Cities: Skylines

Cities: Skylines

[OBSOLETE] Fish Warehousing
126 Comments
Hitman 5 Oct, 2023 @ 4:03pm 
If you like cold storage for meat and fish here it is https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2648460466
T.J.Shi 30 May, 2023 @ 2:58am 
Thank you for all the years I had with the mod.
Take care.
StayHungryStayFoolish 29 May, 2023 @ 12:13pm 
@bobfahren logical. You do not this mod either.
bobfahren 29 May, 2023 @ 10:58am 
Thanks for this mod all the years.

@StayHungryStayFoolish No Industries DLC no warehouses anyway or where is my mistake?
athrodraig 28 May, 2023 @ 11:36am 
This mod was much appreciate. Thank you for the work you did.
Kwat 25 May, 2023 @ 9:57am 
I would assume so
snowflitzer 23 May, 2023 @ 3:23am 
Isn't it replaced since the update today?
StayHungryStayFoolish 22 May, 2023 @ 10:40am 
This mod stays necessary if you have no Industries DLC.
John McCreedy 22 May, 2023 @ 10:27am 
Well since this mod is redundant as of tomorrow, I just want to say thanks for making it. It's been helpful.
Erix The Swift 13 May, 2023 @ 7:46pm 
Congrats on becoming an official feature!
AccidRainn 13 May, 2023 @ 4:57am 
I'm so glad they are adding your idea to the game in the new update :steamhappy:
刀徒哥哥 19 Apr, 2023 @ 8:17pm 
为什么订阅打开后找不到仓库?
BloodyPenguin  [author] 2 Apr, 2023 @ 1:06pm 
@Major Problem That's a very good suggestion! Let me check :)
Major Problem 2 Apr, 2023 @ 3:36am 
Thanks for the mod :) A small annoying cosmetic issue: no physical goods are shown in the outdoor areas of the warehouses. Would it be possible to have it simply show another similar type of goods (for example Animal Products), or would this be beyond the scope of this mod?
Tom 27 Mar, 2023 @ 10:56am 
You're back! You're back! Your're back!!!!
I am so happy! The penguin is back!!!!!
You are handsdown the best modder that ever was in CS and I have missed you!!!!!!
jac96 23 Mar, 2023 @ 6:20am 
Welcome back, BloodyPenguin! Your mods are amazing and I really appreciate the work that you do!
AncalagonZ 23 Mar, 2023 @ 6:01am 
It's great that you're back for now bloodypenguin, several of your mods that were out of date, it would be incredible if you updated them again as IPT2, greetings and I'll support you with a donation for your return.
Dextren 22 Mar, 2023 @ 1:26pm 
nice
BloodyPenguin  [author] 22 Mar, 2023 @ 1:04pm 
I've already updated Barges, will continue working on them soon
smketr4sjfd 22 Mar, 2023 @ 9:09am 
Good to see you back!
Dextren 22 Mar, 2023 @ 8:37am 
Welcome Back PEnguin, there is also hoper for the Barges to be fixed?!?... man we needed you!
PhazezGova 22 Mar, 2023 @ 12:22am 
Welcome back bro
StayHungryStayFoolish 21 Mar, 2023 @ 12:25pm 
BloodyPenguin  [author] 21 Mar, 2023 @ 12:21pm 
Updated by including t1a2l's fix (+added More Vehicles support that the fix lacked)
yao_zhou 1 Feb, 2023 @ 10:54am 
link to t1a2l's FIX Version.
Maghuro 9 Dec, 2022 @ 4:32am 
Needs to be updated.
Strings aren't good, and doesn't work well with empty it! mod.
It changes to empty, but it keeps always filling it.
Darkangel 5 Dec, 2022 @ 12:26am 
Ok just with that does it allow you to adjust individual buildings as well as districts as I like designating a warehouse exclusively for say 3 buildings? Individual building gives me more control than being lazy with a whole district.
StayHungryStayFoolish 4 Dec, 2022 @ 10:26am 
You can adjust spawning points and in the next city, you will feel much better with TM:CE.
Darkangel 4 Dec, 2022 @ 10:22am 
Ergo this no doubt affected the spawn point for {in this case} hearses, in pedo service points is garbage trucks. I also checked and put another district paint over it but naturally without transfer manager i cant say service this district etc however i did directly put a crematorium designated to only drive to that particular commercial shopping boutique but it refused and is only sending out one or two hearses to other local areas in rebellion.It cant claim not enough goods or customers if it cant export bodies anywhere. I also think 16 gigs of ram on a slower computer 8 years ago is also the reason service vehicles are forgetting their pathways.
Darkangel 4 Dec, 2022 @ 10:21am 
Sadly i've used the transfer controller for the whole 81 tile now I must have individually adjusted about a thousand different buildings of which one is going to which one to change now a different transfer manager. However if you think thats a better one i will use that one next map. I also think it has something to do with spawn points. I've also noticed the heart of Korea dlc has a particular commercial 3 star building that wont take away the dead. Its always this building that is the problem no matter where it is as I've moved it next to cemeteries and crematoriums with move it and the building is just broken as I've also noticed the asphalt on the ground is not matching the building ie the building is askewed about at least one tile and a half off where the asphalt ground is
notkallenie 2 Dec, 2022 @ 3:20pm 
"Cannot be imported"
Alright I'm not using this mod then
StayHungryStayFoolish 2 Dec, 2022 @ 3:05am 
@Darkangel use TM:CE (Transfer Manager: Community Edition) instead and set up the district and allow garbage trucks to circulate only within the district. This will make them spawn.
Darkangel 2 Dec, 2022 @ 1:07am 
Eventually i had to set the crematorium on fire, how ironic so all the staff and ghosts could vacate the building, it even did their job for them too. There are several other buildings where the zombies don't age but just stay in a building with the skull and crossbones waiting for a hearse. When it gets red i presume there are multiple dead bodies waiting to be picked up but my broken node detector isn't picking up detached building because cargo to consumer places is still operating but just not the red line of hearses to pick dead bodies up which must make it hard for women to buy nice clothes having to step over several rigor mortis.
https://forum.paradoxplaza.com/forum/threads/cities-skylines-steam-garbage-in-pedestrian-area-not-collected-in-some-buildings.1542714/
https://forum.paradoxplaza.com/forum/threads/cities-skylines-steam-p-p-garbage-collection-issues-with-pedestrian-area-service-points.1556276/
Darkangel 2 Dec, 2022 @ 1:06am 
I removed area cost adjuster but problem remained. It maybe a graph like show it etc as you can see so many varied issues with garbage and ped service points,. Mine is just collecting but not registering, However having said that I've noticed some dead bodies aren't picked up. What did i do that may be the issue> I changed my lifestyle rebalancer from 50 death collection to 65 % but this has never caused a problem before so not sure if its that> Also I've noticed there are ghosts...ie i have people in my favorite cims list that have been waiting for a funeral car for over 10 years now and this 31 year old woman Annabel lee never ages and ironically she is the director of the crematorium waiting for a hearse. You just cant make stuff like this up. Maybe my transfer controller should also say "service my own district of dead people" in my own dead funeral business too that have died on the job attending to dead bodies.
Darkangel 2 Dec, 2022 @ 12:24am 
ok i will paint two areas ie the ped area and the main districts area and see if that helps too. It shouldn't make any dif because ped service point should register a garbage truck no matter if its in the local area or on the other side of town of an 81 tile the graph should say 1 out of 3 garbage trucks used but it doesn't!!!! Many people have found this stuffup alongside the invisible buses so i know skylines has fd up on this one too do you want me to show you all the other message internet links about this issue?
Darkangel 2 Dec, 2022 @ 12:19am 
I tried fiddling with spawn points and that seemed to work for a while but when i fixed another building the pedestrian service point only showed pie charts of cargo being used ie 6 out of 12 or whatever trucks yet no garbage trucks apparently even though i saw them take the trash from the garbage or pedo service point.
Darkangel 2 Dec, 2022 @ 12:15am 
I think you mean transfer manager not traffic manager {which we all have by now i'm sure) , too much confusing initials. Regardless, I have transfer controller which doesnt work on districts, only works on individual buildings. <Maybe its transfer controller that is the problem with garbage trucks not registering? And to be clear about that one, its not the problem with garbage trucks not taking garbage from my service points and i don't have garbage issues, its just that the pie chart never registers a garbage truck even after the little bastard has just collected trash.
StayHungryStayFoolish 1 Dec, 2022 @ 6:22am 
@Darkangel, click on garbage facility and hit TM:CE icon in the top right part and in the setting tell the facility to work "WITHIN THE DISTRICT". It needs not just ped area setup, but also a painted district area, so do not forget to paint a separate district.
Darkangel 1 Dec, 2022 @ 5:13am 
I have Traffic manager but tell who to circulate ? Put a garbage facility within the pedestrian area itself so it can go to the pedestrian service point?
StayHungryStayFoolish 1 Dec, 2022 @ 3:26am 
@Darkangel Rebalanced industries mod's main feature is lowering the maximum number of cargo trucks, it is still working fine. Slow ore production needs more natural resources, use a surface painter to do that. CS's basegame has invisible bus issue, I think it will be corrected in the next patch on 13th December. In a modded game pedestrian areas' garbage trucks needs TM:CE control: tell them to circulate within the district.
Darkangel 1 Dec, 2022 @ 1:12am 
ok thankyou for your reply . Sadly i think its this mod that once i activated it my coal /ore mines went extremely slow at producing ore ie the extractors but the main thing was that all my ore warehouses were demolished to 1 % and the coal and sand visuals in the ore storage were also visually gone ...I've never seen that before so I will have to deactivate it. I also heard the industries dlc was needing updating and the re-balanced industries mod is now broken after last update. Not sure if thats also causing very slow ore processing and extracting now. PS Skylines have still failed to fix the invisible buses for lht and the garbage trucks not always getting registered at the pedestrian service points that many others have noticed too.
StayHungryStayFoolish 30 Nov, 2022 @ 7:10am 
I still have fish warehouses around PazarCity5 and they are collecting fish in their awkward way, I will try to regulate them with TM:CE. Anyway, is this a suitable answer for you Mr. Dark? Let's be friends and help each other. Next time I will answer more quickly for you.
Darkangel 30 Nov, 2022 @ 4:45am 
Dont bother to answer Mr foolish.
Cpt Broon 23 Nov, 2022 @ 10:13am 
Installed this but it doesn't seem to do anything - my warehouses don't have the option for fish and the correct DLC and dependencies are installed
Pandamonium 11 Oct, 2022 @ 2:01pm 
Sorry to ask but is the issue with warehouses using boats fixable?
PhazezGova 8 Oct, 2022 @ 5:55am 
@stayhungrystayfoolish: Thank you
Darkangel 5 Oct, 2022 @ 4:11am 
So is it working after P&P or not???
StayHungryStayFoolish 1 Oct, 2022 @ 1:30pm 
@PhazezGova these are old issues.
PhazezGova 29 Sep, 2022 @ 2:00pm 
CompatibilityReport:

Fish Warehousing [Steam ID 2494660480] by BloodyPenguin

- Users are reporting issues:
* The warehouse does not empty for some users. This might be caused by fishing boats
taking up all 'vehicle slots', so no warehouse truck can spawn.
* Users have noticed trucks transferring fish from one warehouse to another.

Steam Workshop page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2494660480