Europa Universalis IV

Europa Universalis IV

XORME-AI/TGE Compatch
23 Comments
EndsM 15 Feb, 2023 @ 10:11pm 
Hi,would there be any possible you have time to update this mod so it would apply to the newest version of both mod? This com patch would really help when using both mods.
And yes, these two mods still incompatible with each other.
$zczwany 14 Dec, 2022 @ 6:54am 
Will it be updated to 1.34?
Ed with a pebble in his shoe 12 Dec, 2022 @ 3:28pm 
Xorme 1.5 and 1.34?
A.R.B.E. 14 Sep, 2022 @ 3:27am 
Will you update for 1.34?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 5 Sep, 2022 @ 11:15pm 
?
xxxpablo 24 Apr, 2022 @ 12:17am 
Will you update for 1.33?
LuxStella  [author] 22 Dec, 2021 @ 1:13pm 
Updated!
Kyallo kytty 17 Dec, 2021 @ 1:15am 
(so just copypaste those in the compatch files and it'll fix any issues, I don't think the AI will build them tho)
Kyallo kytty 16 Dec, 2021 @ 1:13pm 
I compared both TGE and this compatch files and noticed some stuff was missing:

off 6, off 7

import from subject and stop importing

Sculpture workshop

Cigars factory and chocolate factory
♔Senkardes 11 Dec, 2021 @ 10:06am 
An update would be very nice.
MK Black 23 Nov, 2021 @ 12:21pm 
Update please?
『J1r2000』 12 Oct, 2021 @ 5:07pm 
cant be run
Red Panda 14 Sep, 2021 @ 5:37pm 
Xorme is 1.4 now, will you update ?

Also can it work with all roads lead to rome ?
LuxStella  [author] 3 Sep, 2021 @ 9:57pm 
Updated to fix the crash. If the issue still exist, please let me know.
Makarya 27 Aug, 2021 @ 9:18am 
This mod is not up to date and will cause crash.
bravo 1 Aug, 2021 @ 8:30am 
Hello the reason the uniform workshop buildings dont work is cuz they are non existant in the files you need to add them to your compatch.
Verlurion 21 Jul, 2021 @ 1:42pm 
It appears that this compatch (at least for me) breaks the Uniform Workshop building and resource.
xorme 24 May, 2021 @ 12:35am 
Nice :wftohappy:
LuxStella  [author] 23 May, 2021 @ 7:48am 
You can use these two mods together of course, but Xorme won't be at its maximum performance as the buildings ai will basically be the vanilla.
Dovah 22 May, 2021 @ 7:21am 
@LuxStella I see. I figured it was something like that. I've been using the two mods together and hadn't even thought that there could be issues. In any event thanks for the mod.
LuxStella  [author] 22 May, 2021 @ 6:50am 
How the Xorme AI works is that it rewrites the ai_will_do within the buildings file, which TGE rewrites as well. And Xorme also uses the value of trade goods to determine the value of ai of building buildings in provinces, which does not include the TGE trade goods.
Dovah 21 May, 2021 @ 1:09pm 
Out of curiosity, what exactly needed patching between the two mods? Was the AI not taking advantage of the new trade goods or something?