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Totally agree, it seems to me a mistake that you overlooked. I think I'll wait and see if you fix this before subscribing to this mod. Or could you tell where or how to do the correction?
I recommend changing Riposte+ to increase Block instead.
I still like very much that monsters are vulnerable/resistant depending on ranged/melee, but i need to balance it somehow (the mod does reduce human accuracy so it might be a good start).
Thanks a lot for the feedback wer24, and apologies for my stupid answer earlier (like 6 months ago), i must had a bad day X)
I really like this mod for the randomly generated stories for the reasons you stated. But at the start of the game there is no equipment management or even the ability to use tactics as you don't have access to equipment or any abilities.
This mod increases the RNG of the game (mostly at the beginning) since often chances to hit are reduced and every enemy has different defenses, so yee if you dont like real life shit happening wich you dont have control over dont use it.
On the other hand the mod also increase the need of tactics, equipment management and knowledge of enemies.
属性格挡和闪避被近战防御和远程防御取代,人和怪物都以精准度重新判定命中
Also some monsters need more than an attack to be flanked, sometimes the first flanking only give increased chances to hit not 100%, if you flank them again it will give 100%.
This mod doesn't touch that, in fact, none of my mods touch flanking mechanics, it's vanilla behavior.