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What i meant to say was: Does this mod work for the new update?
gunners. i cant find the file about the pirate command in the game directory.
<npc identifier="piratecaptain" job="captain" moduleflags="none" behavior="Patrol" healthmultiplier="0.5" aimspeed="0.8" aimaccuracy="0.3">
<ItemSet commonness="1">
<Item identifier="idcard" equip="true" showpreview="false" />
<Item identifier="piratecaptainhat" equip="true" />
<Item identifier="pirateclothes" equip="true" outfit="true" />
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="revolver" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
<Item identifier="captainspipe" equip="false" />
</ItemSet>
</npc>
<npcsets>
<npcset identifier="piratenpcs2">
<npc identifier="piratecaptain" job="captain" moduleflags="none" behavior="Patrol" healthmultiplier="0.5" aimspeed="0.8" aimaccuracy="0.3">
<ItemSet commonness="1">
<Item identifier="idcard" equip="true" showpreview="false" />
<Item identifier="piratecaptainhat" equip="true" />
<Item identifier="pirateclothes" equip="true" outfit="true" />
<Item identifier="headset" equip="true" showpreview="false"/>
<Item identifier="revolver" equip="false">
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
<Item identifier="revolverround" />
</Item>
<Item identifier="captainspipe" equip="false" />
</ItemSet>
</npc>
combatmissionnpcs.xml The npcset start tag on line 6 position 4 does not match the end tag.
I just fixed a bug with a similar error in my mod.
Replace the code on line 23 with </npcset> and it should work. (</npc> to </npcset>)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810462005
Oh and Catface (m going to call you catface I dont have any other names) Thats interesting I wouldnt consider it a bug and honestly thats probably a quirk of Barotrauma so I cant do much even if I wanted to fix it