Surviving Mars

Surviving Mars

Oxygen Management
18 Comments
Rockstar 2 Feb @ 3:14pm 
This mod is farking hard. You need so many moxies to keep up with factory production.
BlackieCluckCluck 2 Jan, 2023 @ 3:06am 
cant wait to get wrecked after enabling all these mods huhu
MartialDoctor 7 Sep, 2021 @ 7:51pm 
Oh, well, that's still doing something :P
ChoGGi  [author] 7 Sep, 2021 @ 10:40am 
By bumping the version number? (I only fixed a few of them)
MartialDoctor 7 Sep, 2021 @ 5:46am 
You are a hard core modding machine, Choggi! How do you have all of your mods updated for the new patch already?! Well done!
MartialDoctor 30 Aug, 2021 @ 9:23pm 
@ChoGGi Lol. I agree ;-)
ChoGGi  [author] 30 Aug, 2021 @ 9:22pm 
Then it needs more synergy
MartialDoctor 30 Aug, 2021 @ 9:15pm 
Actually, I figured it out. Although you state that it has "synergy" with Rebalanced Food Production, the MOXIE changes cause conflict. When I turned off the Rebalanced Food Production, your MOXIE changes then showed up.
MartialDoctor 30 Aug, 2021 @ 5:55pm 
Strange, I have this mod enabled but my MOXIEs are producing 3 oxygen and only need 2 energy...
xerxes0 23 Jul, 2021 @ 11:51am 
Wonderful, more realistic challenge! Thank you.
ChoGGi  [author] 4 Jul, 2021 @ 7:39am 
v0.4
Colonist oxygen usage added to mod options (defaults lowered).
Stop colonists using air when domes are opened.
Mod option to lock MOXIEs behind Magnetic Filtering.
ChoGGi  [author] 1 Jun, 2021 @ 9:09pm 
When I have some free time I'll change the colonists, the other stuff was quick to do, the rest will need testing.
YertyL 1 Jun, 2021 @ 11:50am 
Another bug: Colonist oxygen demand persists after opening the domes.
I also still feel that 0.1 per colonist is a bit high. It is e.g. normal for a medium dome to eat 10 oxygen just from colonists (2 base + 80 colonists), and if you produce oxygen via algea, you almost need no other food production: algea in this mod will produce food to oxygen 1:1, but with buffs that comes close to 2:1, which is the current colonist consuption rate, 0.2 food and 0.1 oxygen
ChoGGi  [author] 31 May, 2021 @ 6:51pm 
v0.3
Removed water req from factories.
Removed tech lock for now (will add back as mod option).
YertyL 31 May, 2021 @ 1:29pm 
For anyone interested in trying this, this mod IMO synergizes really well with the "Rebalanced food production" mod, which buffs hydroponic farms and makes algea available from the start:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2435839910

With the combination of both, oxygen demand is harsher, but plant-based production is a better option from the start, which IMO is much more interesting than the vanilla MOXIES.
ChoGGi  [author] 28 May, 2021 @ 8:46pm 
> The description says MOXIEs only give 2 oxygen, but in game they produce 3.
Newly built ones or existing?

v0.2
Fixed some factories not consuming oxygen.
Made smaller factories use less oxygen.
ChoGGi  [author] 27 May, 2021 @ 6:04am 
Yeah, it isn't doing the other factories, I'll take a look.
TeabagNation 26 May, 2021 @ 9:22pm 
Neat idea. I'm especially impressed that you were able to scale it by population. A few things, though. The description says MOXIEs only give 2 oxygen, but in game they produce 3. Also it seems like the additional oxygen cost only applies to polymer factories; I was expecting it to be on the in-dome factories as well (and maybe a 1 oxygen cost for the small versions).