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I like all your mods, have sub to most of them. Egosoft should really consider balancing their cap ships according to your mod.
I second DeluzionConfuzion's suggestion of a 'big cannon' version of a Titurel. Think the 'Sul Heavy Weapons Platform' from the Player Shipyards mod.
DeVries Shipyards, so you dont need that anymore, however, the titurel must be captured from the revers. i think it would be nice if you could maybe design a "battle only" version of the titurel, maybe add a larger "mass cannon"? and if so, make it so the the revers have them as well, concidering they are supposed to be related to one another. also, the revers have a sector that is FULL of space mines, but how did they get ther? and how is it no matter how many i destroy, there are always more? mybe they have ships that deploy them? maybe you could design that ship? or maybe, the titurel itself is the one that deploys them, or the requested "Battle ship" modle does it? just a few ideas.
I will be updating this mod as well as the shields addon soon. I was wondering if you have any feedback on how would you like the new hulls and shields. More/less powerful? Otherwise I will leave them as they are and add new ships that came with 2.50.
I can't build Titurel in the DeVries XL shipyard since 2.0! Just CV and Sucellus!
The Styrvok is ok.
Fico na espera de algo melhor .
...
Egosoft announced some drastic changes to how things work, maybe they will also improve that.
On top, I think my skills are far from the point where I could do that heh :)
If you ever need an idea for a mod, I have this one, that might bring some reason for more trade between the Omicron and the Albion system.
Thinking that diversity to food would bring more choice, thus happier workers, thus better production.
Maybe adding BoFu as secondary recource to all Albion Station (5-10% production increase), and Food Stuff to all Omicron station (same bonus). Also gives more option for trade.
I was looking into making this my self, but my head started hurting after half an hour of reading the guide, so thought I would better leave it to the masters ;-). And since you seem very active in modding, and without making terrible balance disturbances I thouhgt I would suggest it here.
Thank you for the report! I did not realise I placed it there, was only for testing :)
They do not seem to be working though, couldnt find a boarding spot, and didnt seem to have any actual storage room. They also seem very cheap, cheaper than Rahanas, even though they are probably 4-5 times bigger than an Arawn.
Again, fantastic mod, thanks a lot :-D
As for the Styrvok ships not being available for build yet - I think they will be added in the next big balance patch that is planned for May.
Would it be possible to make sure you can only build the Titurel after you have brought one in to the Shipyard at DHA for either repair or modification?
I am here thinking a bit about the lore for the Titurel saying that "no one know where it is from". Would be awsome (in my humble oppinion) if you need to capture one before it can be build.