Total War: WARHAMMER II

Total War: WARHAMMER II

Proper Firearms : Faster Bullets !!
37 Comments
PIXY_UNICORN 16 Jul, 2022 @ 1:32pm 
Any chance to make a version of this for Warhammer 3?
HashutChampion 8 Nov, 2021 @ 7:20am 
hey buddy I am making the SFO version of this mod can I do it or ?
davey 28 Oct, 2021 @ 4:37pm 
@SouthSideSaxon there is a mod like that, In case youre not being satirical
Slurpentus 11 Oct, 2021 @ 5:43pm 
If only there was also a good mod that made guns hit harder but also shoot slower
Slurpentus 10 Oct, 2021 @ 7:40pm 
Amazing. Been thinking this shit since warhammer 1. Shogun 2 guns made handgunners look like they were shooting air guns
Christian 25 Aug, 2021 @ 9:19pm 
I had some other mods enabled, but this mod made the game crash whenever the Ogre Pistol units fired their guns. When I disabled the mod the problem went away.
mailasdqwe 16 Aug, 2021 @ 5:49pm 
This mod is really awesome!
Any change you're going to make another mod that increases bow/crossbow velocity? So archers can no longer do those silly arcs over friendlies in front of them.
Again, really awesome mod! Love it!
C8H11NO2  [author] 3 Aug, 2021 @ 8:03am 
Only for firearms, not any other projectiles. You can still dodge arrows and bolts.
jeron 3 Aug, 2021 @ 7:25am 
So with this mod flying towards enemies to "distract" their shooters is really bad idea, yes? Flyers in front of missile units a basically dead, since dodging any projectiles is impossible.
Mars 27 Jul, 2021 @ 1:08pm 
Actually yeah, would you mind making a submod that adds shieldbreaker to all units that don't already have a contact_stat_effect? Or give permission for me to make something like that using your mod? Balance to the wind lmao
Mars 26 Jul, 2021 @ 10:00pm 
Now if only they pierced shields like actual bullets..
C8H11NO2  [author] 23 Jul, 2021 @ 5:23am 
Updated
- Updated for The Silence & The Fury.
- Added support for More Unique Elector Units.
BloodRust 3 Jul, 2021 @ 4:52pm 
Are the pirates effected by this mode as well ?
C8H11NO2  [author] 24 May, 2021 @ 11:05am 
Updated
- Added support for Sigmar's Heirs, an Empire Overhaul.
- Added support for Dawi Thunder - Dwarf Gunpowder Expansion.
- Added support for Crank Gunners - New Dwarf unit.
C8H11NO2  [author] 21 May, 2021 @ 10:49pm 
@Lord Nosehair I don't use Sons of Sigmar myself (or did you mean Sigmar's Heirs?) but it should be fine. But if the mod add new gunpowder units, this mod may not affect them. (I don't know if there's any new gunpowder units from Sigmar's Sons)

@Snoo Snoo To make it compatible with mods that change stats, I need to maintain a separate mod for each of them which I won't be able to do.
Snoo Snoo 21 May, 2021 @ 3:02pm 
Can you make this mod compatible with the firearm effects stats?
C8H11NO2  [author] 19 May, 2021 @ 10:25pm 
@FullAutoAttack
Yes, hopefully.

@dino1902
No, I've never tried the mod with Crank Gunner (I learned about crank guns from Vermintide 2). Please link me to the mod or give me the name because that sounds interesting.

@Planewalker
They unfortunately are both in the same table.
I Will let you down! 19 May, 2021 @ 9:02pm 
The vampire counts disliked this . "In the arms of an angelll"
Planewalker 19 May, 2021 @ 8:38pm 
if it doesnt change stats, why isnt it compatible with mods that change firearms stats
Screamingrock 19 May, 2021 @ 7:57pm 
Does this work with Crank Gunner?
Glue Merchant 19 May, 2021 @ 3:51pm 
does this work with sigmar's sons overhaul?
FullAutoAttack 19 May, 2021 @ 9:58am 
This affects all guns from all factions, right?
C8H11NO2  [author] 19 May, 2021 @ 3:48am 
Updated
- Added support for Elon's Greybeard's Prospectors - Faction Overhaul.
- Added some missed entries from Mixu's Legendary Lords 2
C8H11NO2  [author] 19 May, 2021 @ 3:48am 
@Phyriel
I think that mod already have something of the same concept built in in some degree. (The mod even has its own smoke effect for different guns if I remember correctly)

@Lord Reaver
I think it's the same as the Radious case below.
rayden_solo 19 May, 2021 @ 3:07am 
just tried this and omg this is fun. Now I get why people flee from my swashbucklers and zombies with guns. if only there was a way to tell those units to go into melee but still keep shooting on the way...
Phyriel 18 May, 2021 @ 10:44pm 
Any chance to make this affect guns of empire?
FullAutoAttack 18 May, 2021 @ 3:22pm 
@Lord Reaver
It doesn't crash with SFO but I'm not sure how to prove that its increasing velocity.
Betty The Great Magician 18 May, 2021 @ 12:03pm 
@Gleen Cross there is friendly fire mod, but it effects all factions
Gleen Cross 17 May, 2021 @ 11:40pm 
I hope someday the modders figure it out how to add friendly fire to skaven and the vampire coast. I love how artillery in general works in this game, but it's silly to see the skaven avoiding friendly fire... I mean, there's nothing more "anti-lore" than that lol
Ghost 17 May, 2021 @ 8:22pm 
works with SFO? :DDD
Devixian-Firehawk 17 May, 2021 @ 6:26pm 
FINALLY
C8H11NO2  [author] 16 May, 2021 @ 10:13am 
@rayden_solo I don't use Greybeard Prospector mod at the moment but I'll definitely look into that since they're awesome.

@GlaDi Either this mod's bullet stats override Radious or vice versa. Someone else would need to make a submod for it to work together since I don't use Radious myself.
rayden_solo 16 May, 2021 @ 10:04am 
is this compatible with the Greybeards Prospectors mod? rifles are their main weapon after all
GlaDi 16 May, 2021 @ 6:00am 
Radious Yes yes?
LordZarmack 16 May, 2021 @ 4:20am 
I just remembered that I already did this years ago :steamfacepalm: ...anyway glad someone else had the idea, good work lad :steamthumbsup:
LordZarmack 16 May, 2021 @ 4:04am 
Going to test it with firearm overhaul, despite you saying not compatible. If it doesn't Il just mod it myself in as loosing that longer range firepower for empire/dwarfs is a big no.