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(u know when u see random people fighting whit a random outpost)
You sure it didn't fix just because you exited and reloaded?
So you would need to either load an earlier save, or import the save, in order to stop that one.
If the attacks are not announced via notifications, then they are not base raids, and this mod does nothing for them. Those would be "base attacks" which you can reduce or disable in the options menu.
If they are announced, the version of the mod you need depends on the level of your outpost. There is a comment just a little below here that explains the different levels.
thank you for replying :D
You could try importing the save, which would reset events, forcing them to check themselves against the new requirements again.
Also, the mod does nothing with "base attacks", which are the ones where they just show up with no dialog or notifications. Those are pure chance based on wandering squads in the region, nothing I can do about them. You can turn them down or disable them in the options menu though.
0 - X
1 - Stormhouse
2 - Watchtower
3 - Town
In vanilla, raids can trigger on 0 or higher base level. This mod disables territorial raids for level 0 bases. The level 2 alternate disables it for levels 0 and 1, while the level 3 variant disables them for 0, 1, and 2 levels.
Based on what you're saying, you would want at least the level 2 version if you wanted to stop raids from hitting you right now.
I might make a new version of this mod though that adds in new tiny raids for tiny bases instead of none.
Do make sure to Import Save if you did enable the mod, that might help as well.
Thanks!
Vanilla mechanics prevent you from building bases anywhere but in cities at the start, which is pretty bad imo.
I will wait for a reply for a couple of days.
Thank you.
But how about this. I'll make an alternate version for each town level. Which will allow players to use whichever version they wish. :)