Stellaris

Stellaris

Crisis Manager - Mid-Game Edition (3.12.¢)
113 Comments
SilkSpider 13 May @ 9:16am 
Has not been working super well with many of the more recent updates and DLCs, and is now completely broken with 4.0. Causes the infinite blank popup window bug, just as a head's up for anyone else who might be having that issue.
Blazingdevil 31 Jan @ 6:53pm 
I can confirm that this does work with 3.14
danielthelaw 15 Aug, 2024 @ 5:43am 
I'm not really sure how and why it happened, but immediately after eradicating the Grey Tempest station I got Dessanu spawned in another (non-trinary) system... I actually like it, just why lol.
I use A Deadly Tempest with this mod.
Only Grey Tempest was allowed to spawn.

UPD:
Well, now Dessanu were declared a crisis and became a normal AI empire, LOL
https://imgur.com/a/ULouog7
I see this first time
FirePrince  [author] 8 Jun, 2024 @ 4:31pm 
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AKmeath 7 Jun, 2024 @ 12:17pm 
My game kept crashing to windows. Through unsubscribing and deleting the mods and reinstalling one by one, I can confirm that this mod caused the problem, as of patch 3.12. Hope this helps someone
Watchman 16 May, 2024 @ 5:54am 
@FirePrince
is the mod still supported?
Blazingdevil 28 Jan, 2024 @ 9:13am 
when will this be updated to 3.10.4? these crises manager mods are essentials.
Watchman 4 Dec, 2023 @ 12:40am 
Last mods for me requiring update
dan1001 16 Oct, 2023 @ 9:00am 
when is this MegaPack coming out?
Taipan 10 Oct, 2023 @ 5:34am 
FirePrince is already working on a MegaPack as he says below. It will be done yesterday, at 7 PM CET. So have a bit of patience please, thank you.
Ever Universe 6 Oct, 2023 @ 11:52am 
I have tested this multiple times, and it turns out that this crisis manager variant crashes my game on 100% loading screen every time I try to play with it. End-game edition works fine, but this one is not updated, and it has gamebreaking bugs. I have checked the stack trace for the crash and it's related to an event scope parameter error concerning trade routes (?) for some reason. I am not sure about Sleeper Edition, I haven't tested that one separately. But Mid-game is definitely the one crashing my game.
singleton30 27 Sep, 2023 @ 10:56pm 
Can the Ithome Cluster and it's events be added into the mid game crisis manager pls? awesome mod btw
FirePrince  [author] 23 Sep, 2023 @ 2:19am 
@rolfey1328: They share all the same Menu, so only the name (and default template) changes depending on load order. But I'll stop maintaining this mods as single version and merge them as Mega Pack.
rolfey1328 23 Sep, 2023 @ 1:50am 
Hey the mid-game and end-game managers don't seem to be working? I can't find them in the mod menus, but the sleeper editiion manager shows up in the dynamic mod manager
FirePrince  [author] 18 Sep, 2023 @ 1:18am 
Solution for 3.9.1: if you put the Sleeper and MidGame Edition together and the EndGame below, they all will work with 3.9.1. So the Mega Pack (additional features) is coming soon.
Zonic 16 Sep, 2023 @ 11:21am 
Mod Menu has not been updated to 3.9. Does anyone know of an alternative which would allow this mod to work?
[BRE] Virescent 28 May, 2023 @ 6:05am 
Hey there, I have a question. I installed this mod and I also have three mid-game crises from MODJAM installed. Could it be possible that this mod prevents them from spawning? Also I'm not getting any crisis triggering at all, I have to do everything manually. That would be fine with endgame since I can just trigger it easy, but I can't trigger anything from MODJAM.
FirePrince  [author] 23 May, 2023 @ 11:54pm 
@Voidfaire Wraithforme: this can only be from Deadly Tempest, I'll look at this.

thx
WHR | TMaekler 2 May, 2023 @ 4:32am 
@FirePrince Ok, thanks. Was a bit confused by IronyModManager as to what it marked being overwritten.
FirePrince  [author] 1 May, 2023 @ 3:32pm 
@WHR | TMaekler: you can make this mod below (but only because it is newer than the other), but normally it shouldn't matter.
WHR | TMaekler 30 Apr, 2023 @ 3:48am 
Load Order Question: Mods like "The Great Khan Expanded" and "A Deadly Tempest" need to be overwritten by your mod - or do they need to overwrite yours?
FirePrince  [author] 27 Mar, 2023 @ 11:12pm 
Updated to 3.7.3
Great 25 Mar, 2023 @ 2:24am 
Will this get updated to 3.7 ?
Endeo 18 Mar, 2023 @ 5:37am 
It overwrites some scripted triggers from the Merger of rules
14 Mar, 2023 @ 9:15pm 
Does this work on the new updated?
ClassiestBus 27 Feb, 2023 @ 11:16pm 
Note: Steam says "Missing installed files"
ClassiestBus 27 Feb, 2023 @ 11:15pm 
Dude, I'm having a weird bug with this mod specifically, I can't download it, simply as that, I tried with other mods here in the workshop and everything is fine, but with this, Steam is constantly trying to download, cancelling, trying, cancelling, have you uploaded it anywhere else?
SmoothPepsiColah 14 Feb, 2023 @ 9:23am 
How do I get the Khan to spawn in mid-game? I have them set to conquer 10 years after mid-game but the never spawn, it used to work but now it's a 50/50 chance if they actually get up.

Ive played with my load order and nothing, no mods that effect AI, maybe Amazing Space Battles? Idk if that effects AI or just the ships positioning.
[CN]突击队队员 25 Jan, 2023 @ 8:44pm 
tried fix but it not work.
[CN]突击队队员 25 Jan, 2023 @ 7:22pm 
[eventtarget.cpp:2284]: Undefined event target: raider_khanate, location: file: in scripted trigger CmtTriggerIsKhanCountry at file: events/0_marauder_events_replace.txt line: 3339 line: 1

happened at before khanate awakened.

error should be made by common\scripted_triggers.txt line 270 : is_same_value = event_target:raider_khanate

you need pack it with AND={} to make exists = event_target work when under OR={}.
FirePrince  [author] 19 Jan, 2023 @ 8:22am 
@ava: In fact you can immediately surrender to the Khan but not as coward (first one). So I'll change nothing.
FirePrince  [author] 19 Jan, 2023 @ 6:42am 
I'll make a better tooltip for this
FirePrince  [author] 19 Jan, 2023 @ 6:40am 
@ava: you can't surrender if you have not direct faced a Khan fleet.
ava 19 Jan, 2023 @ 12:22am 
Players cannot surrender to Khan.
Salv 8 Jan, 2023 @ 11:01am 
Yes I do, and thank you for the update!
FirePrince  [author] 8 Jan, 2023 @ 10:06am 
@Salv: could it be you have the Great Khan mod installed? If yes, it will be fixed in the next version.
Salv 25 Dec, 2022 @ 2:06am 
Hello there seems to be a bug with setting the number of khan fleets. I can't tell if it's caused by loading a save or it just resets on its own, but the number of khan fleets get reset to 1.5x.
Pawmee 19 Dec, 2022 @ 2:04pm 
Hello will you update the other Crisis Manager mods too ? :)
FirePrince  [author] 19 Dec, 2022 @ 1:18pm 
@Karamethien: Good hint, currently not. I'll see what I can do in the next version.
Karamethien 19 Dec, 2022 @ 12:53pm 
Does this mod allow forced Demonic Invasion? Been trying to get it to trigger normally but it never does.
FirePrince  [author] 19 Dec, 2022 @ 3:37am 
No, the update is incoming anyway.
Gui Montag 18 Dec, 2022 @ 7:53pm 
Any compatibility issues with 3.6?
FirePrince  [author] 14 Dec, 2022 @ 5:15pm 
@Voidfaire Wraithforme: thx, see the mod A Deadly Tempest (now 3.6, put them below).
@Bittersweetcookie: that is not in this mod. The new Democratic successor Khanat is a normal empire then. I recommend to use The Great Khan Expanded mod.
Cookie 19 Oct, 2022 @ 5:26am 
When I defeat the great khan and chose to split marauders into Democratic empire, their borders are permanently closed and event is not triggered for them to switch. How many years does it take for the even to be triggered or should have that happened straight after defeating the khan?
FirePrince  [author] 8 Oct, 2022 @ 3:43am 
Not really, will update tomorrow.
Zag14 8 Oct, 2022 @ 3:17am 
is endgame edition abandoned?
FirePrince  [author] 29 Sep, 2022 @ 2:01am 
@Pnevma: I'll sync them asap.
FirePrince  [author] 28 Sep, 2022 @ 9:41am 
@Pnevma: should not be needed?
Neverminder 28 Sep, 2022 @ 8:22am 
does a patch for this exist? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752952962

i can try making one myself with irony, but it will take time
Marcus Arabela 27 Sep, 2022 @ 3:01pm 
Awesome, my question is answered and another of the mods I love using is updated. Thanks FirePrince!