Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(proceeds to download)
Could you fix it?
Thanks for this mod, I already played one game with this using Azazel and it felt so good that run.
To fix this, simply add the following line to the metadata.xml file found in the directory with the ID present, then delete the folder without the ID.
<id>2489578011</id>
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2483566540
One of these items then gets nerfed again, further making it weaker, stray farther from what the original once was. You want to make it convenient to win a game with an item that already guarantees a win. I don't think I have ever dropped a Brimstone run, runs that are now made 10-20 minutes longer because Brimstone is no longer just as effective; the nerf only matters when you're fighting bosses or enemies with armor as you're still killing their weenies and means of damaging you. Why not end the fight faster?
And of course the worst part is revelation is incredibly overpowered and LONGER than old Brimstone totally killing devil deals alone to be honest.
Also can you revert blank card too?