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Is this a conflict? I am using Modular Sparks, Iridars Spark arsenal, the Modular Spark PGO bridge, Chosen Spark weapons, and Spark Minigun and launchers. If you could help that'd be great because I love this mod.
MoF? no idea, that thing is incompatible with a lot of stuff
ballistic shield? yes
That isnt necesssrily a problem, but it would be nice if there was some options to make the core gun viable again.
Second, would you consider "andromedonizing" the Legion Chqssis, as in, make it go THROUGH decor instead of hoping around ? Something like Wrecking Ball from Iridar on a constant basis ? Maybe coupled with a hard impossibility to stealth ? (always breaks group stealth on movement)
Yeah, Spark is very OP in vanilla difficulties, i have a lot of mods which make the game much harder than vanilla so the default setting is just my personal preference. Everything can be changed in .ini files. So until the next update, you can nerf all abilities to suit your taste.
Some feedback:
-This mod is very fun. Bravo on an outstanding job! :D
-The SPARKs are really OP :). Suggestions:
-Make Power Cores require a heavy weapon slot.
-Increase the cost of power cores, e.g. 1 elerium core, 100 supply, 40 crystals, 40 alloys.
-Destroy the gun after using a power core, so you need to buy another one back at the Avenger.
-Make the SPARK spend time in the repair bay after the mission if you use the “death blossom” ability.
-Split the Legion Armor's close and long-range bonuses and abilities into two different items: "close range Legion Armor" and "long range Legion Armor".
-Have the "death blossom" ability use Power Cores, but the other abilities use "Lesser Power Cores." These still cost resources, but should be cheaper than real Power Cores.
Other thoughts:
-I haven't use the Gun Shield ability yet.
-I think the ranges and widths of the abilities are great, and very effective.
Thanks again for the great mod! :)
-gargak <3