Barotrauma

Barotrauma

Gato
19 Comments
Salad 10 Jul, 2024 @ 4:59pm 
Absolutely brilliant mate! Love riding round with this, super fun and very good looking!
Finn 24 Oct, 2023 @ 6:26pm 
Incredible work!!!
Lux|ImGoingToAlice 9 Feb, 2023 @ 9:52am 
:msfortune:
CptMaxwell 9 Feb, 2023 @ 9:51am 
ELGATO!
rgarrett 20 Jul, 2022 @ 7:04pm 
can you make me a version of your dope ass ship .

id like the captains / command room not locked to everyone
and or a way to remove the wires to keep it open
198xAD 28 Jan, 2022 @ 6:22pm 
Nice!
John 13 Dec, 2021 @ 9:57pm 
Amazing work, but I've been encountered with some issues when using it in a Campaign.

I felt like there seems to be some problems on the docking hatch after we got attacked. kind of acting the opposites, it just opens itself when undocked and closes itself when docked.
john bluntington 3 Nov, 2021 @ 3:50pm 
Amazing work, I appreciate the time and effort u put into this
Adder 15 Oct, 2021 @ 7:35pm 
Sweet Sub man, Me and my Pals are using it for a campaign now. So far the only Odd thing was when one crewman took all the diving suits and brought them to the dock in the conning tower.
Cairo 11 Oct, 2021 @ 6:37pm 
Sweet Sub man, Me and my Pals are using it for a campaign now. So far the only Odd thing was when one crewman took all the diving suits and brought them to the dock in the conning tower.
rgarrett 3 Sep, 2021 @ 12:22pm 
how do i use this sub i subscribed and reloaded no list of sub in campaing or in game
rgarrett 3 Sep, 2021 @ 12:18pm 
this is the best subm in this game
IndyTheCommando 3 Aug, 2021 @ 6:45pm 
Oh, and one more thing. I playtested in the submarine editor and I noticed that the mechanic keeps going back and forth between the forward torpedo ballast and the rear torpedo ballast operating the pumps in them. I fixed this by adding the tag "ballast" in the tags box in the object description. the full line in the tag box should be "pump,ballast" for both forward and aft torpedo ballasts. Thought I'd let you know.
IndyTheCommando 3 Aug, 2021 @ 6:18pm 
Actually, I think I might have found a possible cause for this. I was looking at the sub's waypoints and it looks like near the top of the stairs the waypoint is slanted toward the stairs rather than perfectly diagonal. You could try to straighten out the waypoints on the stairs to see if that resolves the problem.
IndyTheCommando 3 Aug, 2021 @ 5:10pm 
I tried replacing the stairs with a simple ladder in its place. It might be a good step in the right direction, however I haven't fully tested it out with the AI yet.
Zephyr  [author] 3 Aug, 2021 @ 3:24pm 
Kinda stuck with the refit and made it the main one, forgot to update that info. And im still figuring out the AI pathfinding
IndyTheCommando 3 Aug, 2021 @ 3:14pm 
Where is the Gato Refit? Also, I noticed that the AI tend to get stuck on the reactor stairs.
UssYorkTownCV5 30 May, 2021 @ 7:34pm 
THANK YOU!!!!
The Thrayne Train 24 May, 2021 @ 4:59pm 
If you could please post specs in the description or provide more pictures that allow me to see what the ship is actually comprised of and it's performance I would appreciate it.