Rivals of Aether

Rivals of Aether

Parkan
38 Comments
Shelku 2 Mar @ 12:57pm 
!grammar alert! you mean This is *an* Another Workshop Jam submission
jameshenderson 25 Jul, 2024 @ 6:47am 
I know you work hard for this, if you don't want to make a Parkan V2, it's ok for me
jameshenderson 25 Jul, 2024 @ 6:36am 
I love this character so much, i can make a model of him, can you make V2?:steamhappy:
VMan_2002  [author] 9 Jul, 2023 @ 4:49pm 
@trappu CPU code is hard to do here
trappu 9 Jul, 2023 @ 1:08pm 
make cpu lvls fair pls.,,,.
11 13 May, 2023 @ 5:20am 
this cgaracter has own mind in menu, he can see your mouse
MadFlapjacks 22 May, 2022 @ 3:39pm 
we gotta push P
Yanaby 16 Jan, 2022 @ 2:33pm 
the mini-sign is too short to be useful. make it taller
Zodiac 16 Jan, 2022 @ 11:09am 
We need more characters like this.
Banam 28 Dec, 2021 @ 1:03pm 
monke
VMan_2002  [author] 16 Sep, 2021 @ 8:13am 
fspecial moves the parking spot only if you do so facing away from it (so u can only move it towards you)
Jar of Salty Gamer Tears 15 Sep, 2021 @ 9:03pm 
1st off, this is my favorite street sign. 2nd I am confused about something. F-Special moves you sideways, but it also moves the parking lot in the same direction...but only sometimes. It seems oddly inconsistent for something involving an important part of the character. Is this intentional or am I missing something?
Godlyvexx 2 Jul, 2021 @ 8:19pm 
people don't seem to realize that this character's airdodge goes an extremely long distance and can be used to recover
AHumanGuy 12 Jun, 2021 @ 6:08am 
-4 car time
Freshest squid-kid 3 Jun, 2021 @ 9:31pm 
This is my favorite mojibake like fighter of the 4, the up special maybe hard to use but thats what gives them there high skill ceiling
VMan_2002  [author] 2 Jun, 2021 @ 5:03pm 
u missed mojibake
Dboy501110 2 Jun, 2021 @ 2:05pm 
We now have 3 cursed characters in rivals, Tamat, Segerak and Parkan. Welcome to the battle i guess.
VMan_2002  [author] 2 Jun, 2021 @ 1:35am 
parkan: the carpark commander
hankthetank 1 Jun, 2021 @ 11:44am 
mojibake is becomeing its own caracter type now
FeathersFins&Scales 30 May, 2021 @ 2:18pm 
I dont normally use steam discussions often, so i didnt know i could do something like that.

But I guess thats what we get for trying to be cryptic lmao
Eggmar72 30 May, 2021 @ 11:16am 
only complaint is that upspecial has no utility and gives minimal recovery. other than that, its good
VMan_2002  [author] 30 May, 2021 @ 3:34am 
Also thanks for the compliments

and theres a final smash
VMan_2002  [author] 30 May, 2021 @ 3:30am 
ElectrossSucc holy crap dats a lot of info, u couldve made a discussion to put this in

i'll do it anyway tho
FeathersFins&Scales 30 May, 2021 @ 2:10am 
Overall, this is what I was hoping the moment I saw them on the workshop. They DO seem a bit strong what with the "Tippers" having very high knockback and the fact they can literally fucking yeet an opponent with a minivan (as well as them perfectly fitting the aestehtic of these characters). 10/10 will try and make them my Main alongside Segerak. So, Good job VMan! Hopefully the praise from a nobody-fan on steam is appreciated.
FeathersFins&Scales 30 May, 2021 @ 2:10am 
Final Notes and Updates

- Taunt can be held and makes funny, glitchy noises. Dont know of any easter eggs yet, but if someone finds one, share it down here!

- I noticed when Crosswalk isnt active, Down-Special leaves a "Phantom" behind similar to Mojibake, except its an active hitbox that damages the opponent when touched. It warps immediately when used again, allowing only one to be out at the same time. If it has any other effects, I do not know.
- Parkan's Crosswalk + Down-Special cannot be used to immediately KO foes off the top of the screen. Or if it does, you need VERY good positioning that I havent been able to get.
FeathersFins&Scales 30 May, 2021 @ 2:00am 
Normals p2 (6/6)
D-Tilt - Parkan does the typical road-sign technique of growing upwards in a zig-zag patttern and high into the air! The whole stem is a hitbox, and they are not put into special fall after they break away from the stem! Also another plate sweet-spot shows up on the "Plate" where Parkan's Head ends up, but it's incredibly hard to land without proper timing.
Dash - Parkan's Dash attack sends him immediately backwards, sliding a fair distance. Makes for a good mix-up, and actually has ANOTHER spike hitbox at the bottom of his head when it ends, and with such a wide hitbox it allows you to stop recovers from those wall-jumping back up!
FeathersFins&Scales 30 May, 2021 @ 1:56am 
Normals (5/6)
A Note of a mechanic I just found out, Jumping while crouched makes Parkan perform a Super-Jump, which goes twice his normal height! Use this how you will.

Jab - Jab creates a "Mine" that gives off a small blast when come into contact with. HOWEVER, Jab can also be "Charged" in which instead of a Mine, you perform a larger blast that goes off immediately. Does 9%, but has little knockback.
F-Tilt - A Forward Swing with another Sweet-Spot on the Plate. Has VERY good damage and knockback on hitting this sweet spot, and can actually kill quite early. Not sure if this is intentional.
U-Tilt - A Overhead Swing that covers from up-behind you and actually has 3 seperate angles!
Hitting the beginning of the swing launches foes upwards in the back, the center launches foes forward, and the end of where the swing ends is a sweet-spot that spikes!
FeathersFins&Scales 30 May, 2021 @ 1:40am 
Aerials (4/6) Keep in mind the "Parking Meter" will copy these moves when used.

N-air - Parkan leaves a "ring" in the air that persists as a lasting hitbox until he lands. Keep in mind however this eats your second jump if you have it and puts you into a "special-fall" like state.
F-air - Parkan does a forward swing with a Sweet-Spot on the "Edge" that has increased damage and knockback, as does a lot of his moves involving swings. You can tell you hit it when you hear a "Klank" sound.
B-air - Parkan creates a short-range "spike" behind him that launches at an upward-out angle.
D-air - Parkan performs a downward swing that has a Sweet-Spot on the Plate once more. I think this Sweet-Spot Spikes, but i'm not sure just yet. Also note the Parking Meter does a full-circle for it's attack, which has a lot of range compared to the other attacks it can copy.
U-Air - A Basic Multi-Hit Upward attack. Nothing too special here I believe.
FeathersFins&Scales 30 May, 2021 @ 1:25am 
The Strongs are only able to be achieved when the Crosswalk is out, similar to Wrastor having to be in the air.

Up-Strong - Parkan performs an attack where he swings his head from his current position All the way to the Crosswalk, which breaks it. The Hurtbox is centered on Parkan's Head, leading it to go through some very weird arcs depending on your location in relation to it. So if the opponent is in your way, they get bonked.

Side-Strong - You do what Segerak wishes they could do and summon a FUCKING CAR to crash into your opponent from the crosswalk. Depending on how much you charged the strong, the farther it will go. Also the Car acts as a platform while charging.

Down-Strong - Parkan cracks invisible "pavement" beneath the Crosswalk and launches the rubble into the air, which covers a rather large distance. If the crosswalk is in the air, the rubble of course will have some travel time, which can delay the attack to your advantage.
FeathersFins&Scales 30 May, 2021 @ 1:15am 
Up-Special - Parkan "Helicopters" using his post. It offers no height or leverage, but it creates two hitboxes to each side. If it hits an opponent however, Parkan latches on to them and stuns them, then uses them as a launch board to recover with a lot of height. This kinda seems like a Little Mac situation, however this can be used to recover and take a stop off of those who try to punish you by going off ledge to seal the deal. Though if it has any other effects, then will update.

Down-Special - Parkan creates a "Portal" within itself that damages anyone who touches it. If the Crosswalk is up and it hits, the opponent is stunned and sent to the center of the crosswalk, Though the stun doesnt last long enough to really do any punishing unless they are warped right beside you or off the ledge, as you can warp them there. 2/6
FeathersFins&Scales 30 May, 2021 @ 1:15am 
Alright, so here's some of the info about this thing's attacks.

And holy shit is Parkan something.

N-Special - Creates a Transparant "Crosswalk" with a Parking Meter. This has plenty of utility from what i've seen, as the Parking Meter will copy any of Parkan's Jabs/Tilts from where it is. You can also move the Crosswalk using Side-Special while standing on the crosswalk or by touching it mid-air (though it also seems to have a weird cooldown to it as well). You can also move it up by using Down-Tilt, and it's also used to unlock their Strong Attacks.

Side-Special - I'm not sure what this does entirely besides launching you forward. You can attack about half-way through the lunge and it is also used to move the Crosswalk. If it does anything else, i'll update.

1/6
ThatAzazelFire 29 May, 2021 @ 4:25am 
WU HO H
Eggmar72 28 May, 2021 @ 10:05pm 
two things. one, you should put this in #finish-line so more people see it. two, upspecial is not great, and should be replaced with a sort of recovery
sans peter 28 May, 2021 @ 10:01am 
honestly the only thing i want to know is how to recover
ItsShxdowWolf 26 May, 2021 @ 7:56pm 
Great character, gimmicks cool
VMan_2002  [author] 25 May, 2021 @ 11:56pm 
-5
Prober 25 May, 2021 @ 11:10pm 
Hey Vman like the character
crossfunkbunk 25 May, 2021 @ 5:23pm 
um, you forgot to say -5, it's very important. it will tell more about Down special. We need to know more about Down special. pls say -5. we need -5. Do it. TaesfrsadfAiurfghsiugfhMtyufiytiAbuhvuiyT WuyhgvIfdvbIygtvuLuygvtuyL SbuhyobgiuThjbkyEoiuboiAuiyvbl YbijhuobnOjkbUnlijkdfhbR SruyofggufkdgbjkOurtgyeruoduyhfgUsyfgsoeuL if You Don't. add -5.