, I can call 500 pounds of napalm in Zeus. Can you add 750 pounds or more napalm, please