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But no, I really think that it should be a toggable option in Vanilla.
10/10 should be how the game works by default
The friendly AI can be so bloody irritating sometimes!
I've not shouted as much profanity for a while as I have whilst playing this. Friendly AI haven't got a clue most of the time. It's like they've over indulged on stupid pills before a mission. But then, the enemy AI seem to be commanded by Skynet, because they never miss a beat.
One time, whilst using the cockpit view and zoomed in and shooting an enemy, a friendly mech comes walking right across my line of fire as if they're strolling to a picnic, then getting themselves pebble dashed by autocannon rounds and laser fire. Morons! 🤬
Some of the worst friendly AI I've come across, and I've played some right doozies over the years...
This helps greatly with that, because now I don't have to restart a mission or have a hefty bill to pay at the end because I've accidentally done more damage to a lance mech than the enemy has
There's a roundabout way of doing AoE where you check for overlapping actors and apply damage yourself, passing in the shooter as the cause.
At least, not the damage part. They can/will still hit you and possibly apply a damage decal, but your mech won't take damage. And you can hurt them or other players without the mod on.
on my mech's back from errant ppc fire is pretty obvious...and painful! Sorry. It hasn't worked for
me.
Only issue is that it doesn't affect any of the "artillery" weapons like Longtom, Thumper, etc.
Definitely working for me without crashes.
It may not fix the games bad AI targeting but it sure lowers the frustration level :)