Door Kickers 2

Door Kickers 2

ARC-16 "An Office Situation"
8 Comments
John Helldiver 1 Jan, 2023 @ 3:37pm 
Usually, indie map creators don't use executioners in a fair way, however, this is an exception. I like the use of them here. Your entire series of ARC missions are a treat in, the only maps that can compare to yours are dev made ones. Bravo! :steamthumbsup:
landsbergfinn 29 Nov, 2022 @ 9:47am 
I had a lot of fun playint this map. Good Job
Burning Anus 10 May, 2022 @ 4:14am 
Interesting map but super annoying beeping sound
Ganjirah 24 Apr, 2022 @ 10:31am 
I could've done without the mp5s and m9s but overall good map. Pretty tricky. I settled on this attempt with the spooks. https://youtu.be/qoIhbquwj08
Clone 31 Mar, 2022 @ 9:57am 
dabiggestchungus 23 Mar, 2022 @ 1:03pm 
I think it might have something to do with the ammo the guns are firing, maybe the insurgents got their hands on the AP rounds rangers use
DrSqua  [author] 9 Jun, 2021 @ 12:37pm 
Yeah i understand what you mean it's a little ridiculous. I'd recommend using lots of flashbangs and being very carefull when entering rooms you haven't stunned. I'v' changed the MK18 to an M4, that should be better. MP5 will prob get something to fix that so i'll leave it for now. Thanks for commenting this!
Saint Michael 9 Jun, 2021 @ 10:54am 
What's up with the insurgents instakilling you? A burst from an insurgent wielding an AK or FAL can be stopped by an operator's vest, but a burst from an MP5 or MK18 insurgent would immediately kill the operator no matter the armor. It's not accurate either since MP5s fire 9mm, which can be easily stopped by the level 3 and level 4 body armor, and MK18s fire 5.56 which can be stopped by level 4 armor.