Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Simulation error: Object reference not set to an instance of an object
at TrafficManager.Lifecycle.ThreadingExtension.OnBeforeSimulationFrame ()
at ThreadingWrapper.OnBeforeSimulationFrame ()
at SimulationManager.SimulationStep ()
at SimulationManager.SimulationThread () [Core]
Is there any connection or is this completely seperate problem?
If not downloaded then close game and try unsubscribing and subsrcibing again or instead of this, use Stable version from link above. Both versions are currently exactly the same.
I'll update the mod, with other small improvements later today or tomorrow.
Does it work:??
„I'm slowly working on Timed Traffic Lights that allows setting separate signal for each lane if needed,…“ ???
- fixed issues with the Bank vans not recognized correctly in certain situations
I'm slowly working on Timed Traffic Lights that allows setting separate signal for each lane if needed, so once implemented, improvements to Traffic lights props will have much more sense.
Anyways it can already be faked with multiple props with a bit of modding but not without performance hit, which in some situation is already pretty big.
Make sure that Steam client downloaded the update before you complain it's not compatible!
more appear, while the older ones are gone.
or no stuck citizens are found even though there was a few just seconds ago.
@Splifsend thanks, I'll try to find some time for investigation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2773910953
How many assets you use in the city, how big is the population, game limits or maybe you share the savegame for tests? I really doubt it's TM:PE but I have tools to see what might be wrong. Path Units are used to build a path, The path is used to create the driving path to parking spot (then it's released when car reach the spot or gets despawned) and walking path from parking spot to where citizen actually wanna go. That's all. Everything else is vanilla (path management is also vanilla btw).