X Rebirth

X Rebirth

Build Titurel
53 Comments
nidaren  [author] 19 Mar, 2017 @ 7:40pm 
Mod is good to use with version 4.00+, added more demanding, optional mod flavor
Mortimer Black 1 Apr, 2016 @ 3:46am 
do this one work on 4.0?????
Egg 25 Mar, 2016 @ 6:47am 
does it work for 4.0 ? =)
SpееdBяедкея 15 Mar, 2016 @ 8:01am 
:D thx
nidaren  [author] 15 Mar, 2016 @ 7:43am 
@Speed - no problem :) glad it works :) Nice uniform :)
SpееdBяедкея 15 Mar, 2016 @ 7:25am 
okay :D. yes i testet it and can build, but i must first wait. npc build a ship and the station havent materiels :( ). thx :)
nidaren  [author] 14 Mar, 2016 @ 6:58pm 
@Speed - not yet :) working on it to adjust the required matts and production time :)
SpееdBяедкея 14 Mar, 2016 @ 12:30pm 
4.0?
WCKID 1 Feb, 2016 @ 1:52am 
hey would this work on version 3.61 plz let me know
wolvescream 16 Jan, 2016 @ 8:47am 
Glad to hear, that you update your mods. I just started to play this game and already can says, that without the works of modders like you the game wouldn´t be great.
nidaren  [author] 11 Jan, 2016 @ 3:54am 
Hey Everyone, I will be updating all my mods for the game version 4.0. I'm currently checking the beta version in order to determine which of them are still needed.
iFrame 17 Nov, 2015 @ 8:16am 
Thx, subbed.
I like all your mods, have sub to most of them. Egosoft should really consider balancing their cap ships according to your mod.
nidaren  [author] 17 Nov, 2015 @ 5:23am 
Hey there mate, yep, still needed as far as I know :)
iFrame 17 Nov, 2015 @ 4:44am 
Is the Titurel Engine Fix still needed? Not sure if Egosoft has fixed that yet but i notice my Titurel running trade runs much slower than my Rahannas.
nidaren  [author] 2 Apr, 2015 @ 6:07pm 
Mod has been updated to 1.03 version. Details here
Tumor 18 Mar, 2015 @ 3:14pm 
Is the *actual* Titurel, same macro and everything, the one that you are adding to the DeVries list? Would that make it so I can repair my Titurels at DeVries? Right now I can't repair them at any shipyard.

I second DeluzionConfuzion's suggestion of a 'big cannon' version of a Titurel. Think the 'Sul Heavy Weapons Platform' from the Player Shipyards mod.
DeluzionConfuzion 9 Nov, 2014 @ 6:26pm 
one thing im noticing is, the devs have finnally installed the stromvok/styvok ships into the
DeVries Shipyards, so you dont need that anymore, however, the titurel must be captured from the revers. i think it would be nice if you could maybe design a "battle only" version of the titurel, maybe add a larger "mass cannon"? and if so, make it so the the revers have them as well, concidering they are supposed to be related to one another. also, the revers have a sector that is FULL of space mines, but how did they get ther? and how is it no matter how many i destroy, there are always more? mybe they have ships that deploy them? maybe you could design that ship? or maybe, the titurel itself is the one that deploys them, or the requested "Battle ship" modle does it? just a few ideas.
nidaren  [author] 19 Oct, 2014 @ 11:35pm 
Hey Everyone,
I will be updating this mod as well as the shields addon soon. I was wondering if you have any feedback on how would you like the new hulls and shields. More/less powerful? Otherwise I will leave them as they are and add new ships that came with 2.50.
nidaren  [author] 7 Oct, 2014 @ 6:39pm 
I will be reviewing and updating when needed all my mods as soon as 2.50 hits. Until then you can consult this list [forum.egosoft.com]to determine which extensions are no longer required.
nidaren  [author] 26 Jun, 2014 @ 4:56pm 
@ K' Thanks for the info K :) I will release the new version where only Titurel will be added :) Fly safe!
Archmagos YD 26 Jun, 2014 @ 2:16pm 
yeah i just checked it with your mod activated (i starting playing some days ago so i didnt really mod that much because it was the first playthrough...just some basic stuff like "showskills" or "shut up ren" etc.): the DeVries shipyard now has 2 versions for all Styrvok models and for the Stromvok...so i think vanilla added them and your mod adds those duplicates...they have the same price and stats though so its just a cosmetic thing. the titurel is added normally as it should...btw great work with your mods...i love the higher hullstrength + shield mod :)
nidaren  [author] 26 Jun, 2014 @ 12:36pm 
@ K' Hey there! You sure have a vanilla game? As far as I know Styrvok line was not added to build orders in vanilla yet. If so, then indeed it will add Titurels :)
Archmagos YD 26 Jun, 2014 @ 11:44am 
hey! correct me if i am wrong but is this mod effectively adding just the titurel freighter now? i already can build stromvok and styrvok ships in devries in the vanilla version of the game^^
nidaren  [author] 17 Jun, 2014 @ 6:47pm 
@ aaron7284 - Glad you found it. These ships are not mining ships :) Styrvok line are all transports and Stromvok - is a Large Destroyer.
aaron7284 17 Jun, 2014 @ 6:08pm 
After I went back in it was there on the bowe. an other question it does not seem that your ships have a mining laser?
nidaren  [author] 17 Jun, 2014 @ 12:10pm 
@ AAron7284 Hey there, it was working properly once I checked it, but will look into it if updates changed something in that area. Thanks for the report! Some ships also do not need the usual trio so try to communicate with the ship - maybe it is simply ready to go!
aaron7284 17 Jun, 2014 @ 7:03am 
I purchased a styrvok bulk\liquid and I can not find the landing platform to drop off deffence and engineer what should I do?
leprosy 1 Jun, 2014 @ 1:43am 
I' very sorry! The mod turned off. I am a sheep!
nidaren  [author] 1 Jun, 2014 @ 12:29am 
@ leprosy Hey again! I have just checked and it works fine in my game. Here is the screenshot one [i.imgur.com] showing the production list and here is the location of the correct Shipyard [i.imgur.com]. Maybe you are using some other mods that interfere with the original files and mess them up. Otherwise I have no idea what may be different in your build.
leprosy 31 May, 2014 @ 11:28pm 
:-) Yes I am sure! (played hours 847)
nidaren  [author] 30 May, 2014 @ 10:35pm 
@ leprosy - The code looks all fine to me - are you 100% sure you check the XL Shipyard and not the L one? Stryvoks are build in the L one:)
nidaren  [author] 30 May, 2014 @ 10:28pm 
@ leprosy Thanks for the report, I will look into it now!
leprosy 30 May, 2014 @ 10:03pm 
Hi Nidaren!
I can't build Titurel in the DeVries XL shipyard since 2.0! Just CV and Sucellus!
The Styrvok is ok.
Zman 25 May, 2014 @ 9:09pm 
ok ty i've been investigating it and the rumor is that it is an older mod so i'm just trying to narrow it down. ty again
Zals 25 May, 2014 @ 12:46pm 
Vou aguadar melhoras no game X Rebirth , pois tem varios bugs.

Fico na espera de algo melhor .

...
nidaren  [author] 25 May, 2014 @ 12:34pm 
Hey, nope this mod has nothing to do with urvs:)
Zman 25 May, 2014 @ 9:09am 
hey um i was wondering if this mod effects anything dealing with urv's because for some reason i have them popping up in a giant cross formation on multiple secures causing my game to slow or crash. I thought maybe since this mod effects ship it might effect urv's. Ty for the mod though it has helped alot.
nidaren  [author] 17 May, 2014 @ 11:55am 
Hello everyone, my mods should work witout problems in the new version of X:R. I will be releasing an update as soon as the Release Candidate Patch 2.0 versions mature a bit.
Zals 22 Apr, 2014 @ 2:42am 
Boa ideia.
LikkerdySplit 19 Apr, 2014 @ 5:03am 
They ever gonna fix this game?
nidaren  [author] 17 Apr, 2014 @ 12:50pm 
Nice idea, I think there is not much point doing anythying to the economy in game at least before the rebalance patch happens.
Egosoft announced some drastic changes to how things work, maybe they will also improve that.
On top, I think my skills are far from the point where I could do that heh :)
fenhris 17 Apr, 2014 @ 12:08pm 
Probably not the right place to post this, but I must admidt I dont really know where else ;-)
If you ever need an idea for a mod, I have this one, that might bring some reason for more trade between the Omicron and the Albion system.

Thinking that diversity to food would bring more choice, thus happier workers, thus better production.
Maybe adding BoFu as secondary recource to all Albion Station (5-10% production increase), and Food Stuff to all Omicron station (same bonus). Also gives more option for trade.

I was looking into making this my self, but my head started hurting after half an hour of reading the guide, so thought I would better leave it to the masters ;-). And since you seem very active in modding, and without making terrible balance disturbances I thouhgt I would suggest it here.
fenhris 17 Apr, 2014 @ 9:56am 
Wow, that was fast. Egosoft should employ you ;-)
nidaren  [author] 17 Apr, 2014 @ 9:40am 
Extension updated to 1.01 - change notes are here
Thank you for the report! I did not realise I placed it there, was only for testing :)
nidaren  [author] 17 Apr, 2014 @ 9:32am 
hey - yes this is a bug - I will fix it. In the last patch they have given them the geometry models but all the modules on board are still only placeholders.
fenhris 17 Apr, 2014 @ 9:13am 
Hey, found some "Super Freighters" in the HOA shipyard in Gemstone Manufactore, are those intentional? They look quite cool, extreemly big!
They do not seem to be working though, couldnt find a boarding spot, and didnt seem to have any actual storage room. They also seem very cheap, cheaper than Rahanas, even though they are probably 4-5 times bigger than an Arawn.
fenhris 17 Apr, 2014 @ 8:05am 
Cool, thanks a lot, I found a few of the Styrvoks in Glaring Truth, not to hard to come by.
Again, fantastic mod, thanks a lot :-D
nidaren  [author] 17 Apr, 2014 @ 7:05am 
Hey Fen, yes - that idea makes total sense to me too. Mind though, that some people reported of never seeing it, or being super hard to find - depending a lot on luck too it seems. As soon as I figure it out how to do it, I will upload an optional file that will be possible to indtall on top of the mod.
As for the Styrvok ships not being available for build yet - I think they will be added in the next big balance patch that is planned for May.
fenhris 17 Apr, 2014 @ 4:37am 
Hey Nidaren, seems like a nice and quite "logical" mod, sort of wondering why it's not possible to buy the new ships from the Shipyard in Darned Hot Air without a mod...
Would it be possible to make sure you can only build the Titurel after you have brought one in to the Shipyard at DHA for either repair or modification?

I am here thinking a bit about the lore for the Titurel saying that "no one know where it is from". Would be awsome (in my humble oppinion) if you need to capture one before it can be build.
76561198127766689 17 Apr, 2014 @ 4:04am 
Nice looking ships these are too. Yeah, also feel that more expensive is better in that case.