Arma 3
Ultimate Warfare RE - Cam Lao Nam CTI- v0.5.79
22 Comments
Chan  [author] 29 Oct, 2023 @ 2:37am 
Causti
I see it that way too. The AI at Nam are very susceptible to pathfinding and freezing.
Chan  [author] 29 Oct, 2023 @ 2:36am 
sandrastarling
Have you tried it yet?
Yes, the BCTI also had that problem.
I already uninstalled Arma 3. But if it's because of patch. A reason to reinstall and continue working on the CTI.
Causti 26 Oct, 2023 @ 11:56am 
although you must consider that you could always play for an hour or so and then it started to become unplayable
Causti 26 Oct, 2023 @ 11:56am 
Yea please let us know i'm eager for some nam action and only this mod here can give me what i bought the dlc for in the first place
sandrastarling 26 Oct, 2023 @ 10:42am 
I think there was an update? I just played the old Benny's and they seem to be working. I'm going to try yours now. I hope it works and either way great mod and I hope you can keep it working.
Chan  [author] 27 Jul, 2023 @ 3:00pm 
Tried it with only 2 vs 2 Ai with 6 Ai units each. Funny but same result. Be careful though, this is ARMA.:steammocking::steamhappy:
I even wrote to Benny and tried several other places to get help, unfortunately without success. Other CTI like Proman has the same problems. Even Benny's BCTI has this problem.
In ARMA 2, I made a mod mix for AI and maps, amazing how well the AI works and acts in ARMA 2 now. With the Benny Warfare mods (073 and 071), it makes it a lot more fan than ARMA 3. However, I miss the equipment options and graphics/sound.
Causti 27 Jul, 2023 @ 12:36am 
That's so unfortunate. I basically only got this DLC for warfare in a vietnam setting, and now everything is unplayable... I guess there isn't a chance to do a rollback to an earlier patch and get it to run? I play alone with AI anyway. Guess it's back to Arma 2 for now.

I will keep trying to see if i find a cause, but so far nothing and you are surely way better at these things anyway and didn't find anything. What i noticed is that not always when the performance goes to hell, the server FPS count drops as well. Also theres always a terrible lag whenever i spawn a vehicle of any type.

Did you ever test it completely without AI to see if the issue remains?

Also did you post on some Arma boards, reddit or some place else if somebody has an idea? Still plenty of motivated players and modders around who might be able to help if you can reach em. Can't believe that there's no playable warfare mode anymore, that was THE thing in Arma 2...
Chan  [author] 17 Jul, 2023 @ 12:04pm 
Benny, who has turned his back on Arma, will probably no longer do anything for Arma.:steamsad:
It was a patch that caused this FPS crash in Warfare with AI. Must have come a few months after my ubloads. Unfortunately all cards are affected and I've been trying for months to figure out why or how to fix it. It is definitely not because of the computers / servers.
For ARMA 2, Warfare 073 and 071, I can host 16 vs 16 with 8 Ai units each, each map and max cities. Servers 30-48 fps.
Causti 16 Jul, 2023 @ 9:11pm 
Daaaaamn i though my shitty computer is at fault. I had spent the entire sunday setting up a secondary computer for use as a dedicated server, hoping to get some performance, and now i learn this :D

But if even the warfare OG Benny can't help, it's a sad situation, obviously no blame on you. At this point i feel like the arma devs would owe it to Benny to find a fix for this, guy helps carrying their franchise since early arma 2 days.

Are all maps affected or just Cam Lao Nam? If i learn anything about a possible cause or fix for the server FPS, you'll be the first person i let it know.:wizard:
Chan  [author] 16 Jul, 2023 @ 10:30am 
THX
If there hadn't been a patch that would have destroyed the server FPS. I would keep working on it. But now it is unfortunately hopeless. This new problem, no one seems to be able to solve. Not even Warfar inventor Benny...
Causti 15 Jul, 2023 @ 8:17pm 
btw you're an absolute boss for creating this, it's unfortunate how rare it is to find CTI/warfare modes nowadays, you're the only one properly covering this for the vietnam maps.
Chan  [author] 2 Jun, 2021 @ 4:14am 
!!!!
Unfortunately, the last test did not give any positive results. The Ai units have problems finding their way, whether on foot or with vehicles. In addition, for reasons not yet known, they lose their waypoints and just stand around stupidly.
Tried a lot of tricks, even with the automatic kill system, when a unit stops in cities and doesn't move anymore. But I can not cover the entire map like this.
Another problem is the hypersensitivity of the HQ vehicle. When undeployed, the vehicle is occasionally destroyed.
Chan  [author] 2 Jun, 2021 @ 4:14am 
Yes I can. Last week, the time had come. However, one thing cannot be bypassed, the Unsung Mod is mandatory. Far too many units are missing in the SOG DLC for a fair balancing to take place.
So Unsung weapons, equipment and vehicles are mixed, with SOG DLC and Unsung. But you can distinguish very well in the purchase menu, between SOG and Unsung.
A few vests and rucksacks are still missing, otherwise almost everything is available. I'm not sure yet how much sense it makes to offer xx different vehicles of the same type as a purchase ...
Wil-jij-kaal?♥ 2 Jun, 2021 @ 12:45am 
Do you think you have a date on when the sog units and vehicle are added? me and my friend cant wait to play it
Chan  [author] 25 May, 2021 @ 2:06pm 
LOL, ok, thx. :steamthumbsup:

Unfortunately I cannot upload the new Ubgrade at the moment. Somehow problems with STEAM and Cloud ...:steamsad:
[𓎡𓄿𓈙]JayyKashtaCodes 25 May, 2021 @ 1:44pm 
@Chan I dont think you understand salt, I looked at all comments and no salt, dude just said that he didnt realise it was called MACV , how is that salt?
Chan  [author] 21 May, 2021 @ 9:12am 
Ouch :steamsalty:
ForsakenSco 20 May, 2021 @ 12:09pm 
yea didnt realise was all called MACV in zeus took me ages to find it :(
Chan  [author] 20 May, 2021 @ 4:26am 
Hello.
Unfortunately there are still problems of their own. First, it's a little more difficult than expected to be able to split the map, including the starting positions. With it I can set the parameters North, South, West, East or the entire map.
Second, warfare has reached a size that should no longer be exceeded.
That means I will completely remove the not yet working WW2 and replace it with the SOG units.
A lot of work because I'm still working on the AI commandant's purchase situation in parallel.
Sure, this card comes with the SOG units and weaponsI just ask for a little patience. :steamthumbsup:
Unfortunately, the SOG developers couldn't create a class list like Arma 3 Vanilla or Global DLC. That makes the effort much higher :steamsad:
Zirfly 20 May, 2021 @ 12:55am 
Hi, any chance that we'll get the SOG Prairie Fire units in the mission soon ? We look forward for that with my friends :)
Chan  [author] 13 May, 2021 @ 10:03pm 
In any case. Will be available with the parameters to choose from. Now, it's just a prototype.
The HQ Helis and Unsung are also being converted back into vehicles. HQ helicopters are too fragile, especially for AI commanders.
Flip -iwnl- 13 May, 2021 @ 3:17pm 
Any chance that you could publish a version with fewer towns (or the option for fewer towns)