X Rebirth

X Rebirth

Stronger Ship Hulls
68 Comments
Nigeroid 16 Feb, 2018 @ 11:18pm 
Small compatibility mod for CSP is ready.
Nigeroid 15 Feb, 2018 @ 8:11am 
Conquest and War in Rebirth - CWIR, Canteran ship pack - CSP. I have already done small mod for CWIR, but don't upload it. CSP is next.
nidaren  [author] 14 Feb, 2018 @ 8:53pm 
Hey Nig - would you mind elaborate which mods exactly do you mean? I may be able to release a small update.
Nigeroid 13 Feb, 2018 @ 12:49pm 
Is any compatibility patch for CWIR and CSP exist? With this mod make added ships too weak in comparison with vanilla ships.
Ishimuro 5 Nov, 2017 @ 3:03am 
part2 (read the other post first):
if you got the mods from nexus, or extracted it with the xrebirth tool, it should be easy to find the .xml files for each ship and edit the hitpoints

path for the .xml files of the ships (at the extension):
assets\units\size_l\macros
or
assets\units\size_xl\macros

edit the files with something like notpad++, look for a entry like <hull max="1800000" /> (1800000 should be replaced by the hitpoints the ships have at the moment)
and edit the number like you think it fit (no digit restriction like the .dat file) ;)

if you extract the .cat file use the "extract all" into the mod folder of the extension the .cat is from
and delet the .cat and .dat file after that so the game uses the new folders with the included .xml files (keep the content.xml file or steam will try to reload the mod or xrebirth won't use it)

...questions? :D
Ishimuro 5 Nov, 2017 @ 3:02am 
may you could edit these 2 ships at the mods they belong to
mods from steam sometimes need to be extracted with the x rebirth tools for .cat (to get the .xml files) the tool could be installed via steam
or you edit the .dat file with something like notepad++ and search for the hitpoints the ships have at the moment...(should get an entry starting with: <hull max= ) but like i noticed, you just could switch the digits of the existing number, don't add another cause that could shift the whole script and produce an error :D
(so if the hull is at 500000 just switch it to max 999999 or 2500000 to max 9999999)

-BigBOOM- 3 Nov, 2017 @ 4:55am 
Hi authors of this good modificatoin which gives more fun in this game. I have to you a small request. Could you correct case parameters for two ships from two mods? "Sucellus-Defence Destoyer" from "PlayerShipyard Mod" and "Tyrant" - from "Taranis redesign - extrime firepower!" Its good ships in a vanilla game, but after installation of yours mod they are too vulnerable. Contact me, if you can do this - I will transfer files of Taranis's mod (since in Steam he doesn't exist any more)
and sorry for my english))
nidaren  [author] 30 Oct, 2017 @ 1:43am 
Albatross the Destroyer! I should make into a new mod! ;)
Ishimuro 30 Oct, 2017 @ 1:38am 
Albatross XL liquid is a good ship ... maybe the ppl just didnt tell cause they use it as main destroyer with 62m hp :D

With some Mods XR is fun to play...now ;)

Oh and i noticed your Reactor fixes and stuff...you even have something for Scanning Arrays (High Tech Fab)?
(They drop from 50k to 5k within 2 days playtime and 50% of the yards are stuck cause of missing them)
nidaren  [author] 29 Oct, 2017 @ 7:32pm 
Mod has been updated. Thank you Ishimuro!

Version 1.06

[*]Fix for incorrect hull in case of Albatross XL
nidaren  [author] 29 Oct, 2017 @ 6:58pm 
Despite the bad start, it is a really cool engine and game:) Can't wait for X4 <3
nidaren  [author] 29 Oct, 2017 @ 6:57pm 
Funny though how late this has been noticed :P I think due to the fact that Albatross is not often seen in people's ship families heh
Ishimuro 29 Oct, 2017 @ 4:56pm 
nice to see so many mods still being maintained :D
nidaren  [author] 29 Oct, 2017 @ 4:30pm 
What a nasty typo :P I need new glasses :P Thanks for the report and I will release a fix shortly @Ishimuro
Ishimuro 29 Oct, 2017 @ 4:08pm 
oh...and i rly would like to see some M ships too (these traders just explode to often -_-)

and ty for the mod, still needed with 4.10...
Ishimuro 29 Oct, 2017 @ 4:03pm 
No Idea why it was at 62m at my .dat file ... and my Albatross XL are at 6,2 ;P
I just edited the Phönix up and the Marauder down...cause the Teladi need some help after i set em to war against each other :D

EDIT:
out of the .dat ;)

<replace sel="/macros/macro[@name='units_size_xl_te_kit_liquid_02_macro']/properties/hull[@max='3000000']">
<hull max="62000000" />
nidaren  [author] 29 Oct, 2017 @ 11:55am 
Hey Ishi, it should have 6.3 mil hull :) If there is a bug, let me know and will prep the fix in update :)
Ishimuro 29 Oct, 2017 @ 11:40am 
Albatross XL Liquid at 62m Hull? :D
nidaren  [author] 19 Mar, 2017 @ 6:56pm 
Mod is good to go for version 4.10 currently in beta.
Kuro 28 May, 2016 @ 4:02pm 
@modder: Whats the mod that totally revamps frigates you mention in your description.
MitsukiTakeda 22 Mar, 2016 @ 8:07pm 
@Nidaren I know that it's cheating, but I would love a version that only does this for player ships. Don't ask me why. Otherwise I will be forced to spawn me a massive fleet of Xenon I's.
nidaren  [author] 5 Mar, 2016 @ 7:39am 
@kalm - did not notice a problem in the balance versus station hulls in the newest version of the game. In the past I have used a mod that increased station hulls but I feel that in Home of Light they seem OK. Will take a bit longer to tell for sure. Check the sations hulls mod if you feel they are being too weak.
kelmenwong 5 Mar, 2016 @ 6:43am 
will this make cap ship op to station?
if ship hull are being increased, how about the station?
nidaren  [author] 2 Mar, 2016 @ 10:05am 
No problem, it is rather simple modification. The only hard part was finding a good ballance. The info on it you can find in the description.
My other mods: Ledda Consruction Shop and Ledda Fusion Fab are next.
Staalby 2 Mar, 2016 @ 5:57am 
Thank you very much for maintaining this mod.
nidaren  [author] 2 Mar, 2016 @ 2:10am 
Hello, it affects everyone - player and all factions alike. Wouldn't make sense to increase it only for the player faction, it would be simply cheating.
I have discontinued shields mod for now, as shields for capital ships have been introduced in game as well. Will have to see if it is still needed, let me know.
nidaren  [author] 1 Mar, 2016 @ 4:19pm 
Mod has been updated to the newest game version. Changes added to description and notes.
superlgx 13 Feb, 2016 @ 8:08am 
谁能告知一下这个是什么mod?
WCKID 1 Feb, 2016 @ 1:51am 
hey would this work on version 3.61 plz let me know
nidaren  [author] 11 Jan, 2016 @ 3:55am 
Hey Everyone, I will be updating all my mods for the game version 4.0. I'm currently checking the beta version in order to determine which of them are still needed.
iFrame 16 Nov, 2015 @ 6:40am 
A must have mod. Thanks!!!
nidaren  [author] 12 Apr, 2015 @ 8:17am 
Updated extension to 1.04 adding Teladi ships from the DLC. For details see the description or here .
nidaren  [author] 9 Apr, 2015 @ 11:10am 
@Fazer - Oh - thanks for spotting this - totally forgot about them :) expect an update soon :)
Fazer 9 Apr, 2015 @ 6:05am 
Hi, thanx for updating
but whats about the "Teladi Outpost" ships?
nidaren  [author] 2 Apr, 2015 @ 5:28pm 
Updated mod to verion 1.03 - details here
Staalby 31 Mar, 2015 @ 3:22am 
Sounds good! In the meantime, have fun and fly safe.
nidaren  [author] 30 Mar, 2015 @ 2:13pm 
Hey. Just updated Ledda Construction Shop and will be playing the game for next few weeks. I plan to update Shields and Hulls as well, given there is still the need for it. Will try to find out during my playthrough.
Fazer 6 Feb, 2015 @ 9:57am 
@Vadio:
This mod only alters the L and XL shiphulls, in XR the S and M ships are only nice to look and capping fighters is only good for fun and to make some credits or to use them as cheaper drones cause a pilot is cheaper than a highgrade drone ;}
Make a Drostan and his escort to hard will kill any destroyer till anyone script a working missiledefencemod. A modded Titurel with its 2, 3 or 4 Drostan + fighters is hard for any battleship at this time, make theme harder and you don't need to build big ships and stations anymore cause the pirats will blowup anything you build.
Vadio 24 Jan, 2015 @ 8:44am 
maybe S/M ships need bit attetion - like jump drive , increase hull 10x or reduce cost to buy
nidaren  [author] 10 Jan, 2015 @ 5:45am 
Hey Guys, I wasn't aware this mod was still needed - thought ships in the game were all equipped to be durable enough.

I will work on this one then, once Ledda Workshop is updated.
Fazer 10 Jan, 2015 @ 4:26am 
Hi, love this mod but it really needs an teladi updete, otherwise the phinix destroyers are only good for sale cause the weak hull is a nogo.

Please bring it up to date for 3.1 with teladi
Blackheart 10 Jan, 2015 @ 1:23am 
Hey, can you please update this mod and shields one, thank you!
Staalby 25 Dec, 2014 @ 3:06am 
I main concern is that currently all other ships, except the Taladi, have stronger hulls with your mod, and that makes them, in my opinion, very underpowered. I have not yet tried the game without your mod, to see how i like it, but I just generally feel that the ships in the vanilla game are too fragile and too quickly destroyed. I'm in no position to decide what to change nor how, that's up to you, (if you decide to update)

If I would give some input. I would keep the vanilla hull points and just multiply them each with the same ratio/number. Ex; by 2 to make all ships have twice as stong hulls, but not making any of them more or less powerful, compared to before, only making the battle last theoretically twice as long.
nidaren  [author] 25 Dec, 2014 @ 2:52am 
Hey there - thank you for the kind words and for the compiments. I haven't decided yet if I will bring this mod up to date. My main concern was that with all the updates in place, it simply won't be needed, but you seem to have different feeling. Let me know if you would like to see smth changed and how. Merry Xmas.
Staalby 25 Dec, 2014 @ 2:49am 
Hello,
First of all, spectacular mod! I really like that the battles aren't won (or lost) in 2 mins time.
Because of the buffed hull, space battles are pretty tense now, and I have time to micromanage-ish my fleet. I was wondering if you have the time and interest about updating this mod to X:R v3.10 with the new Taladi ships, (they currently fall like flies) :P And I recall a new freighter from Albion too. Much appriciated if this is planned. Awesome mod, no doubt!
Happy Holidays!
nidaren  [author] 19 Oct, 2014 @ 11:33pm 
Hey Everyone,
I will be updating this mod as well as the shields addon soon. I was wondering if you have any feedback on how would you like the new hulls and shields. More/less powerful? Otherwise I will leave them as they are and add new ships that came with 2.50.
nidaren  [author] 7 Oct, 2014 @ 6:40pm 
I will be reviewing and updating when needed all my mods as soon as 2.50 hits. Until then you can consult this list [forum.egosoft.com]to determine which extensions are no longer required.
forresttm 24 Jul, 2014 @ 3:25pm 
will this still work on 2.20?
Erazil 31 May, 2014 @ 8:19am 
thank you i try that ;)
nidaren  [author] 31 May, 2014 @ 6:22am 
@ Erazil Thank you! There is already a mod for Stronger Station Hulls by clj - you can access it here (click)