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ахуевшая карта, лучшая, как по мне, из всех что пока выходили для 4-ки
финальный босс - просто отвал пизды, моё уважение
- Added new enemy Floater.
Balance:
- Reduced the number of Drones in the first Drone arena.
- Added Floaters to the first drone arena.
- Added Floaters to the teleport arena.
- Increased the time between Kleers spawning in a ladder arena.
https://i.ibb.co/C8tHhvh/image.jpg
https://www.youtube.com/watch?v=MIT_HxEAAqs
great work my guy
- It was impossible to finish the game.
- Added a platform for the final teleport.
It does have a few rough edges like how the bouncers sometimes throw you into the abyss or how after killing the boss nothing happens, probably engine related issues as in SSHD similar stuff happened with the bouncers. Even with these minor annoyances it's easily one of the best maps on the workshop to date! Keep up the good work.
https://youtu.be/QSGKlf_akQU - Playthrough with all secrets here
Thank YOU for playing my map!
@CiA Strange bug. This was the first time this happened. I'll see what this may be related to. Yes, this is the final boss.
Was that the final boss?
Платформу поставлю в следующим обновлении.
Буду благодарен за положительную оценку, мне не хватает несколько штук для оценки 4/5. Стим показывает не средний балл, у него там свои алгоритмы. На данный момент карта имеет 96% положительных отзывов.
- In the arena with stairs, the accidental activation of two waves of attack at once is excluded.
- In the boss arena, the healing orb requires 4 shots from the rocket launcher.
- Reptiloids have been added to the teleport arena.
- The speed of the metal snake has been doubled.
Bud fix:
- Fixed a situation due to which the teleport, allowing you dont to fall from the arena with teleports, sometimes did not work.
- The healing beam did not disappear after the destruction of the healing orb.
Other:
- Minor map optimization.
- Surrounding buildings have been added and changed a bit.