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I really love the cute goblins you made and I'm not really much of an artist myself but I want to make a port that sells mechanical weapons and stuff run by gobbos.
One of my main goals is merely to bring more content if it isn't being used, never to step on any toes~ I wish you luck, I'm very interested in what you've made~
If anyone wants enable the Blue Lightning and Bird Master without a trainer, i guess they can use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2128852771
I'll review the Forest Nowhere thing and change the whole thing with the captain, which I see is causing problems. I know that if you talk to him head-on, it doesn't usually cause an error, but depending on the position you talk to him from, crashes the game when the summoning event is triggered. So I'll probably change the battle to avoid that.
@Tjonbrown , Beaster Passive - Wild Fear: Temporarily decreases enemy PhysAtk/PhysDef/MagAtk/MagDef/moveDistance/jumpDistance (-1), PhysEva/MagEva (-5)
I was wondering if you'd mind if someone made a mod to activate your ideas -- with due credit of course. Nothing else in The Shelter would be touched, as the idea is merely to utilize unused content. Anyway, just asking, any answer at all would be most welcome <3
TheseAcidWords, That's the end of it, and now the journal thing seems to work as normal.
ShineOmega, I was testing the arena several times but it works fine, so I don't know what caused your error.
Tan90Roller, You can delete zone "alvoralx1" from your save game to force it to reload as new.
Deason Red, I will add new areas with the trainers in the next major update of this mod.
But for now, I'll update again if something else needs to be fixed.
Yes, the next thing I want to add to the mod are new locations, including a new port to recruit goblins (and to unlock the new classes). So eventually you will be able to enjoy it.
I haven't finished it yet because I've been a bit busy so I haven't had time or concentration, but the next mod update could be at the end of the month. (hopefully)
If you open the "build mode" and then close it, the battle continues as normal.
I'll fix this later in the next update, removing abilities that block battle. However, this does not affect battles when enemies respawn, as those are normal with no additional abilities.
Here I answer the thing about the keys: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2492055509/5081733371341460098/
Now it works correctly but they will have to reload the map in case they have already saved the game having visited the place before.
It is found in the chest where you fight with the blacksmith in the last area of the beach, that chest is opened with a normal key or lockpick. And you enter that place, using another normal key or lockpick on the door to give access to the area on the previous map.
Then you get to where the blacksmith is in the house with a graveyard in front of him. Where there are tombstones.
There is an exact amount of normals keys and lockpick to open all the chests and doors on the beach, some are in obvious places, in boxes in sight or from enemies, (two buried in places that looks marked), and there is one hidden in an open chest on a map with a secret passage in the wall.
I don't know if you are missing any of those keys.
Once with the "Witcher Key", you use it on the door of the Shelter.
-First
Take the witcher's key from the blacksmith in the chest of that place, on the beach nowhere (?)
-Second
You have to use the key in the Shelter, in a door that is in the place to the right of the arena, above where you recruit the Blue Sailor. (the door on the right in that place where there are boxes)