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<Havie Skill Tree - Wu Kingdaissance Add-on>
<All other mods>
<WDG - Wuking Patch>
<WDG - We're Different General>
<Radious Wu Kingdaissance Patches>
<Wu Kingdaissance English patch/add-ons/etc.>
<Wu Kingdaissance original>
<Yellow Turban Overhaul] (old name: Catch 'Em All) >
<Radious mods>
@guf you can follow this load order, if there is any crash let me know
However, if you put in other mods at a higher priority than Wuking that were balanced for vanilla then it basically pasted its stats over it :D Which could make a mess of balance since its not designed that way ^^ Which a lot of people (including me before and even now) do in error. So this collection has some of those mods I think. Might be wrong too, just typing this out too so I wont forget it myself.
Anyway, hope it helped! You can check out Pack File Manager or Rusted Pack File Manager so you can open the mods and see that difference in stats yourselves and edit them :D And perhaps even upload your own submods for balancing ^^
@Holynevil if you know some basic modding, mods that change unit stats actually usually do it by replacing other existing stats for those units. Think of it as pasting over new numbers on an excel sheet data.
So how it goes is whoever has the priority in your mod list they are the ones that are last pasted over. So for example if vanilla unit stat for morale (just an example) for a certain unit is 20 then its 20. But if you activate and prioritize radious over it, radious pastes and makes it 25. If wuking is different and it takes priority over radious it pastes and makes it lets say 30.
So if your mod order is like this and we are talking about a specific unit's morale stat
WuKing 30
Radious 25
(vanilla) 20
then the stats of the first priority will be pasted over which is 30.
Is really hard to balance all the things if you want to use overhaul mod like Wu King , Radious and so on, use minor mod if you prefer a balance game-play.
Thanks for the feedback/opinion and appreciation , it mean a lot
That also means any additional unit from any other mods (like wu kingdaissance) that werent part of vanilla will not have their own stats modified for some of the mods in this collection.
So it's going to become a clusterheap of mess in terms of balancing, which is bad. Really bad.
I just unsusbscribed from all included mods that changes balance to be sure as well. The only chance for those to workout if its utilized as a campaign effect. Like making it -25% for all swords, bows, etc. etc. instead of specific unit stats being edited.
Radious unit stats are different from vanilla , yes that is true.
I mean is depend on personal preference, I do find this collection good for me since I don't mind the balance , at least got some new type of troop that able enhance my game-play.
For havie mod are destroying balance , do you mind explain more detail like which mod ?
in 3K are the radious mod unit stats the same with vanilla? If not, a ton of these havie mods are destroying balance.
If radious mod stats are the same in vanilla, then all is good :D If not, this collection is rekt XD