RimWorld

RimWorld

Vanilla Textures Expanded - Variations
566 Comments
Sarg Bjornson  [author] 6 Jul @ 6:09am 
So, this mod conflicts with... itself??
Zippy 4 Jul @ 12:27am 
Oh no worries, only for new variations not existing ones, all good!
Sarg Bjornson  [author] 4 Jul @ 12:17am 
It's possible, just not what this mod does
Zippy 4 Jul @ 12:09am 
Okay, so not possible to make the graphics selectable instead of randomised? Bummer, thanks anyway!
Sarg Bjornson  [author] 3 Jul @ 11:04pm 
No, it doesn't have variations, it has randomized graphics. Subtle distinction
Zippy 3 Jul @ 9:20pm 
biotech kids decor has no change option despite having multiple variations
Three 10 Jun @ 1:52pm 
@Souffrance97~Twitch~: Sure! That's the main idea. :steamthumbsup:
Souffrance97~Twitch~ 10 Jun @ 6:42am 
Compatible with : Vanilla Textures Expanded
?
Vanyor 8 Jun @ 7:27pm 
Oh I actually found out another way. not sure if vanilla but the leader has the "change style" power so if you use it to set it to the vanilla style, the button shows up again.
Vanyor 8 Jun @ 7:17pm 
Hello, thank you for the mod!

I read the FAQ
"Q: I have a furniture item affected by Ideology's styles that doesn't have the "Change Graphic" button
A: This is intended: items affected by a style don't have swappable graphics so both systems don't interfere"
However I would like to know if it's possible to allow it anyway? There are some textures in the style I'm currently using that is too weird.
There is a workaround I found of enabling dev console, removing the style, bulding it, reenabling the style but that's just annoying tbf.
I would love to be able to just one click done. Will it cause too many issues?

In any casa, thank you for the mods!
Sarg Bjornson  [author] 9 May @ 11:02pm 
No, force Steam to grab the latest version. Verifying file integrity *usually* works.
Skullito 9 May @ 3:24pm 
Sooo if the Framework is outdated, what we should do?
Waiting for the update of the main Vanilla frame?
Sarg Bjornson  [author] 9 May @ 4:17am 
v2.03:

- Added support for the new wardrobes and desk lamps in Vanilla Furniture Expanded
- Tweaked code in the VE Framework so that variations can have their own label on mouse over, instead of just displaying the image path
- Added useSouthOrientation to the comp properties in the VE Framework so modders can choose individual items to show the south view (it's north by default)

If you get red errors, your Framework is outdated
Sarg Bjornson  [author] 8 May @ 10:55pm 
Maybe, no idea
Deankiller Turnupseed 8 May @ 9:10pm 
rimsort says its incomp with quality of building?
Octarin 8 May @ 1:39pm 
Looking forward to it ^^
Sarg Bjornson  [author] 8 May @ 11:38am 
Yes
Octarin 8 May @ 11:00am 
So I take it there's gonna be an update here soon too?
Sarg Bjornson  [author] 23 Apr @ 2:06am 
Not without risking breaking everything, like any other mod
El lobo 23 Apr @ 1:52am 
Is it safe to remove during a playtrough? It seems to conflict with some of my other mods, as some textures appear twice the size.
Sarg Bjornson  [author] 1 Apr @ 2:41am 
No, but all the mod is available at the VE Github!
GVLT 1 Apr @ 1:56am 
Is there any documentation available on adding the system to my mod?
Sarg Bjornson  [author] 31 Mar @ 11:13pm 
No, different systems completely
GVLT 31 Mar @ 5:24pm 
Hi, will this add graphic select gizmo to any thing with Graphic_Random property? If not, what should I add to make it appear?
Sarg Bjornson  [author] 22 Mar @ 7:00am 
Likely
sethkwright 22 Mar @ 6:19am 
it seems like all storage furniture (Drawer, shelf, etc) does not work for me, as in attempting to switch to another variant will do nothing. this is probably a mod conflict with something like adaptive storage, but i dunno.
Sarg Bjornson  [author] 12 Mar @ 12:05pm 
No, sorry. We don't support mods that modify the size of base game items, that's a HUGE faux pas
Diabético_X 12 Mar @ 11:44am 
Please, this mod has to have at least the option to turn off some textures. I use Neat Storage mod, and the textile rack gets really ugly when using both mods together. Please please please allow us to turn of some textures. I really like both mods.
Fox of Despair 2 Feb @ 3:56am 
Доброго дня, мод плохо совместим с Medieval Overhaul
Stupid Sexy Rat 20 Dec, 2024 @ 7:21am 
ah understandable, its not that big of a deal to me. the rest of the mod is awesome. thanks for the work you do.
Sarg Bjornson  [author] 20 Dec, 2024 @ 7:03am 
No compatibility with ANY mod that changes the sizes of vanilla items, it's just the way it is
Stupid Sexy Rat 20 Dec, 2024 @ 6:59am 
they do work but look bad
Stupid Sexy Rat 20 Dec, 2024 @ 6:58am 
heya, i was wondering if we can get some better looking textures when using the Small Simple Research Bench and the Small Hi-Tech Research Bench by Desp?
Good Old Jim 8 Nov, 2024 @ 4:24pm 
I found a sort of work around, use another mod that let me choose and disable/enable ideo styles.

Side question do you think you guys could make the variations work on the Basic Double doors mod? Or maybe add generic double doors to the Vanilla expanded series? Id imagine making them work wouldnt be too hard, could be very wrong Im kinda dumb, but Id imagine graphics/texture wise you could just use the ones already made for single doors just well doubled since the Basic double doors is well just a basic door doubled. xD
Sarg Bjornson  [author] 6 Nov, 2024 @ 11:22pm 
No fix, that's the way it was coded, and the way it has always been
Good Old Jim 6 Nov, 2024 @ 6:52pm 
Hey is appears this mod is being overridden by ideology styles (I have morbid and I can change chairs and doors etc... but not tables or stools or things that have a style from the ideology) anyone know a fix?
Sarg Bjornson  [author] 3 Nov, 2024 @ 11:40pm 
Shouldn't matter
Realm Imp 3 Nov, 2024 @ 9:31pm 
should i put this before or after VTE?
Sarg Bjornson  [author] 1 Nov, 2024 @ 11:57pm 
I don't guarantee support for mods that change vanilla graphics
快下无影船 1 Nov, 2024 @ 8:43pm 
Looks like ReBuild: Doors and Corners need autodoor`s north texture for Perspective: Doors.East and West autodoor not have correct textures.What should i fix it?:steamfacepalm:
Sarg Bjornson  [author] 30 Aug, 2024 @ 11:29pm 
No
Roadbobek 30 Aug, 2024 @ 9:07pm 
is there a way to make is so when building it uses a set texture.
bugrilyus 6 Aug, 2024 @ 11:13am 
Thank you, but I already fixed it locally, that is why I am commenting the solution here, for both the mod and the users
Sarg Bjornson  [author] 6 Aug, 2024 @ 9:19am 
Doors and autodoors are Graphic_Single, not Graphic_Multi. They don't need _north and they don't error. You have another mod that messes up this
bugrilyus 6 Aug, 2024 @ 6:07am 
Autodoor variations lack the "_north" tag at the ends, that is why it errors nonstop when you try to open variation selection menu, Please fix it
Sarg Bjornson  [author] 30 Jul, 2024 @ 9:43am 
No, no, I'm perfectly aware what the issue is: mods doing things they shouldn't...

If a mod modifies base game things, don't expect it to work with other mods. It's the CE dilemma.
Aikuris 30 Jul, 2024 @ 8:40am 
Darn it. Here's a screenshot at any rate, to give an idea what I'm up against:

https://e.pcloud.link/publink/show?code=XZFgTgZMxP057RWWKJ5eT8gDU9aujFfRF77

Also, sorry. Turns out the mod that is causing the issue (unless I remove it) is this one:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2798116124

Anyhoo! Please don't help if this is a big issue. If anything I just wanted to bring it to your attention in case there is an easy workaround. I haven't updated the game and mods beyond 1.3, and I use the Skymods site to track down anything that is no longer listed on Steam's workshop.
Sarg Bjornson  [author] 29 Jul, 2024 @ 2:04pm 
No mod should modify the size of vanilla objects. That's a huge faux pas
Aikuris 29 Jul, 2024 @ 1:05pm 
I really do love this mod but, as stated among the known issues, I was wondering if there's a workaround so it's compatible with the Gloomy Vanilla mod? My issue with it being that items appear smaller than they should, like tables and chairs. I'm sure I'm missing some things, though.

Even if I have to modify the files myself I'd be fine with that, if I knew what to do.

Regardless, you do fine work, lads! Appreciate what you've done for this game.
Joanne 27 Jul, 2024 @ 11:01am 
@wqcoleman same issue here