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Also, if I understand the issue correctly, this problem (if it is one) should apply to all buildings that have the self-heating ability, because this is how I was told it gets scripted into the ini file.
If this is out of date by now, I'd love to know what the updated script changes are.
@r_amiroff thanks :) the ones I used as reference didn't have balconies, but I will check the ones you mentioned, for a potential project later on (my list is huge though).
If someone is building one of your apartments after starting in 1960 the game expects them to be using a residential apartment building that will need to be heated. It will work for people, and as someone interested in early starts then it is a nice asset, it's just not obvious to everyone how they would find it.
Just explain to people in the description how to find the assets in the Mod menu.
This mod's buildings have self-heating enabled, and can be built without problem whether you play with heating enabled or disabled, as far as I could test. They appear in the list of residential buildings.
{LINK REMOVED}https://www.google.com/maps/@55.3600759,37.5199565,3a,52.3y,86.29h,97.58t/data=!3m6!1e1!3m4!1sKlOpgOWK8N2yJq58YzlU3w!2e0!7i16384!8i8192?hl=en&entry=ttu
I love it!
Great work CJ!!
I made a Mod Monday video that includes your mod.
I hope you like it. :)
https://youtu.be/GCRGH7Rb84o
I even made the mod with the help of repeating sections, which is why it was pretty straightforward to reduce it. But in absence of photos or blueprints of the building I try to mod, I usually don't like taking liberties.
this building from the 30s however was not built with panels but with bricks, and although the district I found it in has a few copies of it and it clearly has a repeatable motif, they're all of the same length. In absence of access to its original blueprints I can't know if this standard design had length variations. A book I have on Soviet avant-garde/constructivist architecture shows many examples of such worker apartments built in late 20s and early 30s, it's clear that almost always they're based on one local standard design and repeated in the microdistrict, but I haven't seen variations of the same design.
You can see it in the panorama. Typical one-story panels are visible behind the fence.
https://yandex.ru/maps/213/moscow/?l=sat%2Cskl&ll=37.576364%2C55.430707&mode=whatshere&panorama%5Bdirection%5D=220.101070%2C-3.508650&panorama%5Bfull%5D=true&panorama%5Bpoint%5D=37.576903%2C55.430972&panorama%5Bspan%5D=49.411650%2C18.963551&utm_source=main_stripe_big&whatshere%5Bpoint%5D=37.576626%2C55.431065&whatshere%5Bzoom%5D=18&z=18
I'm not too much into making variations of things I don't have RL examples of.
Haven't thought about a shorter version, might consider it but no promises. I'm preparing the skins mod now.
Crackhood you pretty much nailed it ;) it is the micro-district in question, though the building that faces the road is slightly different.
thank you for sharing.