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maybe adding changable skins ?
If you see any issues, please let me know and I'll see what I can do.
First off all, while I initially only seemed to have the issue with the PHQ and while using this mod, that turned out to not be the case.
I have the issue also in completely unmodded games and on other stations, though far less frequently than in the modified PHQ. I just didn't catch that bug anywhere else in my limited tests before.
The good news is I also found a solition: Turns out that when a module is "bugged", it isn't that it picks a random axis to rotate around and sticks with it, but that the rotation axis depends on the current camera angle.
So if a module rotates around the wrong axis, just put the camera in a top-down or bottom-up view and it should rotate properly around the Y axis.
Thought I'd share in case anyone else runs into the issue too.
but so far i have more of an issue with that i just an not build anything at my HQ, and not sure it is any mod causing havoc or having screwed something up myself by assigning a manager to it before the dock was build. now i have a completly useless station :(
I think I have updated mount points mapped out somewhere for if I planned to correct them, but doing so would mean people couldn't add/remove the mod without headache. I may just bite that bullet and update the positions though.
@Norbert - I don't know what to say. I just spent some time playing around with it, and other than the points Alewx brought up, I wasn't able to replicate anything other than what you normally see with dealing with the the editor since Egosoft implemented additional rotation.
But it's not fully consistent. At some nodes I can place terran cross-connectors and they work fine, but on others they rotate around the wrong axis.
But when I copy one of the correctly working ones and place it at a node where a new one bugged out, the copied one works fine.
And if I place a module in empty space, without connection, it behaves like the last module I placed down.
It's all really confusing.
What modules are you seeing this issue with? "Some" is pretty vague if there is only an issue with certain ones. Screenshots of the issue could be useful too.
With this mod active, some modules can't be turned the normal way, but rotate around the wrong axis... so I can turn them up-side-down, but not rotate them to connect at a 45° angle on the same plain...
But this is only the case on the PHQ, not any other building site.
can you help , i am new to this game and am really frustrated not being able to download these files and where to look
Just did a little reading on this and it seems to possibly be an issue with the Steam Workshop itself that occasionally rears up when trying to check for mod updates?
Anyways, some possible solutions that I've seen.
1) Unsubscribe -> Go into the Extensions folder and delete the mod -> resubscribe. | This should force steam to download a new fresh copy and might prevent the issue for a bit.
2) Add 'sync="false"' to the content.xml file for the mod. This should prevent new updates from attempting to be synced. If you see any new updates, you can remove that flag or delete the mod to force it to sync.
3) I also host this on the nexus, but it looks like I forgot to add the link? (Oops, will correct that.) So, you can download the mod from there too.
hangs on the "Updating extension" box
You would just follow the normal storyline progression and quests.
This doesn't change anything that would effect spawning. It's mostly cosmetic.
I am in custom start, but how do i get this ?
Thanks
Adding should not be a problem. Removing, since there are new connections that are added, you may wish to remove any modules that you have attached. However, it shouldn't cause a problem and should mostly be cosmetic.