Ravenfield

Ravenfield

WWII-era German Callouts
88 Comments
Gladius 17 Jan @ 12:17am 
Can you make german voice from battlefield 2 voice like what we see in battlefield 2 mods for example "Damocles" or "Point Of Existance" mods.
Ax0sTierIX_Deluxe 1 Mar, 2024 @ 8:38pm 
8.5/10

- They gone panic at the start for no reason
- Even when hit from explosive radius they start screaming xD
greggy 6 Nov, 2023 @ 4:49am 
why did he moan in 0:06
titanderp 20 Feb, 2023 @ 2:46pm 
Yes, I love when people do anything with RO2, such great game.
Pompadour Nautice  [author] 18 Feb, 2023 @ 10:11pm 
Unfortunately there's not really a way to have the callouts change if you are inside of a vehicle, so I'd say that'd be best for people who make modded vehicles. I'd be more than willing to supply them the lines
Ewald_Lüttwitz 18 Feb, 2023 @ 10:06pm 
It would be great you added tank callouts from RO2
Faceless Moron 2 Sep, 2022 @ 11:44pm 
yeah i guess
Faceless Moron 2 Sep, 2022 @ 11:41pm 
Scheiße
Doc 25 Aug, 2022 @ 7:24am 
There wouldn't be much of a difference.
Faceless Moron 25 Aug, 2022 @ 7:18am 
can u make a ww1 version?
Dinoboy 7 Jul, 2022 @ 8:25am 
oh ok
Pompadour Nautice  [author] 7 Jul, 2022 @ 7:41am 
This doesn't support victory music, my RORS addon does have victory music.
Dinoboy 7 Jul, 2022 @ 6:00am 
add erika song for victory screen
Doc 6 Jul, 2022 @ 10:41am 
Alrighty
Pompadour Nautice  [author] 6 Jul, 2022 @ 10:01am 
Yeah, that happens. I don't know why, but I don't script so I can't fix it. You can try my RORS mod, I think that fixes it.
Doc 6 Jul, 2022 @ 9:58am 
What I mean is, if I were to kick a body before it despawns, it screams.
Pompadour Nautice  [author] 6 Jul, 2022 @ 9:56am 
Yeah, that's how most games do death sounds
Doc 6 Jul, 2022 @ 9:54am 
When the dead bodies scream...
Letzplayosaurus 13 Jun, 2022 @ 3:49pm 
well they are great and it is up to you after all
do what makes you happy
Pompadour Nautice  [author] 1 Jun, 2022 @ 9:41am 
I'm not sure if I'll be doing any further voice mods
Letzplayosaurus 1 Jun, 2022 @ 6:50am 
also will there be an italian version?
Pompadour Nautice  [author] 29 May, 2022 @ 8:18pm 
I just chose stuff that sounds bad, not really anything accurate. Sort of like how some of the Americans will ask for water because they're hot
Letzplayosaurus 29 May, 2022 @ 8:00am 
it is kinda broken,as a german myself i can tell that you sometimes say stuff like you're wounded or you need help when you get a kill instead of when being shot
Pompadour Nautice  [author] 15 May, 2022 @ 9:30pm 
I'm not a scripting person, so unfortunately I can't answer all of your questions (I mainly do skins and weapons), but I'll try to answer.

1. Higher sound priority. In the Unity tools, you can assign a sound priority of 0 - 256, with 256 being the lowest priority sound to play. If it's a lower number (eg. 5) it should be able to either be heard above other sounds, or sounds with a lower priority would be cancelled out so that there won't be more than 256 sounds. I think that's how it works, not sure.

2. I'm not really familiar with that one either, I didn't notice much of a distance testing it myself.

3. Kill Amount, again, I'm not very familiar with

4. Yeah, nothing I can do about that. This is somebody else's script, not my own work. I just added the voices into it.
Kettenkrad 15 May, 2022 @ 9:11pm 
Oh shoot, I was actually gonna put this on the Russian one, though the german one seem to still have the lengthy ones just less

I tested it with 10 bots all on the enemy side, none on mine, using both single shot weapons and weapons which take multiple shots to kill.
I believe I quieted out the death sounds.

I'll conduct this test again, just to make sure but, i need to ask a few questions to make sure the test is right.

Does a higher number in sound priority make them less likely to say the line or more likely too?
Does a higher number in sound distance make the sound closer or farther?

Also what is RO2 Voices Kill Amount?
I also noticed that already dead bodies will make sound if you kick, shoot, or hit them
Pompadour Nautice  [author] 15 May, 2022 @ 8:51pm 
None of the hit audio extends past a few seconds from what I recall, are you sure you're not confusing either another bot dying nearby with it, or maybe a string of injury lines? The main issue with this script I used is that on every bit of damage an injury line plays, this is especially apparent with fire and poison gas.

You can try my Callouts Test pack, it has a more updated script. No injury lines apart from friendly fire stuff however.
Kettenkrad 15 May, 2022 @ 8:46pm 
The audio is seemingly appearing only from behind, is that normal?

Nice mod, though I have an issue, some "hit/injured" sounds are way too long, its fine if its a death.
To elaborate when someone cries out in pain like that for so long, its likely because the injury they got incapacitated them, making them unable to fight at all, u may as well call them dead.


Note that getting shot in a non fatal area (ex: thigh) feels like a painful burning sting, though under adrenaline, u may not feel much, either way its a bit easy to suck it up. However having the shot hit bone, it becomes very painful (ex: ribcage), it can cause much more damage. The bone shattering and triggering other nearby nerves or bouncing the bullet around in the body causing heavy damage to multiple areas and some organs. This is likely to lead to incapacitation or death.
Kettenkrad 15 May, 2022 @ 8:46pm 
An example is getting shot in the thigh vs getting shot in the chest. A shot in the thigh and you scream out briefly, but if you need to fight, you'll suck it up because it's more easy to tolerate the pain there. The bullet went in and likely went out cleanly
Getting shot in the chest is enough to incapacitate or kill someone, making them unable to fight. The bullet will likely hit the bone at some point, and the bullet will be forced to bounce around inside the body, a chest shot will hurt a lot more, since a lot more things are going to be damaged, and will be very hard to suck up, so one may cry out in pain for a longer time.


So when you shoot an ai, they cry out like that for 15ish seconds yet get up scott free as if nothing happens, it just not right.

I feel like some of the longer sounds in the "hit" which have long screaming should be relegated to the death sound.
Pompadour Nautice  [author] 21 Nov, 2021 @ 5:04pm 
Yes
suicidelexus 21 Nov, 2021 @ 4:08pm 
with green and blue at 0, i'm assuming?
Pompadour Nautice  [author] 13 Nov, 2021 @ 4:13pm 
Hmm, well uh it should be my standard setup. The blood color mutator with Red 50 and Alpha 50, it looks different depending on the map's lighting but that is what I use!
suicidelexus 13 Nov, 2021 @ 2:45pm 
I can't find anything about blood in the description.
Pompadour Nautice  [author] 6 Nov, 2021 @ 8:41pm 
Check out the video and read through the description, it should state everything I used including the settings for the blood
suicidelexus 6 Nov, 2021 @ 7:26pm 
Whats the blood mod?
soldier101 15 Jul, 2021 @ 12:31pm 
ok
Pompadour Nautice  [author] 14 Jul, 2021 @ 11:10am 
I'll be making American, English, and Japanese callouts at some point
soldier101 14 Jul, 2021 @ 10:44am 
this comment might be redundant but are you going to make the US army callouts?
Pompadour Nautice  [author] 22 May, 2021 @ 12:11am 
They're on Discord and do commissions if you're interested, though if you're interested in it at all I'd suggest sending me a private message about it. Don't want to give her info to everybody y'know?
Bonible 22 May, 2021 @ 12:08am 
Ah okay! Is nice
Pompadour Nautice  [author] 22 May, 2021 @ 12:08am 
No, a gal by the name of Juliana did; they're listed in the credits though afaik don't use Steam so I didn't put a link to them. I can't draw for heck!
Bonible 22 May, 2021 @ 12:07am 
Woh, did you draw the image at the end of the mod gallery?
Pompadour Nautice  [author] 20 May, 2021 @ 9:27am 
I've got plans for the Americans, Japanese, and British. I don't know of a game with brutal French deaths unfortunately
Ruby 20 May, 2021 @ 6:24am 
That looks insane dude. Maybe you could do French for the next time ?^^
Pompadour Nautice  [author] 19 May, 2021 @ 10:17am 
Hmm, probably
Hræfnwulf 19 May, 2021 @ 8:48am 
wait, there is someone who mass reports mods? might be the same person that got the german engineering shovel taken down.
Pompadour Nautice  [author] 18 May, 2021 @ 7:38pm 
They are is back which is cool
Pipe Bomb 17 May, 2021 @ 8:42pm 
Bruhh
Rip Russian callouts
KYR0_BlindMan 17 May, 2021 @ 5:03pm 
whoever reported the russian callouts is a damn wuss and shouldnt be on Steam lol
Pompadour Nautice  [author] 17 May, 2021 @ 12:54pm 
I've contacted Steam, so hopefully they bring it back
DemoLex 17 May, 2021 @ 12:47pm 
fuq i needed that Russian callout mod