Wildermyth

Wildermyth

Expanded Combat: Wounds
9 Comments
Robur Velvetclaw 16 Mar, 2024 @ 7:00pm 
A very hard and harsh mod that makes Tragic Hero and Walking Lunch live up to their names, but is still more balanced than other max difficulty mods out there.

However, it by nature makes the game somewhat unwieldly and unbalanced, and often locks you in a single play style. Plus, the wounds system can make having high health characters more of a liability than an asset. I suppose some patching will have to be done.
ICEunicorn 28 Oct, 2021 @ 7:52pm 
What does this Chinese mean? Support Chinese translation?
wowlikecandy 18 Jul, 2021 @ 12:04am 
Smoker!!! Love your work Brother/Sister (Hard to be sure on the web) Thank you for all great realistic mods
Leeks 24 Jun, 2021 @ 4:13am 
Well done sir... The devs should be hiring you for future work on this gem of a game!
商天の月 23 Jun, 2021 @ 5:51pm 
新的战斗机制,伤口:受伤时减少1点伤害,每损失4点生命值减少1点伤害(最大4点)。
Hedgehog 22 Jun, 2021 @ 9:57am 
maybe add a option to tend to wounds (for pawans that posees the inteligence to do so lorewise)

playerwise you could thye them on the existing healt abillitys, enimy wise you could thie them also tho the existing healing actions
Smoker  [author] 21 Jun, 2021 @ 6:47am 
X) Yes some feedback is really missing, but keeping in mind that when plp comment usually its cause they dont like something X) i guess it's ok.
The Dunk Master 20 Jun, 2021 @ 8:03pm 
Such is life in steam workshop
Prophet Of Merci 20 Jun, 2021 @ 2:18pm 
592 subs but no one left any feedback, ratings, or compliments? Jesus. Yall are greedy.