Stellaris

Stellaris

ECON 101: Enhanced Vanilla AI
13 Comments
ahistorically correct 20 Jul, 2022 @ 7:57am 
Had a look in my game's default econonomy_plans, and it uses cumulative scaling subplans, while yours are just fixed? Did they change it (I don't have all DLCs) or did you just decide fixed is better? Thanks! The comment in the file says:

#### SCALING SUBPLANS HERE ####
# Values in the scaling subplans are added to the base plan each time the AI reaches the target
# If base alloys = 10 and the AI reaches +12 per month, and it says alloys = 20 in the scaling subplan, the next target becomes alloys = 30
# All scaling subplans are cumulative

and there are targets set in the beginning:
@research_target = 70
@scaling_research_target = 25
Nombre  [author] 13 Jun, 2021 @ 2:51pm 
Total.
Omicron 12 Jun, 2021 @ 2:20pm 
The science target you set, is that total or per category? In other words, a target of 300 for earlygame, is that 100+100+100 physics/social/engineering, or 300 for each of them?
Sparrowhawk89 22 May, 2021 @ 5:29pm 
Have you tried this mod in multiplayer?
Peter34 22 May, 2021 @ 3:24am 
Okay, but how likely is a 3.0.3 game "empire" to reach 1k POP count?
WHR | TMaekler 22 May, 2021 @ 12:39am 
@Peter34: When pop count is below 80 the AI will aim for 50 Alloys, 300 Science. When pop count is below 200 (and above 80) the AI will aim for 150 Alloys, 600 Science... and so on...
Peter34 22 May, 2021 @ 12:10am 
When is Early/Mid/Late/End Game, according to this mod?
Nombre  [author] 21 May, 2021 @ 6:20pm 
They seem to be doing fine testing with captain difficulty.
Nettle 21 May, 2021 @ 5:13pm 
I'm curious as to how this mod works in practice-will the AI neglect other areas of production?
Nombre  [author] 21 May, 2021 @ 2:11pm 
It should be 100% save-game compatible. I don't run Glavius so I don't know. I *suspect* he already has an econ plan of his own in addition to whatever else he does with the mod. This one's intended for people who want to play with vanilla AI while having it actually build labs and foundries so it can stay competitive.
Kepos 21 May, 2021 @ 2:08pm 
Nice.
Is it possible to add it to a savegame?
Besides that, does it conflict with other AI mods? Currently using Glavius'.
Nombre  [author] 21 May, 2021 @ 9:08am 
The vanilla AI goes for 40 alloys all game and 0 research early game, and 150 mid-game to end-game. This makes vanilla AI instantly pathetic to you in research even in grand admiral difficulty, which snowballs the longer the game goes.

With the mod, using captain difficulty, I have AI generating ~450 Research and 6k~12k in fleet power by 2270.
WHR | TMaekler 21 May, 2021 @ 7:15am 
What goals does the AI have in Vanilla? How much alloys and research does it go for?