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But I guess thats what we get for trying to be cryptic lmao
and theres a final smash
i'll do it anyway tho
- Taunt can be held and makes funny, glitchy noises. Dont know of any easter eggs yet, but if someone finds one, share it down here!
- I noticed when Crosswalk isnt active, Down-Special leaves a "Phantom" behind similar to Mojibake, except its an active hitbox that damages the opponent when touched. It warps immediately when used again, allowing only one to be out at the same time. If it has any other effects, I do not know.
- Parkan's Crosswalk + Down-Special cannot be used to immediately KO foes off the top of the screen. Or if it does, you need VERY good positioning that I havent been able to get.
D-Tilt - Parkan does the typical road-sign technique of growing upwards in a zig-zag patttern and high into the air! The whole stem is a hitbox, and they are not put into special fall after they break away from the stem! Also another plate sweet-spot shows up on the "Plate" where Parkan's Head ends up, but it's incredibly hard to land without proper timing.
Dash - Parkan's Dash attack sends him immediately backwards, sliding a fair distance. Makes for a good mix-up, and actually has ANOTHER spike hitbox at the bottom of his head when it ends, and with such a wide hitbox it allows you to stop recovers from those wall-jumping back up!
A Note of a mechanic I just found out, Jumping while crouched makes Parkan perform a Super-Jump, which goes twice his normal height! Use this how you will.
Jab - Jab creates a "Mine" that gives off a small blast when come into contact with. HOWEVER, Jab can also be "Charged" in which instead of a Mine, you perform a larger blast that goes off immediately. Does 9%, but has little knockback.
F-Tilt - A Forward Swing with another Sweet-Spot on the Plate. Has VERY good damage and knockback on hitting this sweet spot, and can actually kill quite early. Not sure if this is intentional.
U-Tilt - A Overhead Swing that covers from up-behind you and actually has 3 seperate angles!
Hitting the beginning of the swing launches foes upwards in the back, the center launches foes forward, and the end of where the swing ends is a sweet-spot that spikes!
N-air - Parkan leaves a "ring" in the air that persists as a lasting hitbox until he lands. Keep in mind however this eats your second jump if you have it and puts you into a "special-fall" like state.
F-air - Parkan does a forward swing with a Sweet-Spot on the "Edge" that has increased damage and knockback, as does a lot of his moves involving swings. You can tell you hit it when you hear a "Klank" sound.
B-air - Parkan creates a short-range "spike" behind him that launches at an upward-out angle.
D-air - Parkan performs a downward swing that has a Sweet-Spot on the Plate once more. I think this Sweet-Spot Spikes, but i'm not sure just yet. Also note the Parking Meter does a full-circle for it's attack, which has a lot of range compared to the other attacks it can copy.
U-Air - A Basic Multi-Hit Upward attack. Nothing too special here I believe.
Up-Strong - Parkan performs an attack where he swings his head from his current position All the way to the Crosswalk, which breaks it. The Hurtbox is centered on Parkan's Head, leading it to go through some very weird arcs depending on your location in relation to it. So if the opponent is in your way, they get bonked.
Side-Strong - You do what Segerak wishes they could do and summon a FUCKING CAR to crash into your opponent from the crosswalk. Depending on how much you charged the strong, the farther it will go. Also the Car acts as a platform while charging.
Down-Strong - Parkan cracks invisible "pavement" beneath the Crosswalk and launches the rubble into the air, which covers a rather large distance. If the crosswalk is in the air, the rubble of course will have some travel time, which can delay the attack to your advantage.
Down-Special - Parkan creates a "Portal" within itself that damages anyone who touches it. If the Crosswalk is up and it hits, the opponent is stunned and sent to the center of the crosswalk, Though the stun doesnt last long enough to really do any punishing unless they are warped right beside you or off the ledge, as you can warp them there. 2/6
And holy shit is Parkan something.
N-Special - Creates a Transparant "Crosswalk" with a Parking Meter. This has plenty of utility from what i've seen, as the Parking Meter will copy any of Parkan's Jabs/Tilts from where it is. You can also move the Crosswalk using Side-Special while standing on the crosswalk or by touching it mid-air (though it also seems to have a weird cooldown to it as well). You can also move it up by using Down-Tilt, and it's also used to unlock their Strong Attacks.
Side-Special - I'm not sure what this does entirely besides launching you forward. You can attack about half-way through the lunge and it is also used to move the Crosswalk. If it does anything else, i'll update.
1/6