Total War: WARHAMMER II

Total War: WARHAMMER II

Heroes of Legend - Baron Frederick Van Hal for S&F
31 Comments
Tom_mester 6 Nov, 2021 @ 6:11am 
Malloublade-t nem tervezed belerakni a játékba? :D
jfzKayoh 1 Jul, 2021 @ 1:26pm 
Hello, this is spectacular, as usual. Have you considered adding/creating Dieter Helsnicht? He might function as a horde faction leader, operating just south of Nordland. ( According to the lore, he has a fortress in the forest of shadows )
blaise90  [author] 24 Jun, 2021 @ 12:32am 
Hi Skyrim id x


If you play as Schwartzenhafen and building of temple of morr is completed Frederick_van_Hal will spawn.

I have not seen issue yet with spawn script

Regards
Blaise90
Skyrim id x 23 Jun, 2021 @ 1:36pm 
Is there anything special to do? Just rushed building the temple with helman ghorst but nothing happend. Do you think it's a conflict with another mod or did I just forget to do something ?
marimoss 2 Jun, 2021 @ 5:51am 
I appreciate for your quick fast!
blaise90  [author] 1 Jun, 2021 @ 11:08am 
Update:

- based on "Back2life" feedback I solved the bug of T-Posing for Reanimated Raven Knights
- based on idea of Reg, for fun I added reanimated zombie witch hunters
They can be either played in Custom Battle or in campaign summoned by Van Hal's zombie summon spell.
They are still meat shields, but a bit stougher then usual zombies.

various small fixes with icons etc.

blaise90  [author] 30 May, 2021 @ 1:14pm 
Hi
Back2life,

Thanks for feedback.

I check that issue.

Hi Rziha,

Not planned currently as I have no experience with SFO stats.

Hi Nick.Georgiev,

When the last two planned heroes are released I will do a combined package with all heroes added.

Regards
Blaise90
Rziha 29 May, 2021 @ 1:40pm 
will we have a SFO version?
marimoss 29 May, 2021 @ 4:54am 
I started a campaign as Vlad and I found Reanimated Raven Knights are T-posing...
Is this mod requires a certain mod to make it work properly?
Bionix 27 May, 2021 @ 3:10pm 
I am an absolutely sucker for extra heroes and lords. Would you consider bundling this with Estroth and potentially future Heroes of Legend?
blaise90  [author] 26 May, 2021 @ 9:05am 
Hi Reg,

That sounds like an awsome idea.

I will try to create Zombie Witch Hunter model with Asset Editor and repalce the summon zombie skill with a more powerful witch hunter zombie
Regent 26 May, 2021 @ 12:10am 
I have a unique skill suggestion since Fredrick is from a notable witch hunter family, I suggest making him able to raise "undead witch hunters" so that he will be more unique as a hero.
blaise90  [author] 24 May, 2021 @ 8:16pm 
Hi opuntia,

Thanks for feedback.

I will do a quick fix.

Regards
Blaise90

opuntia 24 May, 2021 @ 3:33pm 
FYI
On the vampire landmark construction panel it says "Fallen Tample of Morr" instead of "Fallen Temple of Morr"
blaise90  [author] 24 May, 2021 @ 12:47pm 
As Konrad is done by Xoudad, there is only one remaining hero left.

Currently in progress my Adolphus Krieger mod.
BOOGEYMANE 24 May, 2021 @ 11:30am 
oh alright thanks for the info! good mod by the way. hope to see more hero mods form you or maybe a whole vc addon kind of mod
blaise90  [author] 24 May, 2021 @ 10:51am 
Hi Boogeymane,

The foot version of Knights of Morr are the original DLC knights of Morr without their horse + bretonnian 2h sword.

Most possibly other modders are also thought of the re-use of built in assets as many Morr related content was created already, only most of them is not update.

So there is a good chance that he used the same idea, but assets for Initiates & Kinghts of Morr I used are from the original game and not custom content.

Warrior Priest and Priest of Morr was customly modified by usage of H3ro's Asset Editor.

Regards,
Blaise90
BOOGEYMANE 24 May, 2021 @ 10:40am 
arent those knights of morr from xoudad's "heirs of sigmar"?
opuntia 24 May, 2021 @ 8:38am 
Super
adding now
Bardathe111 24 May, 2021 @ 6:55am 
I'm really glad that fixed it!
blaise90  [author] 24 May, 2021 @ 5:21am 
ps. also now Fredrick will spawn after building in Castle Drackenhoff the Corrupted Temple of Morr landmark as originally intended
blaise90  [author] 24 May, 2021 @ 5:20am 
update:

- fixed compatibility with Estroth mod thanks to egwhitt analysis
- fixed missing agent description
- fixed a few character skill icons in Fredrick's skill tree.
|/|/573|)|/|006™ 24 May, 2021 @ 2:40am 
@blaise90 i love your mod cant wait to be compatible with your other amazing mod

@egwhitt You are just a wonderfull person dude
blaise90  [author] 24 May, 2021 @ 1:42am 
Hi egwhitt,

You were rigt the cause for incompatibility was the copy issue of not renaming the "est" table.

Correcting it the separate packs do not crash.

Have to trial it in campaign before uploading the fix.

Regards,
Blaise90
blaise90  [author] 23 May, 2021 @ 11:04pm 
Hi egwhitt,

Thanks for diagnose.

I did a combined pack and it did not crash after fixing a few doubles.

I did recognize the skill dump and the name entries.

Now it do not crash in combined pack.

Have not recognized yet the copy paste issue.

Will check that and see if it solves the problem with individual mod compatibility.

Regards
Blaise90
Bardathe111 23 May, 2021 @ 2:52pm 
Hey man, you mentioned finding some incompatibilities between two of your mods, so I went ahead and diagnosed it. Looks like there's 3 issues keeping them from running together.

1. character_skill_level_details_tables, character_skills_tables: Looks like these tables each contain an entry with the same key and that won't work (vmp_skill_dump). You'll have to either only include the skill in one pack and make the other require it, include the skill in a parent and make both require it, or change the key name in both packs (this will also require a key name change in character_skill_nodes_tables)

2. names_tables same as above with keys 9999999993 and 9999999992

3. unique_agent_component_junctions_tables: frederick_van_hal.pack includes a table name of "est" since estroth.pack also uses this table name, they conflict. Looks like this was just a copy/paste accident, so changing the name in frederick_van_hal.pack fixes it.
opuntia 23 May, 2021 @ 12:26pm 
Thanks for all your work on this and your other mods.
Looking forward to the combined mod.
Ciaphas Cain 23 May, 2021 @ 12:12pm 
Awesome!!!
blaise90  [author] 23 May, 2021 @ 9:59am 
sadly nope, still crashes on startup if both mod is enabled.
I will do a separate combined version of the mods so those who want to enjoy both together, can enjoy it.
blaise90  [author] 23 May, 2021 @ 9:50am 
Hi Wildcat,

Thanks for info.

I give it a try.
Wildcat™ 23 May, 2021 @ 6:26am 
Go to your script and see if changing "KonradBuildingCompleted" to something else makes it compatible with the Estroth.