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Thank you, and sorry for late reply. All "Station" belong to "Public Building" type, so they don't be affected by District. When I making this mod, I have tested it.
And you can try this mod "Transfer Info", and you will got you want that to see import and export data of each "Station".
If it could, it would be an EXCELLENT solution for everyone! We would at last see clear station data with the way you have setup the display. And - because we can name the District on the map, it makes it much easier to find our stations too.
Thank you, and I tried this feature initially, but it didn't work. Because there seems to be only one global 'District' value.
can you add the ability to view tax revenue of Districts? like giving us the ability to see how much money each district makes.
This need to think how to do it, thank you for your suggestion.
Sorry, none of my mods provide source code. The reason and inspiration came from the experiences I gained while working on the "Hearts of Iron IV" and "Project Zomboid" mods. Both of these games are "source code exposed" games with no protection at all, so they are full of random theft and there is nothing modder can do about it. That’s why the last way to protect the mods of “Cities Skylines” is to not provide source code.
I hope the suggestions I give below will be helpful to you.
You can use them to take Education level per district.
int YouWantToTakeEDU1 = district.m_educated0Data.m_finalCount;
int YouWantToTakeEDU2 = district.m_educated1Data.m_finalCount;
int YouWantToTakeEDU3 = district.m_educated2Data.m_finalCount;
int YouWantToTakeEDU4 = district.m_educated3Data.m_finalCount;
if ( 首先,如果我錯怪了你,你的目標是針對 ‘他們’ == true)
{
return 非常抱歉!;
}
else
{
你走錯棚了吧?我已經 ‘體現’ 的非常明顯,所以怎麼會在我這留這種言?也不用白費力氣抹紅我,因為我 “也是” 一個對這整段歷史了如指掌的歷史學家。所以,不是我不敢講或害怕什麼,單純祇是尊重Steam,這不是談論這些的地方。謝謝!;
}
Congratulations, you finally found it, because it's actually been around for a while.
And It can only be said that when there are so many mods now, the official is more contradictory, because it involves whether the creators of the mods have copyright, and if so, before the official should put them into the "official version" spend money to acquire these mods? If the author of the mods has no copyright, if the official has not clearly stated this. Then if the author of the mods takes the official to court at that time, the official may get a bad result. So, maybe this is why the official chose not to do anything.
And If these were not problems, it can only be said that the official has indeed become lazy. :)
Thanks for your helpful recommendation! I hope that with your recommendation, more players will know and 'enjoy' the help brought by this mod.
Now, mod updated and try again.
NullReferenceException: Object reference not set to an instance of an object
at DistrictStats2.DistrictStats2Mod.get_Name () [0x00000] in <filename unknown>:0
at LoadOrderInjections.Injections.Logs.AfterUserModCtor (ColossalFramework.Plugins.PluginInfo p) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.CreateUserModInstance (System.Object& userModInstance) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.get_userModInstance () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
I've been really busy since September. So I'm sorry for this 'Super Late Reply' :)
Thank you like it!
I have added the 'Checkbox' for free control enable or disable. I guess, maybe you don't have the habit of looking at the changelog. :)
And thank you like it, you can keep using it.
Thank you like it, have a good day!
(Yep, this game always 'bullying' memory.
This is new updated "Background Running Mode", this basic module exists in many games, but CS does not and it is more interesting. This is a benefit to your computer. When you switch out of the game, the CPU will use the minimum usage rate for maintain the game (That's the game 'paused' reason), thus freeing up the CPU usage for other software you are using. And, even if you're playing, this mode also can reduce some CPU usage. Although it does cause the game to be 'paused' when you switch out to watch something else. And you can check look the "Task Manager" will see the different of CPU usage.
Therefore, when you switch out of the game, your own attention is not in the game, which makes the game temporarily paused, in addition to reducing the CPU pressure, it also allows you to return to the game and not miss those things you didn't see. :)
你這應該是和老的相同模組衝突或是其他Mod衝突。
at LoadOrderInjections.Injections.Logs.PreCreateUserModInstance (ColossalFramework.Plugins.PluginInfo p) [0x00000] in <filename unknown>:0
at LoadOrderInjections.Injections.LoadingApproach.AddPluginsPrefix (System.Collections.Generic.Dictionary`2 plugins) [0x00000] in <filename unknown>:0
-- end of exception --
at KianCommons.Log.Exception(System.Exception ex, System.String m, Boolean showInPanel)
at LoadOrderInjections.Injections.LoadingApproach.AddPluginsPrefix(System.Collections.Generic.Dictionary`2 plugins)
at ColossalFramework.Plugins.PluginManager.AddPlugins(System.Collections.Generic.Dictionary`2 plugins)
at ColossalFramework.Plugins.PluginManager.LoadPlugins()
at Starter.Awake()
[Exception] 7,373ms | Instanciating IUserMod Implementation failed for H:\Games\steamapps\workshop\content\255710\2498554116 [DistrictStats2.dll] ->
System.Exception: Failed to find District Stats assembly!
at DistrictStats.TranslationFramework.Util.get_PluginInfo () [0x00000] in <filename unknown>:0
at DistrictStats.TranslationFramework.Util.get_AssemblyPath () [0x00000] in <filename unknown>:0
at DistrictStats.TranslationFramework.Translation.RefreshLanguages () [0x00000] in <filename unknown>:0
at DistrictStats.TranslationFramework.Translation.LoadLanguages () [0x00000] in <filename unknown>:0
at DistrictStats.TranslationFramework.Translation.GetTranslation (System.String translationId) [0x00000] in <filename unknown>:0
at DistrictStats.DistrictStatsMod.get_Name () [0x00000] in <filename unknown>:0
It's sure that "Time Warp" made. "Time Warp" mod is too old, it be replaced by "Ultimate Eyecandy" mod and you can change to.
Hope you enjoy it!
Thank you for your reminder, it has updated now.
已更新了 “水平窗口” 版本,現在您不必在苦惱窗口看不完整了。感謝您的靈感!
感謝,不過我得先去了解一下,如何添加滑動欄,畢竟寫代碼不是我主要的工作。
抱歉,此狀況確實沒辦法,因為功能項目太多了,所以導致窗口的高度有950畫素。 從而至少要1920x1080以上的解析度才能完整顯示。