Garry's Mod

Garry's Mod

HL2EP2 Radar [ENTITY & SWEP]
120 Comments
NextKurome76TheSoldier  [author] 15 Jul @ 11:23am 
heh thats actually pretty cool
Slide Away 9 May @ 3:03am 
how do i place it
Dmytro RTX 15 Apr @ 12:54pm 
is there any way to increase distance?
... 11 Apr @ 7:26pm 
now i can hunt him
kman.69 4 Apr @ 1:09am 
gonna use this when im looking for HIM addon
Surlyplays 19 Feb @ 10:21pm 
so that HIM addon disables it when near like how he disables any lights you placed around the map that's pretty cool
cool
Akumu 23 Jan @ 6:51am 
Does the radar have some kind of battery system? It keeps turning off more and more frequently until I cant keep it on for more than a couple seconds at a time unless I kill bind or swap to another weapon for a few minutes.
Nik 30 Dec, 2024 @ 12:36am 
i cant find it
Shirgo 6 Nov, 2024 @ 5:39pm 
Wich player model its in the picture?
gavinboy96 21 Oct, 2024 @ 4:28pm 
Why does the weapons become invisible
bro what 5 Aug, 2024 @ 3:02am 
nice radar its cool
uncannycato 16 Apr, 2024 @ 2:51am 
cool
NextKurome76TheSoldier  [author] 8 Mar, 2024 @ 5:55pm 
The bigger monitor does feature a wider range, i could add a global convar as average players shouldn't mess with range checks that cause lag in multiple quantities
The Chambernator 8 Mar, 2024 @ 5:17pm 
Is there any way to extend the range? Currently using it on ACF submarines and Missile Cruisers but being able to adjust the range would be cool. Is it a simple variable in the code?
NextKurome76TheSoldier  [author] 2 Mar, 2024 @ 8:06am 
yes with the weld tool
boo 2 Mar, 2024 @ 7:18am 
can you put it on cars?
Dr. Sex 27 Dec, 2023 @ 5:12pm 
Very useful, and the npcs like to stand next to it too.
Pixl 11 Nov, 2023 @ 3:57am 
the weapon just spawns as the slam, rip
Marlin 19 Oct, 2023 @ 3:23pm 
Is there a way to extend it's range beyond 6000Hu? I always thought it was a bit small on some of the big maps. Really fun addon by the way!
NextKurome76TheSoldier  [author] 26 Aug, 2023 @ 12:18am 
cant fix, will break the ally system entirely
wild1dano 25 Aug, 2023 @ 3:04pm 
the fast headcrabs still apper as allies
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 3:08pm 
the intended fix to exclude fast headcrabs from appearing as allied was the issue, not sure if its undone now
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 3:06pm 
thats good to hear, no problem
AlicornNightmare 17 Aug, 2023 @ 3:05pm 
Oh wait, it works now! I just had to restart Garry's Mod for the change to appear, and now all the allied NPC's show up as *'s.

Thank you so much! You saved me from having to re-shoot almost half an hour of footage!
AlicornNightmare 17 Aug, 2023 @ 2:32pm 
Blast it. Well, I did save an earlier version of this addon on an external hard drive, so I'll upload that for my own private use and see if that fixes the problem. Thank you for your help.
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 2:17pm 
altho i try to push one update, if it doesnt work, i consider this broken
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 2:13pm 
then i suppose this addon is now officially obsolete
AlicornNightmare 17 Aug, 2023 @ 2:08pm 
Yes, they shows up as a red dot, too. I've also tried all the main rebel characters and they're the same. However, I'm spawning them from the main NPC menu; could that have something to do with it?
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 2:06pm 
or monster_scientist?
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 2:03pm 
tried npc_kleiner?
AlicornNightmare 17 Aug, 2023 @ 2:01pm 
I must be doing something wrong; I spawned both friendly and hostile NPCs, but both of them show up as red dots.
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 1:59pm 
but its gonna be green
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 1:59pm 
the * shows for friendly npcs
AlicornNightmare 17 Aug, 2023 @ 1:57pm 
Oh dear... that's a problem because I'm using this radar in a machinima where the * marks a goal for the protagonist to reach. Now that it no longer shows up, that's a big problem. Is there a way to add the option to make the * toggleable? I saw that it still shows up in the equippable radar, but not the default version.
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 1:54pm 
which was replaced by a pulsing team square and a triangle respectively, the reason for the player change to square was because it was colorable, the * wasnt
NextKurome76TheSoldier  [author] 17 Aug, 2023 @ 1:53pm 
it used to be the player ping or the radar itself
AlicornNightmare 17 Aug, 2023 @ 1:49pm 
Was there an update that removed the teal-colored asterisk from the radar? The last time I used this it would show up, but it no longer does.
Vincent 2 Aug, 2023 @ 3:54am 
No worries man. Thanks for fixing it. My mom thinks you’re smart.
NextKurome76TheSoldier  [author] 2 Aug, 2023 @ 3:52am 
its fixed now, i was expecting friendly npcs to use _friendly so i shortened it to _f, but forgot about _fast
Vincent 2 Aug, 2023 @ 3:51am 
I knew it. I’m so smart. My mom thinks so too.
NextKurome76TheSoldier  [author] 2 Aug, 2023 @ 3:26am 
Yes
Vincent 1 Aug, 2023 @ 5:15pm 
I’ve noticed that Fast Headcrabs show up as small friendly npcs (tiny green star) when displayed on the radar. This is a glitch, yes?
NextKurome76TheSoldier  [author] 23 Jul, 2023 @ 5:23am 
its probably fixed now, it has been moved into fun+ games
NextKurome76TheSoldier  [author] 23 Jul, 2023 @ 4:59am 
ah i was wondering why my crap has disappeared aswell, didnt thought this would be the cause
stepulka 23 Jul, 2023 @ 4:37am 
it got placed in my half life 2 folder in the entity tab and it removed or made everything else invisible . how could i fix this?
sp4rt4nx666 31 May, 2023 @ 12:18pm 
i love this mod
tophat guy 20 May, 2023 @ 8:03am 
i think it would be pretty cool if you make it detect the dragon balls from the dragon balls addon
Vincent 14 May, 2023 @ 6:22pm 
YES
NextKurome76TheSoldier  [author] 13 May, 2023 @ 11:49am 
it is added