Portal 2

Portal 2

Exposure
22 Comments
wtrshpdwn 23 Jun, 2022 @ 6:05pm 
Nice, but the amount of times I walked over and over until I saw the room with the camera was a little too long. Also... F-Stop?
kikililou 20 Jan, 2022 @ 10:11am 
Usaully I prefer complex puzzles than this kind of map. But it's the first time I had a geat fun with that.
Because huge imagination, great designs, a few simple puzzles but never seen before. What a good work!
Very beautiful, innovative and clever.
Two thumbs up (because I nave only two!°.
Thank you very much (and sorry for my rotten english, I try to improve).
You're one of the best Portal maker!
Crazy Owl 30 Aug, 2021 @ 3:57pm 
WOW! AMAZING! I feel like you could make this into it's own horror game!
Brat Haifa 27 Aug, 2021 @ 4:26am 
Great new idea. Can't wait to see more
parking lot snow pile 15 Jul, 2021 @ 6:21pm 
Awww
Ferni  [author] 15 Jul, 2021 @ 6:15pm 
Because LightmappedReflective is sadly not supported in Portal 2
parking lot snow pile 15 Jul, 2021 @ 4:34pm 
Why not use standard reflective shader? It's more compact and is entity based, see the gm_construct mirror
Ferni  [author] 15 Jul, 2021 @ 3:34pm 
Thanks! I did something similar to what is explained here: https://www.interlopers.net/tutorials/19882
parking lot snow pile 14 Jul, 2021 @ 11:45am 
How does the reflective floor work! Still looks fantastic!
piglove1 8 Jul, 2021 @ 10:49pm 
love it
LaChicaDeAperture 29 Jun, 2021 @ 6:31pm 
tengo miedo :0
uwaga pyro #5 27 Jun, 2021 @ 5:52am 
Nice map, congrats! Once again executed with style and grace, the textures and custom objects are used to good effect, neither too much nor too little.

The lighting is well done, even if it's not the most important thing I remember about this map. The idea of the camera is interesting, well thought out and allows the atmosphere to be set up relatively well, even if it could have been used more.

The atmosphere is really good. It is well done, first the long corridor, making us question our presence. Then the big lobby with the typical music, immersing us a bit more in the atmosphere,... etc.

I won't spoil it for those who still haven't played it, even though they should!

Perfection doesn't exist, but you come close, thumbs up!

Have a nice day. :steamhappy:
- Goud
Čolibri 16 Jun, 2021 @ 9:37am 
Good work! :steamthumbsup:
Demon Arisen 12 Jun, 2021 @ 3:59pm 
Another great concept executed with style -- keep up the great work :)
Paraddoxe777 26 May, 2021 @ 10:40am 
I loved this. It had such a good idea. I only wish it were longer...
Fuku Yamama 25 May, 2021 @ 6:42pm 
Nice and spooky!
A_Fall3n_Angel 25 May, 2021 @ 3:26pm 
@ferni Thought I did that, guess I had't. Thanks for the help, and for the awesome map!
Ferni  [author] 25 May, 2021 @ 1:36pm 
@A_Fall3n_Angel You have to take a picture of each trophy display to continue.
speedxpnew 25 May, 2021 @ 1:01pm 
Whoa man.. this is awesome
A_Fall3n_Angel 25 May, 2021 @ 9:44am 
Very pretty! I'm a bit confused how to progress. I got the camera, and the lobby has gotten darker and some of the awards are missing, but now I'm stuck, and nothing I do changes things, even after several loops through the hallways.
quatrus 25 May, 2021 @ 8:30am 
Very pretty. thanks for mapping.
conni (one of two buns) 24 May, 2021 @ 11:17am 
helo this is my review

Great atmosphere. The music and soundscapes really help convey that solitary feeling, like this lobby should be bustling with activity. Even the subtle things, like certain lights not being on, contribute to this feel greatly.
Very spooky. The PT idea definitely contributed to this, which I love. Definitely had me spooked.
Quite unique. I like the "mechanic" you introduced at the end there. Gives the map an original spark and an eerie feel.
Overall, I think this map is fantastic. It uses resources from an existing style to shape around the theme while adding its own touch. Great job.