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https://discord.gg/invite/ck3modcoop
and inside PDXCON_populate_CK3_staff_list_effect is specify my triggers to which characters I want (in this case, specific character: ). You will want to have different criteria as well as a scope smaller than global.
Take a look into vanilla CK3 files and see how they populate lists with "add_to_list"
To dynamically generate a list of pre-existing characters, you will need an event that generates that list based on the triggers you define. Depending on your criteria, this could be a very long list. On average, a CK3 generates at least 40,000 characters on game start because it needs to have a count for each county (with a full court + wife), and for barons I think its a minimum of 3 characters.
You will probably want to limit any list of characters to something like any character in a realm, any vassal or courtier, or at the very lease diplomatic range plus additional restrictions by trigger.
I guess what I want is sort of like being petitioned by your vassals in the royal court, or deciding who goes to a feast. For example I'd like a pool of characters who would periodically find you to duel/spar with. The event would only recur with like a cooldown of a year so it shouldn't be too bad.
If you have an event you want to repeatedly call, set it up for a trigger that causes the event to be repeatedly called.
You want to be careful with any event that loops, as the game might do it a lot unless you have it on some sort of counter to tell it when to stop.
If your goal is that you want a random 1000 characters, then maybe have a single event that just does that; rather than making an event loop.
* Update mod to CK3 1.7.2
* Updated genes (index numbers) and graphic portrait modifiers
* Minor fixes for error log happiness
* Restored (PARODY) Fred Wester's Easter Egg character. Going forward, PDXCON Tutorial Mod Characters that engage in impersonation without clearly specifying 'parody' will be permanently suspended.
* Fixed (PARODY) Troy's hair, beard and hat
* Embellished the Pruitt Coat of Arms. Swapped Bear for Lion. Added Helm with a Raven on it.
* Male Dummy is no longer naked.
* Fixed some broken music cues.
* Localization fix: Synthetic Forces land in Moskva not Rome.
Doing a tutorial on artifacts and such would be awesome as well!
Probably it needs to be updated to the clothing added in subsequent DLC as we add a weapon, crown and helmet with this mod.
I should probably also show how to add an artifact... probably the crown and the gun.
Also, it would be nice for all the Paradox staff to have a trait so that they're easier to find
It will be in the next upload to steam workshop tomorrow.
I've submitted the Chinese translation on GitHub.
This is the address of the mod translation collaboration project, which can be put into the steam introduction(P社嘉年华MOD制作教程, 翻译项目地址 https://paratranz.cn/projects/2407)
* Added comments to events script
* Typo fixes for event localization
* Added tool tips to all events to explain how the events were scripted.
* Fixed issue with Thompson SMG not appearing with all portraits. It was a missing } . Be wear the missing }, it plagues modders like nothing else.
* Diversified character portrait animations.
* Diversified event icons, themes and backgrounds.
* Added music cues.
* Expanded event chain to break up Gamer Custodian Event from Synthetic Dawn III Invasion event.
* Added Paradox Office buildings.
* Started a war.
* Fixed many typos in event text.
* Made a Faulkner joke.
* Added Change Log to show a best practice.
X-Com assemble!