RimWorld

RimWorld

Vanilla Plants Expanded - Auto Plow Patch
77 Comments
Majes 14 Jul @ 2:39am 
Thank you! I'll let you know if there are issues, have a nice day!
Archoran  [author] 13 Jul @ 6:14am 
Changes are online! If you have any issues, especially with the multiplayer in versions 1.4 and 1.5, please let me know here, as I changed the multiplayer registering of this mod.
Majes 13 Jul @ 12:29am 
Hi, any chances for 1.6?
Shayne 22 Aug, 2024 @ 8:05am 
Could you make another patch that removes the biome lock on some plants/trees, please? o.o I find the biome lock a bit dumb.
turkler 23 Jul, 2024 @ 1:13pm 
great mod thank you!
kokobean22 14 Jul, 2024 @ 6:00am 
A blessing on your house; this mod saves so much time
Archoran  [author] 13 Jul, 2024 @ 8:56am 
Yeah well... If only I had updated earlier. It's now updated to 1.5 - and has added Multiplayer support! ( \o/ \o/ \o/ ) Sorry guys for keeping you waiting for so long
Three 13 Jul, 2024 @ 7:40am 
Is it safe to use it in 1.5 version? :guard:
Tal'Raziid 30 Jun, 2024 @ 8:11pm 
Does this still work or is it properly borked nowadays?
toradrow777 28 Jun, 2024 @ 4:23am 
June 28. Update?
Torkkar 5 May, 2024 @ 4:37pm 
no offence dude but is may 5th any update on the update?
ᛚᚢᚲᛟᚨᚾ 16 Apr, 2024 @ 4:57pm 
shh let bro cook
SalmonToastie 15 Apr, 2024 @ 4:44pm 
No rush my man 1.4 is still playable.
Archoran  [author] 15 Apr, 2024 @ 9:45am 
My update could take a while but it will come. I'll get on that end of the week.
SghHanzMullerSW 12 Apr, 2024 @ 11:40am 
1,5 ?
Chargoal 17 Jan, 2024 @ 2:13am 
I noticed that if auto-sowing is disabled and auto-plowing is enabled, when they plow the farmtile they will automatically sow the plant, even though auto-sowing is disabled, which is not desirable to say the least.
It's possible that it's VPE causing the issue and it's just how it works with plowing in basemod itself.
SalmonToastie 12 Aug, 2023 @ 6:04pm 
Archoran i feel tomatoes just dont need the fertile bonus when i use them, they are basically fruit trees which so its a waste of time.
10n31y9047 20 Mar, 2023 @ 9:17am 
Great mod! I love it.
Archoran  [author] 17 Nov, 2022 @ 2:46am 
I mean... technically before you can plow the ground you need to remove the plant. The plant also gets the command for removal if the blueprint for plowing is spawned... I can try to work on it but it will take a while.
Lan 11 Nov, 2022 @ 5:19am 
@archoran yeah, other plants are harvested as whole so this mod will function but tomatoes and other plants that can be harvested multiple times get "unplowed" after harvesting but the plants themselves are still alive so this mod will not function. you can try to figure out how VPE detects harvesting and assign plow command after each harvesting instead of after the plants disappear.
Archoran  [author] 10 Nov, 2022 @ 12:07pm 
Do tomatoes "unplow" the ground if you harvest them? never checked...
Lan 6 Nov, 2022 @ 8:39am 
the auto plowing fails after harvesting tomatoes, it's because tomatoes won't be destroyed after harvesting same as fruit trees, can you try to fix that?
Sal 31 Oct, 2022 @ 4:29am 
thank you for the quick fix :lunar2019wavingpig:
Archoran  [author] 31 Oct, 2022 @ 4:05am 
Fix is online and Smart Farming is now compatible in every load order.
d09smeehan <MHN> 31 Oct, 2022 @ 3:08am 
Thank you!
Archoran  [author] 31 Oct, 2022 @ 12:10am 
Hmm... Odd... It works in my testing environment... I will test if it interferes with smart farming etc and try to get to it today.
Sal 30 Oct, 2022 @ 1:03pm 
i can confirm the UI break come from the mod, it might be incompatibily with smart farming or maybe a menu/bill mod since it break UI for me
Blooest 30 Oct, 2022 @ 12:47pm 
Also here to chime in about this breaking my gizmos. I do use Owlchemist's Smart Farming, if that might be some incompatibility. Can't think of anything else I have in my load order that would affect it, other than Fertile Fields, although that was working with this prior to 1.4.
Hyomoto 30 Oct, 2022 @ 12:26pm 
I can confirm that the patch doesn't seem to be working. It causes all the gizmos on the field to disappear. I didn't fiddle with load orders or anything like that, I can just verify adding it makes the fields break and removing it restores them back to working status.
Tablenack 30 Oct, 2022 @ 7:47am 
@Archoran i get no error how ever my option to interact with field disapear...
Tablenack 30 Oct, 2022 @ 7:30am 
adding it now :) thanks :D
Margatroid 30 Oct, 2022 @ 6:58am 
thx!
Archoran  [author] 30 Oct, 2022 @ 5:55am 
Update for 1.4 is online! Please comment if you find any issues! Have fun :)
Margatroid 22 Oct, 2022 @ 1:41pm 
please update to 1.4
Winter 22 Aug, 2022 @ 10:06pm 
thanks for the mod
NoShotz 21 May, 2022 @ 1:28pm 
@Daniel, It appears to be.
Daniel 11 Apr, 2022 @ 8:38am 
Is this compatible with Smart Farming?
dabeek 25 Mar, 2022 @ 12:49am 
Praise God someone finally did it
Archoran  [author] 19 Aug, 2021 @ 11:18am 
@Lord Peter: Should be compatible.

Please give me feedback if there is an issue with any mod or mod combination. It will help to improve this or other mods.
Lord Peter 30 Jul, 2021 @ 3:11pm 
Hello, will this work with another patch that expands the allowed terrain types, called "Tillable Terrains [VPE Patch]"? This one here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2337803663
J 20 Jul, 2021 @ 6:38am 
@Skipper

Literally the last comment from the author, my dude.
Skipper 19 Jul, 2021 @ 10:17pm 
1.3?
Ziiio 19 Jul, 2021 @ 10:05pm 
nw, I love your mod. I just want your mod stands out from the other. Keep up the good work.
Archoran  [author] 19 Jul, 2021 @ 12:58pm 
@Shipidge - As soon as I can test it and I have the time around my work!
Archoran  [author] 19 Jul, 2021 @ 12:57pm 
@Ziiio - Thank you for feedback. I think it is clear enough - with custom preview image and name extension - that this mod is a patch over Vanilla Expanded. I only used the name of them cause it depends directly on them. And authors and stuff are linked at the sidebar.
Ziiio 19 Jul, 2021 @ 7:26am 
I think you should change your mod name. I thought this mod was from the same author as Vanilla Expanded series author.
Nev 18 Jul, 2021 @ 6:35pm 
I've been looking for something that does this! A nice little halfway between Tilled Soil and tilling. Thank you! :winter2019happyyul:
Shipidge 16 Jul, 2021 @ 8:42pm 
Will this be updated for 1.3?
NoctisTheBogWitch 14 Jul, 2021 @ 9:01am 
Thank you for this mod :slimetabby:
Archoran  [author] 11 Jul, 2021 @ 11:07am 
That would need a rework or patch of the original code from VPE. I do not want to touch that since I do not question design decisions of the authors.