Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

WuKing+WDG+Radious (Status:Updated for 1.7.1)
20 Comments
Abu Musa 29 Jun @ 10:17pm 
@Regret, some of it stil works, crashes because some compatches are out of dates. bummer cant play those overhaul combos
RegretNothing  [author] 29 Jun @ 7:26pm 
@Abu Musa no idea, sorry I no longer play tw 3k
Abu Musa 29 Jun @ 5:07am 
does this still work?
RegretNothing  [author] 13 Jul, 2021 @ 6:24am 
yea it seems correct ,try load the mod and see
guf 12 Jul, 2021 @ 8:18am 
Sorry, I just wanted to verify that in my load order, Havie Skill Tree would be #1 and Radious Mods would be around 67-68. Is that set up correctly?
RegretNothing  [author] 12 Jul, 2021 @ 7:40am 
Load Order:

<Havie Skill Tree - Wu Kingdaissance Add-on>
<All other mods>
<WDG - Wuking Patch>
<WDG - We're Different General>
<Radious Wu Kingdaissance Patches>
<Wu Kingdaissance English patch/add-ons/etc.>
<Wu Kingdaissance original>
<Yellow Turban Overhaul] (old name: Catch 'Em All) >
<Radious mods>

@guf you can follow this load order, if there is any crash let me know
guf 11 Jul, 2021 @ 11:26am 
Just to make sure, how is the load order supposed to be organized? #1 priority is Havie Improved Skill Trees, then every other mod, then WDG, etc?
RegretNothing  [author] 2 Jun, 2021 @ 6:30am 
@Holynevil tested myself now, still work no problem. New campaign Lu Bu 194 year, no crash , no portrait bug , all good , maybe is other mod that cause crash, try verify the mod one by one .
RegretNothing  [author] 2 Jun, 2021 @ 6:22am 
@Holynevil does it crash immediately after you launch the game ?
Holynevil 2 Jun, 2021 @ 1:27am 
cant start new game after radious newest update Sad :(
RegretNothing  [author] 27 May, 2021 @ 9:25pm 
@Azuolas Thank you for the feedback.:liemoji_fun:
blablalbalbblblblbalaa 27 May, 2021 @ 11:45am 
Awesome collection, thank you! Works fine for me from a few hours of testing, only one issue so far in that hovering over skills in the character trees makes the descriptions flicker repeatedly. Annoying but worth the price of being able to play with radious and wuking.
Bop 25 May, 2021 @ 1:38pm 
@Holynevil


However, if you put in other mods at a higher priority than Wuking that were balanced for vanilla then it basically pasted its stats over it :D Which could make a mess of balance since its not designed that way ^^ Which a lot of people (including me before and even now) do in error. So this collection has some of those mods I think. Might be wrong too, just typing this out too so I wont forget it myself.

Anyway, hope it helped! You can check out Pack File Manager or Rusted Pack File Manager so you can open the mods and see that difference in stats yourselves and edit them :D And perhaps even upload your own submods for balancing ^^
Bop 25 May, 2021 @ 1:36pm 
@RegretNothing haha yes, you are right! Its pushing the limit already :steamhappy:

@Holynevil if you know some basic modding, mods that change unit stats actually usually do it by replacing other existing stats for those units. Think of it as pasting over new numbers on an excel sheet data.

So how it goes is whoever has the priority in your mod list they are the ones that are last pasted over. So for example if vanilla unit stat for morale (just an example) for a certain unit is 20 then its 20. But if you activate and prioritize radious over it, radious pastes and makes it 25. If wuking is different and it takes priority over radious it pastes and makes it lets say 30.

So if your mod order is like this and we are talking about a specific unit's morale stat

WuKing 30
Radious 25
(vanilla) 20

then the stats of the first priority will be pasted over which is 30.
RegretNothing  [author] 25 May, 2021 @ 1:44am 
@Velox Aeterno

Is really hard to balance all the things if you want to use overhaul mod like Wu King , Radious and so on, use minor mod if you prefer a balance game-play.

Thanks for the feedback/opinion and appreciation , it mean a lot :steamthumbsup:
Holynevil 25 May, 2021 @ 1:22am 
Radious already modified vanilla units stats and the collection have WuKing Radious Compa patch so i dont see what the problem
Bop 25 May, 2021 @ 1:17am 
Anyway, still appreciate the collection :steamhappy:
Bop 25 May, 2021 @ 1:17am 
if thats the case, any mod in the collection that changes unit balance or changes unit stats to a T (like to specific numbers) means that they are modding/editing specific unit stats. That means, they are based from vanilla stats since they didnt take into account Radious balancing (they werent a radious submod).

That also means any additional unit from any other mods (like wu kingdaissance) that werent part of vanilla will not have their own stats modified for some of the mods in this collection.

So it's going to become a clusterheap of mess in terms of balancing, which is bad. Really bad.

I just unsusbscribed from all included mods that changes balance to be sure as well. The only chance for those to workout if its utilized as a campaign effect. Like making it -25% for all swords, bows, etc. etc. instead of specific unit stats being edited.
RegretNothing  [author] 25 May, 2021 @ 12:42am 
@Velox Aeterno

Radious unit stats are different from vanilla , yes that is true.

I mean is depend on personal preference, I do find this collection good for me since I don't mind the balance , at least got some new type of troop that able enhance my game-play.

For havie mod are destroying balance , do you mind explain more detail like which mod ?
Bop 25 May, 2021 @ 12:12am 
Almost never tried radious mod for 3K, but based from my previous experience in all other radious mods in all other TW games that they are in, I think their unit stats are different from vanilla.

in 3K are the radious mod unit stats the same with vanilla? If not, a ton of these havie mods are destroying balance.

If radious mod stats are the same in vanilla, then all is good :D If not, this collection is rekt XD