Barotrauma

Barotrauma

SOFA'S RANDOM BIOMES
16 Comments
SOFA  [author] 19 Mar @ 2:24pm 
it shouldn't interfere with either but if it does let me know.
zang 19 Mar @ 11:03am 
Does this interfere with Barotraumatic or Dynamic Europa? or does it just neatly layer on top and change the biome's look.
maximustrajan23 4 Oct, 2023 @ 3:19am 
SOFA KING WETODDID
SOFA  [author] 25 Mar, 2023 @ 7:15pm 
Yes this is only a replacement
josh burger 25 Mar, 2023 @ 5:17pm 
does this mod replace the biomes or add new biomes? (from what i know people cant mod in new biomes)
Sasha Fox #SaveTF2 6 Mar, 2022 @ 8:28pm 
Is this safe with Into the Abyss?
SOFA  [author] 30 Jul, 2021 @ 1:06am 
yeah they added a min and max number for the wrecks so that's why it doesn't spawn as many
A Spoon 30 Jul, 2021 @ 12:50am 
I remember a time when using this mod the map would generate a good dozen wrecks
SOFA  [author] 30 Jun, 2021 @ 9:12am 
Yeah sorry. I cant help here. This is an error with the game its self for some reason sometimes a campaign will get locked due to removing mods and adding them causing a strange bug where you cant load into a level and get stuck.
ManOfHighCulture 30 Jun, 2021 @ 8:59am 
Its apeer only on Great Sea biome
ManOfHighCulture 30 Jun, 2021 @ 8:58am 
<DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Levels\Level.cs:line 386
at Barotrauma.GameSession.StartRound(LevelData levelData, Boolean mirrorLevel, SubmarineInfo startOutpost, SubmarineInfo endOutpost) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 398
at Barotrauma.SinglePlayerCampaign.DoLoadInitialLevel(LevelData level, Boolean mirror)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 248
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 244
ManOfHighCulture 30 Jun, 2021 @ 8:58am 
<DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Levels\Level.cs:line 386
at Barotrauma.GameSession.StartRound(LevelData levelData, Boolean mirrorLevel, SubmarineInfo startOutpost, SubmarineInfo endOutpost) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 398
at Barotrauma.SinglePlayerCampaign.DoLoadInitialLevel(LevelData level, Boolean mirror)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 248
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 244
ManOfHighCulture 30 Jun, 2021 @ 8:58am 
Coroutine Barotrauma.SinglePlayerCampaign+<DoLoadInitialLevel>d__16 threw an exception: Object reference not set to an instance of an object.
at Barotrauma.WreckAI..ctor(Submarine wreck) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Wreck\WreckAI.cs:line 20
at Barotrauma.WreckAI.Create(Submarine wreck) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Wreck\WreckAI.cs:line 42
at Barotrauma.Submarine.CreateWreckAI() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Submarine.cs:line 377
at Barotrauma.Level.SpawnSubOnPath(String subName, ContentFile contentFile, SubmarineType type) in
SOFA  [author] 30 Jun, 2021 @ 8:24am 
Could you tell me any thing about the error? if its the super long list error where its showing a bunch of random stuff, it might of been the mod loading incorrectly. and if that's the case there's not much i can do. sorry
ManOfHighCulture 30 Jun, 2021 @ 7:44am 
When switching to the "Great Sea" biome, the game cannot load and knocks out an error in the developer's console
dr.Yang 25 May, 2021 @ 8:12pm 
Это очень интересно! Я рад, что Вы занялись этой темой.