Rusted Warfare - RTS

Rusted Warfare - RTS

Legends of HighPeak 1.8
102 Comments
KatzenSindKool 8 Jun @ 8:41am 
Oh alr, thanks!
SUSHIMAKI  [author] 8 Jun @ 8:39am 
You probably ran out of food and your units starve to death. You should definitely try out this mod's remake called "Highpeak". It haves way more content and revised gameplay.
KatzenSindKool 8 Jun @ 4:26am 
I love this mod, but i dont understand why my troops for no reason lose hp? '(i use all addons btw becuz i like having alot of stuff)
SUSHIMAKI  [author] 5 May, 2024 @ 12:52pm 
@Dwarvindoor perhaps try this mod remake "Highpeak". https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940251078
Dwarvindoor 5 May, 2024 @ 12:27pm 
10/10 mod plz make ai smarter though
SUSHIMAKI  [author] 3 Mar, 2023 @ 11:18am 
Try Highpeak, a complete rework of Legends of Highpeak! New gameplay and all add-ons in one mod! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940251078
SUSHIMAKI  [author] 29 Nov, 2022 @ 11:12am 
The Ganjingas are coming soon to the "Haunted waters" expansion :)
SUSHIMAKI  [author] 1 Nov, 2022 @ 10:13am 
Play with the new official expansion "Haunted Waters" which adds the factions populating the Murkmarsh region of Highpeak. You can view it as part 2 of the main mod. The ghosts of "The Haunting" are now available and The reclusive ganjingas will come next. (Think Voodoo ninja frogs)
Rhunin 30 Sep, 2022 @ 3:40am 
Do you have any idea how hilarious it is to start up a mission from the base game campaign with this mod on and watch a boar warrior from a bandit camp mow through 6 tanks before the 10 tank battalion you sent out finishes off the loan warrior? XD
SUSHIMAKI  [author] 2 Aug, 2022 @ 12:30pm 
New ability for human coach to turn into a barricade. Greater reach for ranchers and huntsmen. Dvarik are now immune to burning effect and their tower throws fire projectile. New magic acorn ability for Redwood. Supervision moved from weasel knights to Master owl. Greatly reduced resource generation of Goblin dispensers.
SUSHIMAKI  [author] 31 Jul, 2022 @ 12:52pm 
Redwood expansion: Play as the forest folk of Redwood,a new subfaction for Legends of Highpeak.

For untold millenias, Redwood as been kept safe from northern conflicts and fae and forest folk lived peacefuly. But things are changing, human settlements are creeping nearer and the bounty of the forest grows tempting...
SUSHIMAKI  [author] 28 Jul, 2022 @ 1:49pm 
Quick way to know if you've updated, look if the Human steamer is now described as a "Large" machine. Large is a new unit classification in 1.8.2. You can also check if there is a "campfire" building listed in sandbox. It is new and used for the "Winter is coming" add-on.
SUSHIMAKI  [author] 28 Jul, 2022 @ 1:45pm 
Are you using the Rusted Warfare BETA? There is an issue where mod info no longer change because they are stored in a cache. The mod itself is updated but not its description in-game. Apart from that, all should work fine.
Da Duke 28 Jul, 2022 @ 1:38pm 
It won't download v1.8 for me. I've tried unsubscribing and resubscribing, but it still won't work. It's still stuck at 1.7.
pessstilence 28 Jul, 2022 @ 9:03am 
ok, thanks for clearing that up!
SUSHIMAKI  [author] 28 Jul, 2022 @ 5:54am 
Yes, the campfire files are in this mod but they are only buildable during winter. Which happens only when the "Winter is coming" add-on is active.
pessstilence 28 Jul, 2022 @ 5:47am 
are campfires a part of this mod?
Marcos 27 Jul, 2022 @ 3:24am 
Hi! i wish to congratulate for your work. I have played some of your mods since two or three weeks. My favourite is the Legends of Higpeak ¿Do you think about make more faction like Lovecraft´s creatures or Acient Egypt?
SUSHIMAKI  [author] 24 Jul, 2022 @ 2:42pm 
Winter add-on: Now every factions can build campfires to protect themselves against the effects of winter. The campfires are extinguished when winter ends. So they need to be rebuild every winter.

Foreign Legion expansion: Play as the Dvarik foreign legion, a new subfaction for Legends of Highpeak. Stationed in the northern region of the great waste, their primary goal is to safeguard the Flodrjinai city of Golganaj from orc hunting parties and equuxi incursions. Being far from Dvar, they must relly on local resources and inhabitants to maintain the legion in fighting order. This makes the foreign legion an unconventional but nontheless powerful force.
SUSHIMAKI  [author] 15 Jun, 2022 @ 12:49am 
You get near them or bring some units with super vision. Every factions got one and some neutral units too.
發芽馬鈴薯 15 Jun, 2022 @ 12:20am 
How to attack hidden units?:steamsad:
SUSHIMAKI  [author] 12 Jun, 2022 @ 2:55am 
Yes
pessstilence 12 Jun, 2022 @ 2:44am 
are they like eyestalks? like the kind a snail or slug would have?
SUSHIMAKI  [author] 12 Jun, 2022 @ 12:06am 
Their eyes.
pessstilence 11 Jun, 2022 @ 9:52pm 
quick question, with the Nagii units, for example, the K'nga biildaa and the H'porii kiipaa, they have these long, blue antenae looking things on them, what are they meant to be?
Dyantier 8 Jun, 2022 @ 4:52pm 
This man is an absolute modding machine
SUSHIMAKI  [author] 7 Jun, 2022 @ 9:08am 
Try out the new "Winter is coming" add-on which brings a winter cycle to Highpeak!
SUSHIMAKI  [author] 28 May, 2022 @ 1:15pm 
Lore wise, ships are not widely developed in Highpeak. Being a landmass with little water. Gameplay wise, flying units gets you where you need to go. That being said, the next 2 factions will have some units able to swim across water. Ganjinga and Haunting.
/]rchon 28 May, 2022 @ 6:56am 
Absolutely love this mod, its got such great polish on the art and the mini RPG elements are cool (leveling and looting systems).

Just one thing I felt was really missing was naval units, are there any plans to add shipyard buildings and naval units?
SUSHIMAKI  [author] 15 May, 2022 @ 10:29am 
Yes, both.
pessstilence 15 May, 2022 @ 10:28am 
are either of them gonna be playable?
SUSHIMAKI  [author] 15 May, 2022 @ 8:23am 
Next factions to be added will be the Ganjinga and the Haunting, a faction of ghost, the main antagonist of the Ganjinga.
pessstilence 10 May, 2022 @ 3:45am 
damn, uh, maybe a plant faction?
SUSHIMAKI  [author] 9 May, 2022 @ 11:25pm 
Well the Ganjinga are like humanoid frogs.
pessstilence 9 May, 2022 @ 10:55pm 
do you like the idea of an evil toad/frog faction? I'm imagining them sorta being like the toad monsters from Hyborian war, and their buildings would be lakes 'n stuff.
MaxenTheWeasel  [author] 26 Apr, 2022 @ 4:32pm 
More like they speak their own language, in their own way that works well for them
pessstilence 26 Apr, 2022 @ 3:11pm 
are the Nagii implied to be not very intelligent?, the way they say "yum yum!" makes me think they're kinda dull, or maybe they just can't speak English very well.
SUSHIMAKI  [author] 26 Apr, 2022 @ 2:08pm 
ooOOoo s'aarii n'goobby gruub Yum Yum!

Means...

Oh! Glowy juicy grubs, how delicious!
SUSHIMAKI  [author] 26 Apr, 2022 @ 2:05pm 
Naii can be translated to slug. Su'naii is a snail. Kapa'naii is a turtle slug. Drakii'naii is a dragon slug etc... Riitaa means rider and Spluutaa means breaking. H'porii Kiipaa means community guardian. With some guess work, you can start saying some simple phrases in Nagii language XD.
pessstilence 26 Apr, 2022 @ 12:57pm 
oh, and one more thing, what are the capa'naii and the su'naii spluutaa (and the sun'aii riitaa) meant to be? I'm guessing that the capa'naii is meant to be some sort of turtle, while the sun'aii are meant to be slugs.
pessstilence 26 Apr, 2022 @ 12:44pm 
ooh, never thought of that empathy-ing the enemy builders,
SUSHIMAKI  [author] 26 Apr, 2022 @ 12:21am 
You can also try to convert enemy builders and get units from their faction to boost your army.
SUSHIMAKI  [author] 26 Apr, 2022 @ 12:19am 
The H'porri got area heal too. Mixing kiipaa and baaraa in your frontline can make it tougher too. For good damage output, use Suunaii, kapanaii and Splutaa. Another beloved tactic is to fill a drakinaii with kapanaii and drop them on enemy emerald.
pessstilence 25 Apr, 2022 @ 6:17pm 
I feel like the Nagii are underpowered, mostly because the healing breeze spell is global, which I think limits their utility as healers a lot, so your only reliable method of healing allies and your own units are the H'porri Mendaa. so, in the end, you just end up with a weak faction that can heal sometimes, unless you want to put an entire army of Mendaas around an ally base.
pessstilence 25 Apr, 2022 @ 6:37am 
I can see why, the Orcs already have zombies, you'd have to do some weird lore stuff to explain how they're different.
MaxenTheWeasel  [author] 24 Apr, 2022 @ 7:16pm 
As far as I remember, long ago a ghost/undead faction was suggested, but remained mostly as a suggestion in the end
pessstilence 24 Apr, 2022 @ 3:27pm 
do you think a zombie faction would flow well with this mod?
SUSHIMAKI  [author] 12 Apr, 2022 @ 3:21am 
Version 1.8 reworks the way orcs gather soup add a new unit, the chef. Necromancers now resurrects the dead with an aoe. Dvarik received a new defensive building, the black fortress. New ability for fae to teleport their great emerald for HP and Thornberry shrub relocated in Old oak. New neutral tribe, the Ganjinga. It also add many balance changes on all factions and add compatibility with the new addon "The Goblins" in which the goblins from WarRust are shortly visiting Highpeak!
pessstilence 11 Apr, 2022 @ 9:01pm 
who are the Ganjinga?
pessstilence 28 Mar, 2022 @ 7:38pm 
yeah, the main reason I had a hunch that they were fungoids was because of the H'porii building, it kinda reminded me of a mycelium patch lol.