Arma 3
Liability Insurance
32 Comments
SUSOVALORD 4 Apr @ 12:29am 
Is anybody planning to make a ace compatible version for this?:luv:
Redarmy 21 Apr, 2023 @ 8:08am 
Want to point out,i was the one who suggested this mod and Rydiger made it back in the day..his version orked well but this version,not sure what you changed,but theres MASSIVE lag when multiple AI get killed around same time..

test: use mod and go into zues,drop 230mm artillery mlrs from fire support tab on a squad or two...witness lag...remove mod try again...clean as a whistle.
Anthrax 27 Dec, 2022 @ 7:11pm 
how can I used this in eden editor? Cuz when I try to run across my squad, they died maybe there is a proper installation that I failed to do ?can you help me?
Cyberes  [author] 13 Apr, 2022 @ 4:26pm 
Awesome, thanks for clearing that up. I've added that to the description.
Konstance™ 11 Apr, 2022 @ 10:13am 
Reminder that this only works with Vanilla Collision and Ragdoll system, ACE handles the Ragdoll collision and adds damages for speed and stuff that collides with you on a ragdoll state, this makes you immune to Friendly Damage againts Friendly vehicles as infantry.
Cyberes  [author] 6 Apr, 2022 @ 8:00pm 
I've updated the mod and fixed the issues. Still not sure about ACE compatibility. Sorry for the delay.
Teapot 18 Mar, 2022 @ 1:41pm 
doesn't seem to work anymore. i run into friendlies and they die. no mods.
Cyberes  [author] 14 Mar, 2022 @ 3:47pm 
Yeah I know it doesn't work with ACE. I need someone who is experienced with ace development to make it compatible.
Konstance™ 11 Mar, 2022 @ 3:22pm 
Doesn't work with ACE/ACE Medical. Slow Speed bumping is non-fatal by default with a 50/50 chance of injured or not.
You Will (Not) Peebs 15 Jul, 2021 @ 4:13pm 
If you go slower it works fine for me with ace medical, but around 40-60 its fatal
Cyberes  [author] 21 Jun, 2021 @ 11:37am 
@TheRat can you give me some more info in the "Issues and Debugging" discussion? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/2492941015
Cyberes  [author] 21 Jun, 2021 @ 11:34am 
Damn rip. I don't play with ACE so I'm not sure how to debug the conflict with ACE medical. Maybe someday someone familiar with ACE medical could help.
T h e R a t 21 Jun, 2021 @ 1:40am 
Just tested it, unless there's a setting I missed to fully enable it, I don't think it works with ACE Medical.
Cyberes  [author] 20 Jun, 2021 @ 6:27pm 
It protects AI to player and player to AI.
T h e R a t 13 Jun, 2021 @ 3:42pm 
Does this also prevent the inverse? So, if friendly AI decide to run into a player's vehicle or spontaneously decide they want to play in traffic when there's an MRAP doing 80 down the road, will this prevent them from getting turned into a bumper decoration, or is it just for AI on AI violence?
liwocom 1 Jun, 2021 @ 1:18pm 
Blackened_Angel49 26 May, 2021 @ 4:37pm 
@Sir. Vapenation... you are correct. Arma 3 is self aware.
@Cyberes this mod will relieve a massive headache in the horrible lack of driving skills the ai are possessed by... subbed.
von Graf 25 May, 2021 @ 9:00pm 
All I ever had was that I found the AI is throwing their grenades much too fast when they have more than one of them in the vest. Wupp-wupp-wupp... there should be a delay of some seconds.
Cyberes  [author] 25 May, 2021 @ 4:45pm 
@Crack I've never had a problem with AI and grenades. Do you have an AI mod that's making them do that?
Slay No More 25 May, 2021 @ 4:05pm 
Damn I was pretty close to releasing my own variant, you managed to beat me to the punch.
This is good news though, now I can sit back and not worry about bug fixing. Great minds think alike.
Cyberes  [author] 25 May, 2021 @ 2:12pm 
@Sawtes @铜豌豆 it should be compatible with almost everything.
Six 25 May, 2021 @ 8:17am 
A nice effort since BI doesn't want to improve the retarded pathfinding of driver-pedestrian encounters (AI driving in general, but the pedestrian AI will often decide to change direction and run zig zag along a road).
Kranberger007 25 May, 2021 @ 6:56am 
lel?
Nice mod i guess :)
Cigarette 24 May, 2021 @ 4:41pm 
"Arma allways finds a way"
Cigarette 24 May, 2021 @ 4:41pm 
No matter what you do.

This will not Un-arma Arma.
-AS HE- 24 May, 2021 @ 9:20am 
greats thanks :steamthumbsup:
fried chicken enjoyer 23 May, 2021 @ 11:04am 
could you do one with throwing grenades? im tired of a AI throwing 5 grenades at a friendly squad
r.GES5v.P. 23 May, 2021 @ 10:04am 
almost essential when playing with the crayon brain A.I., wonder ho this wansn't attempted earlier
Sawtes 23 May, 2021 @ 6:33am 
Does it work with ACE?
Erinyes 23 May, 2021 @ 4:08am 
Does this mod support RHS mods?
=_X_=™© 21 May, 2021 @ 4:35am 
paste this in the units INI and it stops friendly fire and prevent AI in vehicles from running over and killing allied infantry (where it says west put OPFOR or INDEPENDENT or BLUFOR )


{

if (side _x isEqualTo WEST) then

{
_x addEventHandler
[
"HandleDamage",

{

_returnDamage = (_this select 2);
if ((side (_this select 0)) isEqualTo (side (_this select 3))) then
{
_returnDamage = 0;
};
_returnDamage;
}
];
};
} forEach allUnits;
The Tick Tock Man 20 May, 2021 @ 4:04pm 
Nice mod, was looking for something like this, thanks!