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Only Valve has permission to mess with published mods, due to the same legal minutiae that allows players to use other people's mods in the first place. Despite the ongoing mass appropriation of copyrighted content for AI training, modders own their workshop contributions, same as any other artist. If you reupload someone else's workshop contribution without permission or credit, it will be reported and removed.
Somehow, I doubt permission will be given in this case.
A fine decision, my friend.
... bit odd to lay copyright (which you can't do) to a /mod/.
Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\2495041441\Textures\SB_ADeck_Straight.png
A .dds is there, a .png is not.
Please either throw the .png in there or change the code to .dds and update.
@mrearly1: The above error is probably why that's happening. If you subscribed and loaded it into your active mods that's all we can do to install it (that way, there is a way to run mods locally without subscribing).
And BTW, those are the best fan-made Alien mod models I have seen to date. Serious cudos