RimWorld

RimWorld

Barely Restricted Spots (unlisted)
37 Comments
Three 10 Apr, 2023 @ 4:35am 
Thank you for a great job with this mod. :steamthumbsup:
It's been a pleasure.
NöSTer 29 Oct, 2022 @ 4:39pm 
Thanks for unlisting an merging the mod. Will reduce mod bloat!
Owlchemist  [author] 14 Oct, 2022 @ 10:29pm 
This mod will not be updated to 1.4 as it has been replaced by Barely Better Spots: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875366181
Waterkate 22 Sep, 2022 @ 9:10am 
another bug: colonists cant rescue animals and place them on spots if those spots overlap with beds. they get left in the right place, but they don't "use" the animal bed. this also prevents them from being fed.
Waterkate 20 Sep, 2022 @ 10:24am 
noticed a small bug: if you place a crafting spot over a table and char, pawns will get the "ate without table" mood debuf if they eat at that spot.
noghettoblastrs 8 Aug, 2022 @ 1:17pm 
big brain mode: sleeping spot on a bed so you can sleep while you sleep
teabag 16 Feb, 2022 @ 3:04am 
@Michiko. Patching Research Spot mod is very easy. Simply copy one of the patches included in this mod (eg Ceramics) and change the mod name to Research Spot and defName="ResearchSpot". I've never modded Rimworld before and it only took a few minutes. Research Spot is a great little mod and made even better with Barely Restricted Spots.
spoiledtill2026 26 Dec, 2021 @ 11:03pm 
@PeasantUnit yes it said so in the discription
Meanie 25 Dec, 2021 @ 8:36am 
Can spots be placed on top of eachother?
JACK 6 Oct, 2021 @ 9:37pm 
one of the rare occasions I come to the workshop looking for something and find exactly what I was after. thanks!
Kayedon 3 Oct, 2021 @ 12:13pm 
Echo'ing below request, same mod, would love to see it added!
Michiko 14 Aug, 2021 @ 1:22am 
Hey, dunno if you're busy but if you have time could you provide support for this Research Spot mod ? Could be great for having like brainstorming sessions over a study/dinner table or around a campfire or something heheh.

Thanks!
brucethemoose 12 Aug, 2021 @ 7:32pm 
Found a really bizarre bug. With this mod active in 1.3, the "make colony (full)" autotest debug feature fails to generate any workbenches.

https://gist.github.com/HugsLibRecordKeeper/86490944e5b0caeff85ec9f510a366f1#file-output_log-txt-L144-L145

(Ignore the bits about missing mod scenario components at the beginning. The highlighted lines don't show up as an error or warning, but I think they may be relevant?)
Serene 24 Jul, 2021 @ 4:35am 
Yes! YES! Finally they aren't stuck faffing around on the ground until I have workbenches lmao
pointfeev 21 Jul, 2021 @ 1:22am 
Thanks!
Owlchemist  [author] 21 Jul, 2021 @ 1:13am 
@pointfeev - Support for the spots from ZARS Tribalism added
Owlchemist  [author] 18 Jul, 2021 @ 4:41am 
@trajda - the problem is on DocWorld's end. It's complaining that the node clearBuildingArea already exists. My mod resets this node before writing it to avoid this, but I'm guessing the other mod does not.

For now, this can be avoided by reversing the load order.

@pointfeev - I'll look into it!
Trajda 18 Jul, 2021 @ 4:35am 
@Owlchemist

There is a mod conflict between Barely Restricted Spots and DocWorld. This report has been sent to both parties.

https://gist.github.com/c6a367d8cd8fe634cdbf4a79dc0a0937
https://imgur.com/wehYShd
pointfeev 15 Jul, 2021 @ 1:02pm 
@Owlchemist Is it possible to add support for spots from ZARS Tribalism with this mod and Barely Visible Spots? :)
Imposter 7 Jul, 2021 @ 4:03am 
I love this, makes things way more immersive!
Owlchemist  [author] 20 Jun, 2021 @ 8:05pm 
Yeah another comment was saying that too but I couldn't recreate this problem. I'll keep investigating a bit when I get the chance, though atm it eludes me.
Arky 20 Jun, 2021 @ 2:22pm 
I'm getting an eating without table debuff when my pawns use a chair which has a crafting spot linked to it. They choose the chair randomly even when there is one not linked to a crafting spot on the side. Normal bench and 1x2 table.
Arne 31 May, 2021 @ 10:53am 
I used a 1x1 table wich i think is from Vanilla Furniture Expanded.
Owlchemist  [author] 31 May, 2021 @ 9:34am 
@Arne - I just tested this now and couldn't replicate this problem. Seemed to work fine. At least it did with the ordinary 1x2 table. Were you using a special table or something unusual?
Arne 29 May, 2021 @ 5:22pm 
When my pawns eat at a table with a crafting spot they will allways get the "eat without a table" debuff, but they will still go there to eat. If i remove the spot they no longer get the debuff.
Hoki 26 May, 2021 @ 5:38am 
defintly a permanent entry for my modpacks - mainly for the fact that they wont by restricted by existing furniture.
Owlchemist  [author] 25 May, 2021 @ 10:24pm 
One would only hope!
ворнокс 25 May, 2021 @ 10:22pm 
If you put party spot on table, will colonist dance on table?
Sentient_Worm 25 May, 2021 @ 5:17pm 
Lookin like its gonna be perm addition to my game.
Owlchemist  [author] 22 May, 2021 @ 2:09am 
Nope.
test 21 May, 2021 @ 11:39pm 
do sthey obsrtcurct normal buylindgs
5katz 20 May, 2021 @ 5:10am 
Finally, meditation on meditation pillows, my life is complete
Owlchemist  [author] 20 May, 2021 @ 2:30am 
@obsidian29 it does not, no. One pawn will sorta nudge the other off to the side and they'll sorta share the same chair, half n' half lol
obsidian29 20 May, 2021 @ 1:47am 
Would this interfere with eating on a table that had a spot?
Owlchemist  [author] 19 May, 2021 @ 9:30pm 
Yep, this is mainly targeted towards people interested in base aesthetics and tidiness. That said, it does indirectly improve efficiency by potentially allowing your setup to be more optimized. You could place things closer together, or place meditation spots on chairs, etc.
Avericat 19 May, 2021 @ 9:25pm 
@DisKorruptd That sounds very hard to add and increases the scope of the mod too much.
DisKorruptd 19 May, 2021 @ 9:04pm 
hear me out here: crafting spots on tables give a small crafting speed boost, reason to build on tables, but low enough that building on table is still not as efficient as a proper crafting station