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@Crazy I'm not sure whether I'll do that as it's a whole subset of work and not everyone likes that. Feel free to make a submod though.
Two questions I'd like to ask though:
1. I cannot seem to trigger the Marian reforms ingame, have you changed those criteria?
2. Are you planning to either incorporate recruitable generals or make the mods compatible?
The parameters of both the Marian & Augustin reforms can be changed:- or rather they could be changed in the original. You could set turns passed and cities captured and even which cities had to be captured to trigger both events.
I'm actually looking for someone good at modding to do this :) hint hint wink wink will tip
@miller_kurt marian reforms were not touched. In fact, I don't think they're moddable as such, although I could be wrong.
Any ideas why this might be? Is there something obvious I've missed or done wrong?
I have downloaded previous versions of the mod to run them locally so do I need to do that again? If so which version? "1.7 - current" or "1.8 WIP" or the one from GitHub?
I was wondering, will there be new factions added in the future?
I'm afraid it's way too much work to maintain, but feel free to make a submod.
On another note, if you want to show support for the mod (and for me :) ) please wishlist my upcoming game. I'm pouring my heart and soul into its development: https://steamhost.cn/app/1646120/Citizens/
Deleting the Metadata doesnt change anything.