Scrap Mechanic

Scrap Mechanic

SM Auto Racers
56 Comments
Krifty 6 May @ 3:10pm 
is the mod suppose to spawn its own cars? and if so, how do i control how many cars spawn
Sem 22 Mar @ 4:50am 
It's really cool, great work!

I would like to know if I can use the motor (alone), I have connected everything necessary as in the tuto, but I can't drive.
I'd like to take advantage of the increased speed provided by this motor, but (it seems to me) there's no such thing as a 1x1x1.

So my question is, is it possible for you to create a mod with just the engine?
And also, is it possible to add a gearbox?

Thank you.
rёal yёat 9 Jan @ 3:41am 
cars not moving
Seraph  [author] 27 May, 2024 @ 11:46am 
@ dudek3141yt
While it is possible with a considerable amount of work. I would also need to know how people would want their "buttons/switches" to be pushed, this requires a bit too much customization than Gen7 can handle. However Gen 8 Will be able to handle much more customizability and even live control!
dudek3141yt 25 May, 2024 @ 3:11am 
@Seraph can you make so its possible to add buttons so the ai can controll the buttons and switches so like button or switch turbo
Seraph  [author] 23 May, 2024 @ 10:02pm 
@Mhugh220
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588724119
is a collection of premade cars and tracks! soon I will be adding track scans to them so that people don't have to scan them!
#2C8BBA Mhugh220 5 May, 2024 @ 10:09am 
what about the tracks can you have a link to them?
Seraph  [author] 31 Jan, 2024 @ 12:44am 
Whoever is still subscribed, Hit me with feature requests!
#2C8BBA Mhugh220 15 Jan, 2024 @ 10:49am 
I just am using the premades but It works!!
Seraph  [author] 19 Oct, 2023 @ 6:55pm 
Light weight is key
#2C8BBA Mhugh220 28 Sep, 2023 @ 11:31am 
Can you show me how to fix and make a good Auto Racer?
#2C8BBA Mhugh220 28 Sep, 2023 @ 10:36am 
I put the Smar driver and Smar engine on a fire truck and it started floating
Seraph  [author] 30 Jun, 2023 @ 2:29am 
I'm unsure what you mean by that? without a track the cars wont move but technically it doesnt matter what kind of world they are in as long as the scanner can make a closed loop
konus24 11 Jun, 2023 @ 10:08pm 
could you use this in a custom world?
without an actual track?
LAMBCHOP2000PRO 1 Mar, 2023 @ 3:22pm 
oh an update, how lovey
Seraph  [author] 1 Dec, 2022 @ 3:34am 
I have been grinding on an update to the mod. If you want to describe how it doesnt work, I can probably fix your problem! :)
maciek_cz13 30 Nov, 2022 @ 7:52am 
it dont work :(
David 001 17 May, 2022 @ 7:40pm 
Use the inteligentia mod or modpack (or both) for military vehicles.
#3366FFkpd #ff4500 apprentis cat 11 Feb, 2022 @ 8:49am 
YES
Enderjed 20 Oct, 2021 @ 7:36am 
@kimtylermiashaw
This mod is designed for racing vehicles, not military/offensive vehicles.
scrap 3 Oct, 2021 @ 10:15am 
pls make a ai system for this mod so you can make ai aa guns or flying/stationary weapons:steamthumbsup:
_VAZ2107_ 17 Sep, 2021 @ 9:20am 
это возможность ставить машинам чекпоинты, как они выставлены в ГТА, да?
Seraph  [author] 1 Sep, 2021 @ 11:06am 
If you are still getting slower cars, I highly recommend you share with me the track you are scanning so that I can debug on it specifically to improve oval racing.
Seraph  [author] 1 Sep, 2021 @ 11:05am 
Too much more than white engine and the game physics will not agree with the car lol. Custom engine speeds are coming nonetheless!

Banked turns: I think the reason you are seeing slower cars is because you have scanned a thin-ish oval track. the cars may be slowing down significantly to make the turns.
I didn't say this specifically in the tutorial, but there is actually a trick making banked turns faster:

You first have to make a flat oval (similar to the SMAR Official Oval). Once you scan it, Crouch and interact with the track scanner so that you can see the colors. (Hopefully they are mostly green)

Once you finish scanning, you can edit the same exact track tile and overwrite it (adding banking/whatever you want) Once you overwrite the same tile that is already scanned, load back into the same world and the track will have your changes applied.

This is one way into tricking the AI into thinking there is a wider track than already exists.
Ostmarakas 1 Sep, 2021 @ 8:21am 
We need faster engines Like double the speed. And if it is posible that it whould get that is sometimes can be faster to go on the outside banking like on darlington raceway. Great mod!
Seraph  [author] 30 Aug, 2021 @ 6:50am 
The engines were updated, also so was track scanning, I recommend you re-scan any old tracks you find were not working well.

I'm sorry, I will need some more information, Do you have the console log from when it was not working?

I'm going to assume that you set everything up properly and there is an error.
To see your error log: go to your game install folder (eg: "../Steam/steamapps/common/Scrap Mechanic/Logs" ) Find your most recent log of where the mod was not working, and then scroll to the bottom (assuming you stopped playing around whenever the mod was not working)

If you don't mind sending any errors you see or the whole file to me in the Bug Report Discussion, that would be great and I will get it fixed asap!
cheesa 29 Aug, 2021 @ 11:48pm 
"As stated in the tutorial, anything too much faster than white will cause the cars to lose control"

i build a car that can handle that easily (look at my workshop uploads) - it steers with the wings mod and is extremly fast - thats why im asking :D

currently the mod is not working for me, when i start a race (new map, new car) the car isnt moving
Seraph  [author] 29 Aug, 2021 @ 11:07pm 
Some are on my workshop and can be found in the collection too!
David "Blackoil" Wilson 29 Aug, 2021 @ 11:01pm 
can i have a pre build auto racers?
pato 29 Aug, 2021 @ 6:47pm 
"Have you ever wanted to race against your own creations but have no one to race with?"
yes
Seraph  [author] 29 Aug, 2021 @ 12:35pm 
I'm sorry I can't really help you much without seeing what the track looks like
do you mind either uploading it to the workshop or sending a screenshot?

Typically that happens when there is a break in wall continuity or the walls are too low
Ostmarakas 29 Aug, 2021 @ 12:31pm 
i cant get it to work it saids its too long or scan is to slow do its a really short track on half a large tile
Seraph  [author] 29 Aug, 2021 @ 11:36am 
Great Ideas

- Actually best lap and last lap are stored and printed live to the console after every lap. I am trying to think of a good way to display them. I feel like the chat could get crowded If I kept outputting it there.

- The car should already automatically try to right itself when flipped over. Deleting it is a bit too harsh I think but Maybe I'll try to make a function that picks up the car and places it at the nearest node.

- As stated in the tutorial, anything too much faster than white will cause the cars to lose control. I will boost the speed of the white engine.
cheesa 29 Aug, 2021 @ 9:27am 
a few ideas

- best lap time after race or live in race
- automatic start positioning after race
- "error" mode when car is flipped or fall out of racetrack (car deletes itself or teleports back)
- faster engines (white engline is too slow for my fastest car)
Seraph  [author] 28 Aug, 2021 @ 10:05am 
You can create your own track however you want as long as it can be scanned!
The track scanner is finicky though still and was designed to work best with the racetrack assets in the terrain editor.

I also may not understand your question, what do you mean by "editor worlds"?
Cigarette 28 Aug, 2021 @ 9:57am 
Is this strictly for editor worlds, or am i free to create my own track?
Seraph  [author] 28 Aug, 2021 @ 8:53am 
good ideas. If you want to send more ideas feel free to join my discord server or leave a comment on youtube so we can keep these comments relevant to this mod!
KrazyApollo 28 Aug, 2021 @ 7:48am 
I have some ideas to make it so that its easy to use and does break as much. Like with this mod there's a start and end but with other blocks you could mark the lanes of a road and different types of intersections and just have a AI that finds many possible routes and chooses the best one to take. Also the cars would need some way to comminicate with each other so the dont climb over each other.
Ducker 27 Aug, 2021 @ 7:28am 
but now i know:steamhappy:
Ducker 27 Aug, 2021 @ 7:28am 
i have seen the racing but couldn't figure out how you did it.
Seraph  [author] 26 Aug, 2021 @ 10:33am 
Why thank you :)
BodzioElite 26 Aug, 2021 @ 9:36am 
U ROCK! la serif
KrazyApollo 26 Aug, 2021 @ 6:32am 
Wow its nice to hear that. You have some things already made for it with this just you'll need to alter a bit and you may have something else that hasn't been done before in scrap mechanic modding. Keep up the good work :steamthumbsup:.
Seraph  [author] 25 Aug, 2021 @ 10:37am 
That is something I was considering! It will definitely take some time but I am actually writing up a plan and doing literature research on city ai driving
KrazyApollo 25 Aug, 2021 @ 10:20am 
Could you add or make another mod like this but it is for citys/towns and the cars follow a road system you make within the world so you can make ai cars for more that just racing. people could beable to maybe color the different destinations and you could make it random what destination the car goes or you select the destination if you do this it would take a while but you have already make something that hasnt been seen much of before.
cheesa 24 Aug, 2021 @ 1:43pm 
I have now played for about 4 hours and I am completely thrilled! there are tons of possibilities with your mod!

creative tip -> vehicles that are armed and set off explosive devices. makes a lot of fun: D

so far i havent found any significant bugs!
Seraph  [author] 24 Aug, 2021 @ 10:29am 
Oh wow good to know!
I'm so glad to help :D
cheesa 24 Aug, 2021 @ 10:20am 
The track is your "SMAR Test Track.tile". I will try to build my own tracks. You cant believe how happy i am right now, this mod brings SO much new fun into this game!
Seraph  [author] 24 Aug, 2021 @ 10:14am 
Hey thank you! I have put a lot of work into it. Thank you for the feed back!

- I can and will immediately fix that. thank you!

- I wish I could see what your track looked like. The track generator will cause the most problems, I will be improving it hopefully as time goes on.

- That is definitely on me for poor explanation. Essentially you should treat the steering connections just like any other drivers seat.

- Unfortunately due to how Scrap mechanic works, switches will only "connect" to creations they are a part of. That does give me an idea to make a "wireless" switch!

I have code for chat commands as well, however that would require people to edit their game files and I want to avoid that as much as possible.

Thank you again for the feedback! I'm glad you enjoy it!
cheesa 24 Aug, 2021 @ 10:05am 
So my first "race" started - its unbelievable that this is possible in scrap mechanic!

a few things to optimize:

- you can wire the steering block and the engine block in the wrong direction (engine to drive and not drive to engine)

- my first scanning didnt finish at all, so no error or something, replaced it and then it worked

- the steering wiring is a little bit complex with your instructions, which direction of the bearing is the right one?

- the switch has to be ON the Race Control and not on the ground near it

So far so good, it works absolutly perfect after playing around with it a few minutes. Thanks a lot for your work, it is the best mod i have ever seen in this game!