Garry's Mod

Garry's Mod

gm_mellifera_island
38 Comments
Femboy enjoyer 31 Aug, 2024 @ 11:22am 
not bad
storm37000 5 Oct, 2023 @ 5:20pm 
that means its re distributing the div foliage instead of listing it as a dependency. Im pretty sure most people don't want their stuff redistributed, especially for the addon conflicts.
Арбуз 18 Jul, 2023 @ 3:52pm 
this map breaks div foliage and props addon
if you have this issue search for these props in gm_melifera_island addon :/
小卡齐娜3095 29 Oct, 2022 @ 11:21pm 
uh ai nodes ?
Down Syndrome Destroyer 26 Aug, 2022 @ 7:22pm 
what's hdr
✠_Isaac_✠ 26 Dec, 2021 @ 9:31am 
HDR OFF + RESOLUTION MEDIUM AND WORKS !!!!:steamhappy:
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 18 Dec, 2021 @ 2:26pm 
lol no fucking clue. as long as I can remember maps I've made have broken hdr. Personally idgaf and don't bother looking up how to fix it because I don't really give a shit about modding and don't personally use HDR. I make maps for fun that I'd enjoy/want to see when I have the time and share them with the world since keeping them to myself is pointless when the content can be used by others.
Xenon 18 Dec, 2021 @ 11:24am 
If you don't mind me asking, why is it necessary to disable HDR for the lighting to work in this map? Is it something that can be fixed to take out that extra step? Good map btw
✠_Isaac_✠ 18 Dec, 2021 @ 7:59am 
WHAT hdr map dark for me
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 19 Jul, 2021 @ 12:49pm 
Turn off HDR
TheJackOBonnieMan 19 Jul, 2021 @ 11:14am 
This map is dark for me
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 30 May, 2021 @ 11:16am 
Just save these scripts as normal .txt files and it'll work
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 30 May, 2021 @ 11:15am 
"node_scatter1" // This is what shows up in Type
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "info_node_hint"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
}
10
{
}
10
{
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 30 May, 2021 @ 11:15am 
"Undergrowth1" //
{
base
{

"classname" "prop_static"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models/props_foliage/ah_fern_single001.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10
{
"model" "models/props_foliage/ah_fern_single002.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10
{
"model" "models/props_foliage/r_plant1.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models/props_foliage/r_plant6.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 30 May, 2021 @ 11:14am 
"Ash Forest 02" // This is what shows up in Type
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "prop_static"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models\props_foliage\ah_ash_tree_med.mdl"
}
10
{
"model" "models\props_foliage\ah_ash_tree_cluster1.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_small-bushy.mdl"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models\props_foliage\ah_ash_tree_lg.mdl"
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 30 May, 2021 @ 11:14am 
"Ash Forest 01" // This is what shows up in Type
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "prop_static"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models/props_foliage/ah_ash_tree_lg.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_medium-bushy.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_small-bushy.mdl"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models/props_foliage/ah_ash_tree_med.mdl"
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 30 May, 2021 @ 11:13am 
It's the new sprinkle feature in the Garry's Mod hammer editor. Afaik it's only in Garry's Mod's hammer. The sprinkle tool works via scripts that are located in your Garrysmod/garrysmod/scripts/hammer/sprinkle folder. You can set all sorts of stuff like what model, fade distance, etc. Here's the scripts I used with the custom foliage (you're free to extract the foliage from this map and use it anywhere in any way)
Sistercyborg21 30 May, 2021 @ 4:26am 
Please, how do I find the scatter tool? It sounds like a huge help when using hammer editor!
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 29 May, 2021 @ 12:01pm 
Options. Video. Advanced. Make High Dynamic Range say off. Ok. Apply. Ok. Restart Garrys mod. Done

It's not rocket science. It's literally just checking boxes and hitting ok.
Remarlint 29 May, 2021 @ 4:38am 
cant find it, can you show me a tutorial
Gvarados 28 May, 2021 @ 9:29pm 
the concrete looks like bird poop
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 28 May, 2021 @ 1:06pm 
Open options. Go to video options. Find the HDR pulldown. Turn it off. Apply and OK. Restart your game for good measure. Your all set
Remarlint 28 May, 2021 @ 7:18am 
how do i turn off HDR?
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 24 May, 2021 @ 6:21pm 
Nope. Didn't disable anything on any props.
johnny moe 24 May, 2021 @ 6:00pm 
Did you disable shadows on your foliage?
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 24 May, 2021 @ 6:58am 
You can extract all the textures and models by dragging the .gma file in your garrysmod/garrysmod/addons folder to the gmad.exe in your garrysmod/bin folder. Should extract the gma somewhere. All the textures/models you want are in there. You can do whatever you want with them.
medic gaming 24 May, 2021 @ 6:47am 
bro pls give me texture of grass with sand
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 24 May, 2021 @ 6:14am 
Turn HDR off
염따 24 May, 2021 @ 5:13am 
Whole map is black. Fix it
SharkLordSatan 22 May, 2021 @ 9:42pm 
Does anyone know if this works in SFM?
DRAGONBOOTYKILLER90000 22 May, 2021 @ 9:11am 
good stuff
Videogames 20 May, 2021 @ 9:59pm 
Verifiably spooked
Магомед Шариатов 20 May, 2021 @ 9:16pm 
+
AtomicLugia 20 May, 2021 @ 2:01pm 
Finally a beautiful nature-like map! Got sick of seeing dozens of horror maps around here.
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 19 May, 2021 @ 8:26pm 
Try restarting your game then. Definitely works without HDR.
MrNifto 19 May, 2021 @ 8:16pm 
i did
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [author] 19 May, 2021 @ 4:12pm 
Turn off HDR. It's broken
MrNifto 19 May, 2021 @ 3:46pm 
everything isdark and lights are very bright and the grass is gray