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When i played a game with only domination and score victory, after turn 851 (of 1500) one NPC takes their turn then I get a defeat screen (everyone is defeated, no victor). One more turn option is blanked out.
Anyone know the potential cause? I was really enjoying the campaign but cant finish it.
This collection + your recommended UI mod (minus graphical mods) works fine.
This collection + your recommended UI mod (minus graphical mods) + all world wonders = crash before world generates
This collection + your recommended UI mod (minus graphical mods) + 90% of wonder mods = crash a few seconds after world generation.
This collection + your recommended UI mod (minus graphical mods) + 80% of wonder mods = game was stable till around turn 125 then occasionally crashes, around turn 300 game always crashes on load.
Is this the asset limit bug? Is there a recommended number of world wonders to play with?
Thanks :)
Hillier Hills (Colder Tundra Edition),
Better Religion Window (UI),
Leugi's Mapuche Flavour Adjustments,
Sukritact's Global Relations Panel,
Tsunami Waves Lite,
Vibrant Waters,
Z Unit Marks,
Better Honey Graphics,
Reveal Artifact Details,
Colorized Historic Moments,
Better Trade Screen,
Extended Policy Cards,
Happiness and Growth Indicators,
Sukritact's Civ Selection Screen,
Better World Rankings (UI),
Envoy Quest List,
Better Deal Window,
Rihla - Global Rankings,
Sukritact's More City and Unit Info Stack,
Quick Start,
Detailed Wonder Reminder Enhanced,
Real Great People,
Prismatic - Color and Jersey Overhaul,
City Sprawl Graphics,
Better Espionage Screen (UI),
Sukritact's Tourism Overview Screen,
Rosetta - Dynamic City Names,
Appeal, Loyalty and Prestige Font Icons,
Leugi's Leader Pass Visual Adjustments,
More Lenses,
Better Espionage Screen,
Better Climate Screen (UI),
Sukritact's Simple UI Adjustments,
Better Report Screen (UI),
Leugi's Unique District Icons,
Top Panel Extension,
Real Era Tracker,
Real Governor Inspector,
Detailed Map Tacks,
Quick Deals,
Real *Stylish* Great People,
Great People Portraits for Leugi's Monopoly expansion,
Great People Portraits for Deliverator23 Wonders,
Great People Portraits JNR Ancient Paragons,
People Portraits JNR Great Explorers,
Great Works Viewer,
Enhanced Mod Manager,
Enhanced Mod Manager - Filter Wonders,
Mixed Farms,
Denser Vegetation (Standalone),
Era Background Art: Monochrome
Side note: not part of this modlist, but you created the vegetation variety vismod for the civ 5 skin - any chance you could update the rainforest textures on that? They're getting overridden by the civ 5 textures. Thanks a lot!
AI will do dumb things still, but that's a known problem when more complexity is added. I can always replace the difficulty mod or handicap myself with Leugi's Test of Time game mode. I do quite like the empire building aspect of this modlist and the replayability it brings to civ 6.
I did find and replicate a big culture overflow bug that seems to be some weird interaction between chopping overflow with Magnus and Ayutthaya's culture suzerain bonus for completing buildings; I created a separate discussion for that with some screenshots.
Secondly, it turns out I just didn't know how loyalty works in GS expansion. Base loyalty penalty for occupied city is -5, but it's adjusted by grievances and can range from -10 (if AI has lots of grievances against you) to 0 (if you have grievances against the AI). Thus, in my game where Cyrus declared war on me, my occupied city loyalty penalty was effectively 0, but I still got the bonus +5 loyalty from garrisoned unit.
Plus in general, the AI ceding a city to you generates grievances as well, so it's usually better to solve the loyalty issue during the war, rather than accepting peace immediately.
P.S. Thank you for the great mods and collection :)
I found that Gameplay-only and the maritime list don't work together for me (asset limit I believe as the game loads without texture, just white).
Finally, I removed all world wonders and just linked Phantagonist's World Wonders collection which gets updated with every released world wonder very quickly.
While I am getting some errors in the logs that I will try to get to the bottom of, I was just able to start a regular match with the entire list active, so in general it's still working.
If you're having issues:
- make sure Sukritact's Oceans game mode is activated if the mod is active. Keeping the mod active but not the game mode can cause compatibility issues
- make sure you're still getting the crashes after deactivating all mods not on this list before reporting the issue