Wildermyth

Wildermyth

Expanded Combat: Defenses
21 Comments
||MorphoGenesis|| 25 Feb, 2024 @ 6:20am 
Is there a way to edit the mod for personal use? Like a json file?
。○͘ 2 Jan, 2024 @ 11:25pm 
honestly to add to the previous comments, I really like the separation but you can block arrows, and dodge melee attacks, and changing the names to ranged/melee defense soft-conflicts with any mod that uses them in descriptions by making the terms inconsistent. Reverting to the namings block/dodge and changing the split to 25/75% or 33/66% rather than 0/100% based on type would make them specialised but not in a way that warps balance of stats so heavily that it turns riposte+ from really good to mediocre
Mr. Patas 1 Dec, 2022 @ 2:04am 
@antsan
Totally agree, it seems to me a mistake that you overlooked. I think I'll wait and see if you fix this before subscribing to this mod. Or could you tell where or how to do the correction?
Antsan 21 Oct, 2022 @ 4:50am 
This mod makes Riposte+ almost entirely useless, since successful attacks against the character heighten Dodge/Ranged Defense, but Riposte triggers on melee attacks. The added Dodge is certainly not entirely useless, but it's no comparison to how the skill works in vanilla.
I recommend changing Riposte+ to increase Block instead.
Smoker  [author] 17 May, 2022 @ 10:37am 
This mod doesn't change any monster stats and while i tried to keep balance it's very hard with only my own experience plus I played some time ago. Again, if you look in aspects folder inside the mod you will see it's very easy to tweek a little the accuracy reduction, base and calimity bonus to your own experience and liking.
Justus Lynetta 12 May, 2022 @ 8:30pm 
Having Woken Slingers hit 100% of shots while hiding behind cover seems wrong to me.
N.C.V. 25 Apr, 2022 @ 12:10pm 
Awesome. In defense though, monarchs mission 1 is also just hard as shit regardless, so that might be the reason I keep failing it.
Smoker  [author] 25 Apr, 2022 @ 12:03pm 
Ok I will see what i can do. It's very easy to tweek a little the accuracy the mod reduces, it's in aspects folder.
N.C.V. 25 Apr, 2022 @ 11:25am 
I agree with what the guy said, Monarchs Under the Mountain becomes obscenely difficult cause you need all 3 characters to survive mission 1.
wer24 3 Feb, 2022 @ 8:53am 
That’s amazing man! Thanks for your response! Now to get my buddies to play again!
Smoker  [author] 29 Jan, 2022 @ 4:00pm 
I have given +10 accuracy to humans. Now should be better while keeping interesting monsters and harder PNJ's.
Smoker  [author] 27 Jan, 2022 @ 2:27pm 
@wer24: I guess its a little late to answer you.. Well thats its definetly too much, really sorry about that :(. I wanted to increase the tactics and make enemies more unique but i ended up making it too hard and depending on luck, as long as you are going well it's ok, but if you start to have bad luck things can go south very easily. Not really a good mechanism.

I still like very much that monsters are vulnerable/resistant depending on ranged/melee, but i need to balance it somehow (the mod does reduce human accuracy so it might be a good start).

Thanks a lot for the feedback wer24, and apologies for my stupid answer earlier (like 6 months ago), i must had a bad day X)
wer24 14 Aug, 2021 @ 11:29am 
Hi there! I actually love a challenge, we did one starting mission 6 times in a row but the issue that we had is if even one person went down in the starting mission you fail the entire story.

I really like this mod for the randomly generated stories for the reasons you stated. But at the start of the game there is no equipment management or even the ability to use tactics as you don't have access to equipment or any abilities.

Smoker  [author] 12 Aug, 2021 @ 1:43am 
I remember the time when we like challenges and didn't mind to lose and try again.

This mod increases the RNG of the game (mostly at the beginning) since often chances to hit are reduced and every enemy has different defenses, so yee if you dont like real life shit happening wich you dont have control over dont use it.

On the other hand the mod also increase the need of tactics, equipment management and knowledge of enemies.
wer24 9 Aug, 2021 @ 7:51pm 
Its a bummer since the start of most the built in games are nearly unplayable it was impossible since you can't pick stats before hand and so your are really weak
Leeks 24 Jun, 2021 @ 4:16am 
Again, well done. All these mods are must haves imo
商天の月 23 Jun, 2021 @ 5:52pm 
新的战斗机制:独立防御
属性格挡和闪避被近战防御和远程防御取代,人和怪物都以精准度重新判定命中
Deso 23 Jun, 2021 @ 8:29am 
I see. Then the game needs to update the "how to play" guide.
Smoker  [author] 23 Jun, 2021 @ 8:09am 
Keep in mind most interfusion attacks trigger flanking but do not get bonus from it.
Also some monsters need more than an attack to be flanked, sometimes the first flanking only give increased chances to hit not 100%, if you flank them again it will give 100%.

This mod doesn't touch that, in fact, none of my mods touch flanking mechanics, it's vanilla behavior.
Deso 23 Jun, 2021 @ 7:51am 
Is it intended to have flanking attacks without 100% hit?
Hedgehog 22 Jun, 2021 @ 9:57am 
this, i like this!