Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Morgul
49 Comments
H8U | Kon.taminated 13 Jun, 2022 @ 8:18am 
So cool!:steammocking:
Hostis globalismi americani. 19 Oct, 2017 @ 6:22am 
Always nice to shoot the orc. Or to be one off the endless legions of Sauron ;-)
☩☧Pray The Rosary☧☩ 19 Jan, 2016 @ 10:46pm 
Sam....
Europa Insanity 3 Jan, 2016 @ 3:11am 
are there orc in this i know there not called that but i forget howw to spell there name
DanHakiSoul 22 Dec, 2015 @ 6:22pm 
:D
Mary 19 Dec, 2015 @ 11:45am 
Why sand?
Ruben 21 Nov, 2015 @ 1:24am 
D:
V a l h a l l a 26 Oct, 2014 @ 12:38pm 
I'd like Uruk skin *----*
Donoryaaa 23 Oct, 2014 @ 4:07am 
норм
Nora 20 Oct, 2014 @ 4:11pm 
Aw, I expected Uruk-Hais :( But good work
6eJla9l_XyEMPA3b 19 Oct, 2014 @ 11:37pm 
Говно, не работает
FabianGonza 6 Oct, 2014 @ 6:00pm 
thankss
[MIIN] 6 Jul, 2014 @ 2:23am 
Thanks Dude!!!!!
-=DzOpH=- FragFacil 1 Jul, 2014 @ 4:12pm 
Thanks Dude!!!!!
Uruk  [author] 1 Jul, 2014 @ 2:00am 
to start the map "ù" (open th console) and write this ==> "open aocto-UrukMap"
enter.
to add the bots ù ==> addbots 10
Heathen 30 Jun, 2014 @ 6:37pm 
i dont know what the horde is umm and it wont let me start it
-=DzOpH=- FragFacil 30 Jun, 2014 @ 3:41pm 
SORRY, MY BAD...
I'm a noob, and would like to know! how to open these maps in Chivalry ? W8 x64
Uruk  [author] 29 Jun, 2014 @ 3:38am 
AOCTO-UrukMap
Heathen 28 Jun, 2014 @ 4:17pm 
How do i start this map
Uruk  [author] 28 Jun, 2014 @ 8:33am 
new map ==> Arathane
groin5hot 28 Jun, 2014 @ 5:36am 
looks sick
Uruk  [author] 26 Jun, 2014 @ 9:33am 
thank you all for your comment ;)
its my first map TO
Burgzaza 26 Jun, 2014 @ 7:13am 
looks likea nice map Uruk-hai ! :D
Disney Pixar Presents: EBT 25 Jun, 2014 @ 10:54pm 
You can't enter copyrighted stuff into the map contest from what i understand. Might want to take out all LOTR related stuff so you can enter!
V1rtuou5 25 Jun, 2014 @ 4:32pm 
Nice:summeryeti:
Landouin 25 Jun, 2014 @ 8:12am 
@-Æsbiorn- Tripitus what are u typing in exactly?
Dag, Doeg, Doei 25 Jun, 2014 @ 4:54am 
still doesnt work :O
Dag, Doeg, Doei 25 Jun, 2014 @ 4:50am 
Thanks alot man :D
bjzero 25 Jun, 2014 @ 1:01am 
看着不错的mod
Landouin 24 Jun, 2014 @ 1:43pm 
@-Æsbiorn- Tripitus open your console and type in open aocto-urukmap.udk. In multiplayer you have to type in votechangemap and then for example aocto-stoneshill_p. never forget the _p!!! So what you always need is aoc and then the gamemode (ffa, to, koth (king of the hill) etc) and then the mapname, so I hope I could help you
btw it doesnt matter if you write it with great or little letters in the console
Dag, Doeg, Doei 24 Jun, 2014 @ 10:27am 
could somebody explain to me how exactly i open these maps?
Jesusaved420 24 Jun, 2014 @ 9:43am 
kool
Dags II Lionheart 24 Jun, 2014 @ 9:37am 
great
Pulp 24 Jun, 2014 @ 9:27am 
nice
Nano_555 24 Jun, 2014 @ 9:14am 
Awsome
AngryPanda 24 Jun, 2014 @ 6:08am 
Looks okaaay...
Takerovick 24 Jun, 2014 @ 5:12am 
hhmmm
Maraton 24 Jun, 2014 @ 4:29am 
I just comment to get ach
Quorthon 23 Jun, 2014 @ 3:17pm 
amzing love the gimmick
CzudemH 23 Jun, 2014 @ 11:24am 
LOTR, nice...
M@n3t@ 22 Jun, 2014 @ 7:00am 
55
El_Historiador 22 Jun, 2014 @ 3:47am 
MMMMM
Enf 21 Jun, 2014 @ 10:41pm 
Очень ранняя стадия))
Mock 21 Jun, 2014 @ 2:38am 
Sweet!
Ghost of the Navigator 9 May, 2014 @ 11:25am 
Aggregated feedback from the development team. If you have questions, or need clarification, please keep it in this thread. I will not be answering private messages. Remember, this is only Round 1, and nobody is out it at all.
Ghost of the Navigator 9 May, 2014 @ 11:25am 
Objective#1
Messy Combat space
Feels like assets were dropped in to fill space.
Need clearer paths to the Pyre from all torch options.


Objective#2
Gate takes too long
Far too many gates
Attacking multiple gates endlessly feels repetitive.
Gates need indication (Progress Bar, Chat message.)



Objective#3
Did not work.
Ghost of the Navigator 9 May, 2014 @ 11:25am 
Did not see a forum thread on our official forums for this.

General Feedback

Landscape is broken for some people on the server
First area could be pulled in a bit and narrowed
Peasants need to be killable, or not able to capture the flags
Way too much noise.
Clashing themes. A beach, then a desert, then a black rock castle, then a….forest desert?
Feels thrown together. Put more thought into asset placement
First Area is messy
Needs dynamic spawns (Forward Spawning between objectives.)
Bad Collision all around.
No Back to back breakable objectives. Doing the same objective twice in a row is taxing.
Make stronger considerations on level flow and composition of a scene.
Uruk  [author] 19 Apr, 2014 @ 3:19pm 
next version ==> 23/04/14
Douch3bagJohn 19 Apr, 2014 @ 10:26am 
Great mod I will enjoy testing it man :D