Cortex Command

Cortex Command

Firing Range
70 Comments
Kieran Vax'ilian 27 Apr, 2020 @ 11:40pm 
WHAT is the map called? I have a ton of mods so uhhh, I don't know if its a specific scenerio it has to be started in or what, I don't see anything called firing range so its not something obvious...
envy 11 Apr, 2020 @ 1:55am 
There is still a cc community, it's qute big and we have some older modders like 4zK. I can send a link if you want to join.
PaladinPv 24 Aug, 2019 @ 9:33pm 
I cant seem to find it even though im subscribed, i tried resubbing but still didnt work:steamsad:
Nix² 10 Aug, 2019 @ 4:47am 
Appreciate the cool work, keep up!
Armolitskiy 30 Jul, 2019 @ 1:32am 
very cool mod!
RUFER 10 Feb, 2018 @ 6:57am 
How to spawn clones?
Vortex ♀ Pixalation 10 Jan, 2017 @ 1:22pm 
is there a limit or something anytime I drop like 5 units the spawners stop working
Nine, The Swordbreaker 29 Dec, 2016 @ 7:31am 
Can't actually FIND the map, looking on all of dem dotz, but nuthin says anything about your map :I



Halp
Ampersand 6 Dec, 2016 @ 12:46pm 
Indeed. Thanks for your help.
Luringen  [author] 6 Dec, 2016 @ 10:32am 
Glad you got it working!
Ampersand 5 Dec, 2016 @ 6:37pm 
Okay, yeah, it looks as though the mod was corrupt or something. Deleting it, unsubbing, starting the game, resubbing, and starting the game again finally fixed it. Sheesh.
Luringen  [author] 5 Dec, 2016 @ 2:55pm 
See if there are any errors during loading. The screen rolls quite fast but it's saved to LogLoading.txt. Also check for any mentions of the mod in LogConsole.txt. You can also try deleting the .rte folder and resubscribing in case something in the mod is corrupt, and verifying the integrity of the game cache. Otherwise, do any other scenario mods work and are you running a beta build of the game?
Ampersand 5 Dec, 2016 @ 2:23pm 
I have the .rte, and it's not disabled as far as I can tell. I'm going to assume from this that the problem is some kind of shenanigan on my end. Can you think of anything in the settings that could stop it working? I have at least enough savvy to go and alter the .ini stuff.
Luringen  [author] 4 Dec, 2016 @ 3:42am 
Sounds like the mod is not being loaded. If you look in the Cortex Command folder, there should be a folder named "FiringRange.rte". If it's named "FiringRange.rte.disabled" it thinks you have unsubscribed; if it's not there at all it's not being downloaded in the first place. Perhaps try unsubscribing, starting and closing the game, and then resubscribing.
Ampersand 3 Dec, 2016 @ 1:39pm 
Basically, I have always previously played the game on mac computers, and recently switched to Windows. For whatever reason, the Firing Range scene isn't appearing in the selection menu.
Luringen  [author] 3 Dec, 2016 @ 4:36am 
@Ampersand No idea, still works for me. Neither the game nor the mod has been updated for two years, so it should still work. Can you describe excactly what is not working?
Ampersand 1 Dec, 2016 @ 5:34pm 
So, I recently got CC on a new computer, and of course downloaded my various mods. However, your mod doesn't appear to be working, and I'm not sure why. Any ideas?
jcsig 26 Nov, 2016 @ 10:51am 
How do you get to the firing range in game?
ComputerOwl 10 Aug, 2015 @ 6:19pm 
the firing rang is good for looking at mod thx for makeing the map
Sixteen Tons 1 Apr, 2015 @ 5:05pm 
alright thx.
Luringen  [author] 1 Apr, 2015 @ 9:56am 
@totalynotdan: Works for me, check that "spawn actors/units" is enabled when you start the map (same place as you select controllers after selecting map).
Sixteen Tons 31 Mar, 2015 @ 12:16pm 
i think that it doesent work on this update... none of the targets where respawning.
𝙻𝚊𝚒𝚗 28 Dec, 2014 @ 8:37pm 
Evertime I load up the level it says "fail". I havent even did anythnig and it says i faled the mission. WHY?!
njalsson 28 Oct, 2014 @ 2:42pm 
um, a small suggestion. if possible it would be nice to, instead of the current spawning setup(or, in addition to it), have a small room that when you place an actor in it, that is the actor type that will spawn
Game of Ur 17 Aug, 2014 @ 5:44pm 
Also I accidentally tested the actors picking up weapons outside, yeah, they pick them up and they shoot you.
Game of Ur 17 Aug, 2014 @ 5:43pm 
Is it possible for you to tape more land onto an already-made map? If so, I think you should make a large flat bit that gives access to the rest of the map so we have a landing zone, because there are actually very few places you can land and they can't be used forever because eventually debris will occur because your rocket accidentally fell over. Maybe like a little thing that comes out of the ground and is just a piece of solid metal/concrete on a stick that is flat so we can land on it and just hop down?
RobotLucca 1 Aug, 2014 @ 11:11am 
Cool! That'll help a lot of people who want to test out the strength of their actors or defensive items. Just set up the guns you want to test against at the indoor spawner, watch the enemies pick them up, and see how long the actor/item lasts.
Luringen  [author] 1 Aug, 2014 @ 10:47am 
@thegamemaster1234: Actually, all enemy actors are unable to aim, shoot, or pick up weapons unless set to walk into the pit. Updated now so any enemy (including those standing still, but mostly those in the indoor facility) can pick up guns you throw at them and shoot you. Have not tested with the ones standing outdoors.
RobotLucca 31 Jul, 2014 @ 9:31pm 
@Scrutiny: I think spawning Dreadnaughts in the pit area should work for that purpose, since they spawn with a turret. Just spawn however many you want to test the unit against, switch the spawner off, make sure they're not going to kill themselves, and position unit right in front of said dreadnaught(s).
WootersAgain 24 May, 2014 @ 12:17pm 
What is this called on the map?
Magus Oni 14 May, 2014 @ 4:05pm 
This looks pretty good, but does it have a reverse firing range? Where there are non-brain hunting enemies that shoot back, to test defensive capabilities, such as with deflector guns, shields, armor, etc.
Luringen  [author] 10 May, 2014 @ 10:38am 
@Radioactive Space Jellyfish: Open the console (using the button left of "1"), and check if something is spamming errors, which can be caused by conflicting mods and creates loads of lag.
Radioactive Space Jellyfish 10 May, 2014 @ 2:07am 
i've got a bit of an issue, whenever i go on this map i get constant framerate lag or the game moves more slowly
any ideas on why this is happening?
HackedGlass 4 May, 2014 @ 3:37pm 
no not common really i was just bored and want to see an explosion thats all..
Luringen  [author] 4 May, 2014 @ 12:11pm 
ozforce: Sorry, forgot about where I placed it. You can move it in the scene editor if it's annoying you.
battleboy43: Chaos did make a youtube series using it, but the map was made by me and posted in the official forums.
[N] the hunted: Not sure, I'm guessing it's the code that is looking for actors in the area around the spawner active zone that is doing something strane when dropship engines comes flying around, as they are not a normal actor. It shouldn't be a common problem since the zones are covered by roofs, but if it's a common problem I'll look into fixing it.
HackedGlass 4 May, 2014 @ 11:36am 
alright so i have a problem, when i was testing a buncha mods I decided the scuttle a dropship (from another mod also) the engines shot out and one went and hit the area where it says Spawner active/ Disabled and my game crashed any idea why?
Game of Ur 2 May, 2014 @ 6:45pm 
Yeah, I understand that that's a teleporter now. However, I'm not spawning on the surface. I'm spawning in the secured location accessed via a teleporter.
Global Howdy 22 Apr, 2014 @ 5:31am 
This scene is very handy. Good job!:cortex:
Luringen  [author] 22 Apr, 2014 @ 5:13am 
ozforce: You still spawn on the surface, and there is a teleporter in the new small room that teleports you to a REALLY well secured location, straight down. Using a teleporter instead of a shaft improves safety as well.
Game of Ur 21 Apr, 2014 @ 6:08pm 
And I also wanted it so that you spawn on the surface and have to make your way down there.
Game of Ur 21 Apr, 2014 @ 6:07pm 
Nah, that's not what I meant. I wanted it to be CONNECTED to the surface, you know from a door to the left of where you fall down that hole and go to the right, instead there's a door to the left and you go through that and down some stairs and doors into that room, I meant it to be connected.
Joshwooo 21 Apr, 2014 @ 1:31pm 
Hmmm i have yet to try it but i'll save us all a coment and say you did good right now... i just did
Game of Ur 21 Apr, 2014 @ 3:35am 
I'll test it tomorrow.
Luringen  [author] 21 Apr, 2014 @ 2:59am 
ozforce: Updated, take a look and see what you think. If that doesn't protect the brain, nothing will.
Game of Ur 20 Apr, 2014 @ 7:01pm 
If you are actually still updating this, then I'd be happy if you could make a special underground area with reinforced doors etc. basically enter the clone deathpit area, except instead of going right, you go left and through a reinforced door and then walk down a staircase, through another door (just incase) and into a panic room where you can just stand in a little area with the door closed, since sometimes we're testing things, and the only place we can evacuate the brain is into the underground clone area, which isn't very effective.
Luringen  [author] 20 Apr, 2014 @ 1:20pm 
jccortez1134: No problem, and thanks!
Joshwooo 20 Apr, 2014 @ 12:53pm 
Oh thanks i got it. Love the map! great job
Luringen  [author] 20 Apr, 2014 @ 12:48pm 
jccortex: Click the "+ Subscribe" button under the image.
Joshwooo 20 Apr, 2014 @ 12:34pm 
could you please help i dont know how to download this thanks
76561198034835562 19 Apr, 2014 @ 7:50am 
sweet